Metamorphy
모든 시공간을 자신의 무대로 만드는 최강의 마법 소녀
다양한 시행착오 끝에 변형된 시공간을 유지하려면 폭발적인 에너지가 필요하다는 것을 깨닫게 된 아이샤. 시공간을 안정적으로 다루기 위해 제한했던 자신의 마력을 모두 해방하기로 결심한다. 이윽고 자신의 인과를 초월해 궁극의 모습으로 변신할 수 있게 된 아이샤는 그 누구도 범접할 수 없는 우주 최강의 마법소녀로 거듭난다.


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Mod Skills
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Metamorphy Guide
by MagicFactory / 魔力工廠
Last update: Feb 9, 2026, 11:13 PM
Metamorphy (MM) is a physical hybrid DPS/support. She grants teammates Cooldown Reduction and Attack Percentage, while also reducing Enemy Defense. She has very high synergy and solid damage output.
Pros
Has tools to handle monsters of all sizes
Easy to pick up and play
Very strong support abilities
Can be used as an EXP farming character
Cons
Runs out of MP easily
Dies easily
Skill Bar Setup
You don't really have any other useful skills to use. Meteor Call can be swapped with Lightning Bolt, depending on personal preference.
Damage Skills & Rotation
Your main damage skills vary depending on the boss size.
- Against large-size bosses
Examples: 20-4 (Phase 1 & 2), 20-5 (Phase 2 during groggy), 21-1 (Phase 1 & 2), 21-2 (Phase 1 & 2), 21-4 (Phase 1 & 2), 21-5
Your main damage skill is [Mod] Gust Storm: Strange Particle. You must keep roughly four character-lengths away from the boss to deal maximum damage.
Only in 21-5 should you switch the Impact Zone back to the original version.
- Against humanoid bosses
Examples: 20-5 (Phase 1), 20-5 (Phase 2 in normal state), 21-3 (Phase 1 & 2)
Your main damage skill becomes Megaton Press. You no longer need to maintain distance, because doing so may cause you to lose part of the damage from [Mod] Gust Storm: Strange Particle. Just stay close to the boss and spam skills.
After Megaton Press gets buffed, you can also use it as your main skill against bosses like 20-4 (Phase 1), 21-1 (Phase 2), 21-4 (Phase 2). However, you still need to keep a distance of four character-lengths so [Mod] Gust Storm: Strange Particle can deal its full damage.
If a humanoid boss has a platform above it, Megaton Press may get stuck on the platform, resulting in some damage loss.
Support
0.7 sec. Cooldown Reduction every second
20% Physical Attack
36% Physical Defense Reduction
Buff upkeep
If you’re using an Maestro Halo, remember to use a Command Attack.
When you have Exascale Red, Antenna Earring can be restacked during most patterns, because Teleport is extremely strong.
>>ZX grants the Teleport buff, so you don’t need to press Teleport twice and waste time.
Energetic Body is the core of your entire damage output - use it whenever it's available.
Tips
What you need is Active Skill Cooldown Reduction/Acceleration (CDR/CDA) so Energetic Body can be cast again within its duration.
Try to cap Cooldown Reduction on all skill types (35%).
Comet Crusader, Catastrophe, Demersio, Bluhen, Avarice can help with Energetic Body’s cooldown due to Party Active Skill CDA.
If your Bravery CDR is capped, then [Mod] Gust Storm: Strange Particle and Megaton Press will only have 9.6 seconds cooldown while under Energetic Body.
Magical Makeup grants 15% Skill Damage, 20% Damage Reduction, and +50 Max MP.
The only recommended Exascale setup is Red and Cont. Damage.
Don’t hold the down key when teleporting, that might kill you instantly in some dungeons.
If you have any other questions, feel free to ask me. (discord: cute_rookie)