02/12 Patch Notes - New Henir
12 February 2026
Maintenance
Date: February 12, 2026
Duration: 6:30 AM ~ 11:00 AM (4h30)
Developer Notes
Henir’s Time and Space: Devil of Chaos and High Entropy will be updated.
For Devil of Chaos, all players with over 5M Combat Power can participate.
It consists of stages that require performing specific raid patterns.
By successfully executing patterns and clearing stages, you can earn opportunities to increase your reward tier.
Upon clearing the dungeon, you may selectively obtain different rewards depending on your reward tier and Combat Power.
For High Entropy, it is a dungeon tailored to adventurers with top-tier Combat Power.
It offers a challenging solo play experience, and through progression-based rewards, you can receive various items.
Next, we'll announce some details regarding the Public Test Server.
In this test server, three updates will be released.
First, as previously announced, a Balance Patch will be applied.
Synergy impact will be reduced across all characters, and overall adjustments to offensive capabilities will be implemented.
Considering gameplay experience changes resulting from the balance patch, overall HP adjustments will also be made to Raids and Giant Boss dungeons.
Detailed information about the Balance Patch will be provided in a separate notice on February 25.
Next, a Combat Power revamp will be applied.
To address discrepancies between displayed Combat Power and actual in-game performance, a Combat Power overhaul is being prepared alongside the balance patch.
Adjustments will be made so that Combat Power values more accurately reflect actual gameplay performance.
In line with the revamped Combat Power system, entry Combat Power requirements for various content will also be adjusted.
Finally, the DirectX version, which has been in use since launch, will be upgraded.
The DirectX upgrade is intended to provide long-term optimization benefits.
On the test server, players will be able to choose between the existing version and the upgraded version.
Public Test Server Schedule:
1st Test: February 26, 5 PM KST - February 28, 11:59 PM KST
2nd Test: March 6, 5 PM KST - March 8, 11:59 PM KST
To ensure smooth testing, it will use your character data as of February 19.
Only adventurers with Resonance Level 300 or higher as of February 19 may participate.
We appreciate your interest in the Public Test Server.
Additional details and the final live schedule will be announced separately at a later date.
Lastly, we would like to extend our greetings for the Lunar New Year.
Like your journey in Elrios, we hope you spend this holiday warmly and comfortably with your loved ones.
May health and happiness be with you throughout the year.
We hope your adventures in Elrios continue with joy.
Happy New Year.
Henir's Time and Space
A 'Henir' tab will be added to the Dungeon Start UI.
Henir's Time and Space - Devil of Chaos
'Devil of Chaos', where you can practice patterns of various bosses from Abyss Raid to Doom Aporia Raid, will be released.
Dungeon Name | Combat Power | Environmental Debuff | Player Limit |
|---|---|---|---|
Devil of Chaos | 5M | 90% | 1 |
Henir’s Time and Space - Devil of Chaos consists of a total of 11 stages: 10 normal stages and 1 reward stage.
Each normal stage features one boss pattern from the Abyss Raid through the Doom Aporia Raid.
A normal stage is cleared if you survive until the pattern ends or if the assisting NPC that appears does not die.
If your character dies or leaves midway, you can resume from the last stage you were on.
The same stage will not be assigned more than once.
The final stage is a reward stage, and no separate boss monster appears.
Upon entering a stage, a Hidden Stage may appear.
In the Hidden Stage, the NPC Luto appears and a unique gimmick takes place.
Clearing the Hidden Stage guarantees an increase in reward tier, and the chance of increasing by two tiers is higher than in other stages.
Henir’s Time and Space - Devil of Chaos allows rewards to be obtained once per week.
The weekly reward count is deducted when you select and obtain your reward at the final stage.
The weekly reward count resets every Thursday at 10:00 AM.
If the weekly reward count has been exhausted, you cannot enter Henir’s Time and Space - Devil of Chaos again for that week.
Rewards for Henir’s Time and Space - Devil of Chaos consist of fixed rewards and selectable rewards.
When claiming the weekly reward, you will receive both fixed and selectable rewards.
Selectable rewards consist of four types (Demon Realm Growth / Serpentium / Artma'Ram / Doom Aporia Cube), and you may choose one.
Reward type | Obtainable items | Selection criteria |
|---|---|---|
Fixed Reward | [Ariel] Henir's Time and Space Fixed Reward Cube | - |
Selectable Reward | [Ariel] Henir's Time and Space Demon Realm Growth Reward Selection Cube | - |
[Ariel] Henir's Time and Space Serpentium Reward Selection Cube | At least 15M CP | |
[Ariel] Henir's Time and Space Atma'Ram Reward Selection Cube | At least 20M CP | |
[Ariel] Henir's Time and Space Doom Aporia Reward Selection Cube | At least 30M CP |
Reward tiers are divided into five tiers: Normal, Rare, Elite, Unique, and Legendary.
