10/23 Balance Patch Notes
16 October 2025
Developer Notes
After raid difficulty was lowered with the summer update, the overall clear rate for Wilting Tower: Fall [Stage 3] is currently around 83.5%, with an average clear time of 15 minutes.
After improvements on July 3rd, the clear rate increased by 40%, and the average clear time decreased by 50%.
With the new accessories, it is expected that the clear rate will increase and the clear times will decrease further.
We will continue to monitor the raid situation to ensure a smooth gameplay experience.
This patch aims to improve characters in general dungeons.
The main focus are the El Resonance farming dungeons, along with endgame raids as secondary priority, and our judgement is based on Magma Breath dungeon clear data.
This time, we examined each character's position, average clear time and play rate, and tried to target underplayed characters or those who fall behind.
When this patch is updated, class/armor-related change tickets will be provided through an event.
Patch contents can be viewed [HERE].
3 Comments
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I’m sorry, but how is making CC unable to Guard mid combo helping his PVE? Doesn’t that actually hurt his PVP? Why do a change like that and not help his or Fatal Phantom’s PVE? You just pretty much killed the one unique thing he had going to him compared to the other chungs. Way to go.
That was a PvP nerf, was funny how ppl cant adapt of things, and instead cry about it.
Yeah I know, and unfortunately I think this just really shelfed CC: he’s cooked in PVP man.