07/31 Patch Notes - Atma'Ram Region Update

30 July 2025

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i love u
i love u08/14/2025 09:47

It seems that the stat change of 'Madame Corae's Garden' has not been applied to the site.

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Ritsu
Ritsu08/18/2025 14:18

Apparently, it was unintentionally omitted. We will update it when Atma'Ram Giant Boss hits NA.

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Flare Kyn
Flare Kyn08/07/2025 03:54

I haven't been thinking about this for a while, but I just looked up the Undead Dragon's Will weapon, and the Stat Change thing is still confusing me a bit. Specifically, I don't know what "The same type of stat option will only appear once per line" means exactly. Does it mean that I can only get one "Critical Damage" effect on the weapon's Stat Change overall, or does it mean something else?

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Ritsu
Ritsu08/07/2025 09:47

It means that every stat can only appear once on the list. However, enhancement-based and fixed value options are considered to be different.

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Flare Kyn
Flare Kyn08/07/2025 16:34

So I can have any combination of "Phys/Mag Atk x Weap Level", "Phys/Mag Atk Level x Weap Level" and "Phys/Mag Atk %", but I can't have two Crit Damages?

Also, I didn't notice this before, but it doesn't state how many effects we can have overall.

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Ritsu
Ritsu08/07/2025 19:49

There are 4 slots. As for how it works, here's something I've stumbled across: https://ster17.github.io/Mortal-Weapon-Identify/ According to this tool, one can roll something like this: image.png

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Flare Kyn
Flare Kyn08/07/2025 21:23

The tool isn't that helpful since you can't actually choose the individual options, but I got my questions answered, so thanks. Kinda wish the actual wiki page for the weapon made that clear, though.

-1
Raid
Raid08/03/2025 09:16

They could have made Synthesis just consume materials to upgrade but no, ofc we need a new RNG system. Mark my words: Soon they'll release an item mall only that increases the success rate.

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Qij
Qij08/01/2025 23:43

craftable accessory using previous regions' accessories

cp gate that doesn't continue from the last raid

2 steps forward

no magic stones with baseline atk power increases

drop rate bonuses being disregarded

garbage socket tiers

any crafting success %s below 50

2 steps back and 2 unlearned lessons. fr devs?!

summer sets color coded to the character with unique hairstyles

YYee__e___eEEeE___E__Ee__ES___sSSsss_____s finally

faihu art

oh they're dudes

.... is this a thing with every major water boy

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Anonymous
Anonymous07/31/2025 16:13

KoG really dangling 'We have Code of Cooling Knowledge at home" in their patch notes?

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Chumbed
Chumbed07/31/2025 17:01

Biggest L I saw , kog literally just copied 1:1 how CoCk is crafted and made it with a 0.1% superior effect (cuz of how kog programming works, 100%< is better than 50% less or more) lmao, ppl need to understand how much they're grateful for rift existence, if there was no rift during these 2.5 years Elsword would never get such QoL in such due time

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i love u
i love u07/31/2025 14:42

Will the changes in the raid be reflected soon?

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Ritsu
Ritsu07/31/2025 17:27

Monster stats might take a little bit more to update, but don't worry, we already have the new damage reduction values. They will be updated later along with HP, but here you go:

[Cornerstone of Prophecy]

  • Type-E Echidna: 60 > 50

  • Barkat: 80 > 70

[Nightmare: Reset Room]

  • Bifron: 50 > 40

  • Scepter Swarm: 80 > 70

[Queen’s Throne Hall]

  • Taris (Phase 1): 60 > 50

  • Taris (Phase 2): 80 > 70

[Wilting Tower: Flight]

  • Undead Dragon Jabberwock: 50 > 40

  • Opinionated Barkat: 70 > 60

[Wilting Spire: Fall]

  • Echoes of Doom: 99 > 89

[Serpentium Tower]

  • Security System Core: 60 > 50

  • Defense System: 99 - 3 (D1~3) / 2.5 (D4) per cube > 99 - 4 (D1,2) / 3.5 (D3) per cube

[Orchestra Hall]

  • Conductor: 80 (D4) / 70 (D1~3) > 70 (D3) / 60 (D1,2)

  • Maestro: 80 (D4) / 70 (D1~3) > 70 (D3) / 60 (D1,2)

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Ritsu
Ritsu08/02/2025 21:28

Missed this: [Serpentium Tower] – Security System Core: 70 (D4) > 60 (D3)

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Dan Yami
Dan Yami08/04/2025 14:25

99% DR????? no wonder that fight takes like 30+ minutes even for the highest power omegawhales on KR

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Ritsu
Ritsu08/04/2025 14:48

It can be reduced up to 80% (70% after patch) with boss mechanics.

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Ritsu
Ritsu08/02/2025 21:27

Monster stats have been updated.

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i love u
i love u08/06/2025 12:29

thx!!!

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ster
ster07/30/2025 19:54

Full damage to boss is still the best option in case everyone is wondering

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Ritsu
Ritsu07/31/2025 06:42

Not true, though the difference is underwhelming and only beats Boss Damage if your other skill tier isn't used for damage. (eg. If all your DPS skills are Bravery, changing existing Boss Damage stones to the new Bravery stones of max value is net gain of less than 1%, and other options are just worse unless we consider that they help with damage on normal enemies)

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Flare Kyn
Flare Kyn07/30/2025 17:43

Active, Tenacity, Strength, Bravery Skill Damage Increase

Is this all four stats at once? If so, I'd probably go for that instead of the "strength or bravery +5%" despite the latter being 1% higher.

-1
Ritsu
Ritsu07/30/2025 18:27

Yes, all four at once, while the options with "or" are separated.

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xdisback
xdisback07/30/2025 17:19

Back to see the incoming updates of new region. Somehow it was nothing new to expect another "tier" luck system, like if the difficulty and resource consumption wasnt enough. Now its RNG in effect %, RNG in tier droping (and hopefully there is a guaranted drop), and RNG in Synthesis system. Honestly the effects of the stones are really cool, but considering the actual gameplay everyone might focus only in the [strength/bravery +4% damage] and probably the exp thing, the other effects are just to make fun of you because the existing heroic stones give better percentages and even with extra stat.

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Thorns T
Thorns T07/30/2025 11:02

RIP everybody that was using spirit challenger

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Dan Yami
Dan Yami07/30/2025 11:21

why that?

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