When clearing each stage for the first time, one of the following will be determined for your reward tier: maintain, increase by 1 tier, or increase by 2 tiers.
The quantity obtainable varies depending on the rarity of each component. The components and quantities for each rarity are as follows:
Cube item | All components | Detailed components | Quantity | Available at rarity | ||||
|---|---|---|---|---|---|---|---|---|
Normal | Rare | Elite | Unique | Legendary | ||||
[Ariel] Henir's Time and Space Fixed Reward Cube | [Ariel] Henir's Time and Space ED Fee Exemption Ticket Selection Cube | [Ariel] Mystic Enchant ED Fee Exemption Ticket | 5 | 10 | 15 | 20 | 25 |
|
[Ariel] Imprinting ED Fee Exemption Ticket | 1 | 2 | 3 | 4 | 5 | |||
[Ariel] Reforge ED Fee Exemption Ticket | 1 | 2 | 3 | 4 | 5 | |||
[Ariel] Fighter Potion |
| 3 | 5 | 10 | 20 | 60 |
| |
[Ariel] Sage's Magic Stone |
| 1 | 2 | 3 | 5 | 10 |
| |
Blazing Crystal |
|
|
|
| 1 | 5 | Unique rarity or higher | |
Soul Crystal |
|
|
|
| 1 | 5 | Unique rarity or higher | |
[Ariel] Henir's Time and Space Demon Realm Growth Reward Selection Cube | [Ariel] Henir's Time and Space Abyss Mystic Stone Cube | [Ariel] Abyss Red Mystic Stone | 1 | 3 | 5 | 10 | 50 | The cube includes Abyss Giant Mystic Stone at Elite rarity or higher. |
[Ariel] Abyss Blue Mystic Stone | 1 | 3 | 5 | 10 | 50 | |||
[Ariel] Abyss Yellow Mystic Stone | 1 | 3 | 5 | 10 | 50 | |||
[Ariel] Abyss Giant Mystic Stone |
|
| 1 | 5 | 15 | |||
[Ariel] Henir's Time and Space Artifact Armor Selection Cube | Artifact Ring |
|
| 1 | 1 | 1 | Elite rarity or higher | |
Artifact Circlet |
|
| 1 | 1 | 1 | |||
Artifact Armor |
|
| 1 | 1 | 1 | |||
[Ariel] Henir's Time and Space Artifact Spirit Stone Selection Cube | Select one of the highest options for Artifact Spirit Stone. |
|
|
|
| 1 | Legendary rarity or higher | |
[Ariel] Abyss Raid Accessory Selection Cube | Abyssal Incense, Swirling Phantasma or Phantom Crest |
|
|
|
| 1 | Legendary rarity or higher | |
[Ariel] Henir's Time and Space Serpentium Reward Selection Cube | Refined Exikel |
| 50 | 100 | 200 | 600 | 3,000 |
|
[Ariel] System Chip Reset Ticket |
|
|
| 1 | 2 | 10 | Elite rarity or higher | |
[Ariel] Raid Accessory Gauge Increase Ticket (Serpentium) |
|
|
|
| 2 | 8 | Unique rarity or higher | |
[Ariel] Henir's Time and Space Atma'Ram Reward Selection Cube | [Ariel] Magma Breath EXP Boost (200%) |
| 1 | 2 | 3 | 6 | 30 |
|
Lotus World Fragment |
|
|
| 3 | 6 | 20 | Elite rarity or higher | |
[Ariel] Spirit Lord’s Temple Weekly Reward Count Restoration Tag |
|
|
|
| 2 | 5 | Unique rarity or higher | |
[Ariel] Henir's Time and Space Doom Aporia Reward Selection Cube | [Ariel] Core Energy Efficiency Amplifier Module |
| 1 | 2 | 4 | 8 | 20 |
|
[Ariel] Raid Accessory Gauge Increase Ticket (Doom Aporia) |
|
|
| 2 | 4 | 18 | Elite rarity or higher | |
[Ariel] Core Data Backup Module |
|
|
|
| 2 | 5 | Unique rarity or higher | |
The components of [Ariel] Henir's Time and Space Artifact Armor Selection Cube are as follows:
Reward Rarity | Component | Row 1 | Row 2 |
|---|---|---|---|
Elite | Artifact Ring | Critical Damage +4% | Critical Damage +3% |
Artifact Circlet | Maximize +11% | Critical +10% | |
Artifact Armor | Damage Reduction +11% | Damage Reduction +10% | |
Unique | Artifact Ring | Critical Damage +4% | Critical Damage +4% |
Artifact Circlet | Maximize +11% | Critical +11% | |
Artifact Armor | Damage Reduction +11% | Damage Reduction +11% | |
Legendary | Artifact Ring | Critical Damage +5% | Critical Damage +4% |
Artifact Circlet | Maximize +12% | Critical +11% | |
Artifact Armor | Damage Reduction +12% | Damage Reduction +11% |
Henir's Time and Space - High Entropy
A new dungeon, Henir's Time and Space - High Entropy, designed for top-tier adventurers, will be released.
