Sunken Holy Ground [Story Mode]

Sunken Holy Ground [Story Mode]

Sunken Holy Ground [Story Mode]

The entrance to the Abyss. The ruins fallen in to the giant pit whispers unrecognizable words.

The demonic energy of the Abyss overflows. They feel like they're heading to their graves but cannot stop. If Ran is not stopped now, there will be no next time.

Level Required: 99
Combat Power: 2,500,000
Debuff: 90%
2 ~ 4 Players
Max Stamina Usage: 1%
Sunken Holy Ground
Sunken Holy Ground
Disclaimer Some monsters might not appear on the list.

Stage 1

Substage 1
  • Boss Abyss Worshiper
    1

Stage 2

Substage 1
  • Boss Abyss Fanatic
    1

Featured Drops

Abyss Red Mystic Stone
Abyss Blue Mystic Stone
Abyss Yellow Mystic Stone

Ending Speech

  • Elsword
  • Aisha
  • Rena
  • Raven
  • Eve
  • Chung
  • Ara
  • Elesis
  • Add
  • LuCiel
  • Rose
  • Ain
  • Laby
  • Noah
    • It's strange. The demonic energy is there, but I'm more concerned about the howling? I'm hearing... Ah, I should focus. I'm sure it's fake.
    • It's already ominous. We need to go further in to find Ran... I bet it's more dangerous down there.

    Monster Stats

    Disclaimer These statistics are estimated and based on NPC Level 100.
    Abyss WorshiperAbyss Worshiper Boss
    • Physical Defense 
      83.91%
    • Magical Defense 
      83.91%
    • HP: 15.38B (200x)
    • Freeze: 1 / 40s
    • Petrify: 1 / 40s
      • Fire Resistance 
        300
      • Water Resistance 
        500
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        500
      • Dark Resistance 
        500
      Expand
    Abyss FanaticAbyss Fanatic Boss
    • Physical Defense 
      83.91%
    • Magical Defense 
      83.91%
    • HP: 22.21B (250x)
    • Freeze: 1 / 50s
    • Petrify: 1 / 50s
      • Fire Resistance 
        300
      • Water Resistance 
        500
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        500
      • Dark Resistance 
        500
      Expand
    Censer (Phase 2)
    • Physical Defense 
      47.94%
    • Magical Defense 
      47.94%
    • HP: 19.97M
      • Fire Resistance 
        500
      • Water Resistance 
        200
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        200
      • Dark Resistance 
        100
      Expand
    Altar (Damage)
    • Physical Defense 
      83.91%
    • Magical Defense 
      83.91%
    • HP: 133.13M
      • Fire Resistance 
        500
      • Water Resistance 
        200
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        200
      • Dark Resistance 
        100
      Expand
    Altar (Heal)
    • Physical Defense 
      95.90%
    • Magical Defense 
      95.90%
    • HP: 66.56M
    • Extra: can immobilize when idle
      • Fire Resistance 
        500
      • Water Resistance 
        200
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        200
      • Dark Resistance 
        100
      Expand