It focuses on enhanced raid boss combat patterns compared to existing content.
Dungeon Name | Combat Power | Entry Equipment Restriction | Environmental Debuff | Party Limit |
|---|---|---|---|---|
High Entropy | 45M | Exascale Armor or higher | 95% | 1 |
Dungeon Structure
Henir’s Time and Space - High Entropy consists of 5 stages.
If your character dies or leaves the dungeon midway, you must restart from Stage 1.
The Heroes Assemble buff does not apply; instead, the All Rounder buff is applied.
Assigned stages and weekly reward counts reset every Thursday at 10:00 AM.
Ranking
You can check your character’s progress and clear time, as well as rankings up to the Top 100, via Board > Ranking > Ranking Info.
Ranking information resets every Thursday at 10:00 AM.
Henir’s Time and Space - High Entropy Rewards
Upon clearing each stage, you will receive Fragment of Chaos via mail (once per week).
Higher stages grant more Fragments of Chaos.
Cleared Stage
Fragments of Chaos Count
1
1
2
3
3
6
4
10
5
20
Total
40
Exchanges (NPC Glave)
New items that can be exchanged with Fragment of Chaos will be added.Exchange Item
Quantity
Fragments Required
[Force] Eternal Dimension
1
480
[Force] Time Dilation
1
320
[Force] Liminal Space
1
320
Henir's Time and Space Challenge Mode Force Selection Cube
1
200
T-Type Highest Tier Circuit Selection Cube
1
160
L-Type Highest Tier Circuit Selection Cube
1
120
[Luriel] Devil of Chaos Weekly Entry Reset Ticket
1
60
[Ariel] Devil of Chaos Weekly Entry Reset Ticket
1
30
All exchange items are limited to 1 purchase per week.
New Common Force Skills
Three new Force Skills will be added.
They can be obtained by exchanging Fragment of Chaos with NPC Glave.Force Skill
Effect
Eternal Dimension
Permanently increases Max MP and restores MP whenever defeating an enemy. Also restores MP per second when a mid-boss or boss monster is nearby. (Cannot be equipped together with Eroding Energy.)
Time Dilation
Grants a short-duration buff that doubles Special Active Skill cooldown acceleration.
Liminal Space
Summons a wide-area temporal storm that attacks enemies. Each hit reduces Special Active Skill cooldown by 1 second.
Ranking Information UI Revamp
Board > Ranking Information UI will be updated.
Henir's Time and Space - High Entropy ranking will be added.
Events
Elrios Lunar New Year
Gather event items (Horseshoe) by clearing event quests and exchange them at 'New Year's Horseshoe Market' for various rewards.
Login timer for elixirs with buffs that help in battle + various consumables.
Magmelia Gift Shop
Magmelia Firecracker
Lucky Enhancement Event
Additional Enhancement Material Event
New Henir's Time and Space Event - clear Devil of Chaos or High Entropy weekly to obtain various rewards.
Cash Shop Update
Avatar: Snow Flower Pavilion

The bonus package contains a scarf accessory.
Misc
Magmelia Firecracker - Sealed Relic Burner (Aries Aethra)
Special Blessed Fluorite Stone Package and Special Blessed Chlorite (10%) Packages (can purchase up to 8 times, twice a week)
Lunar New Year Packages
Exascale Armor Reforging Supply Package
Undead Dragon's Will - Mortal Weapon Growth Package
Search Party Member PLUS Special Growth Package 1/2/3
Search Party Member PLUS Special Growth Package Info
Contains a ticket exchangeable at NPC Ariel.
Cannot be gifted.
Ticket exchangeable rewards:
Item name | # of tickets required |
|---|---|
[Luriel] 1 Radiant Lotus World Spirit Lord’s Accessory Accessory Selection Cube | 15 |
1 Blossomed Atma Magic Stone Selection Cube | 3 |
[Luriel] 1 Core Data Backup Module | 1 |
For detailed information, please visit the main page.
Fixes & Improvements
Dungeon
Fixed an issue in Cornerstone of Prophecy Phase 1 where some laser effects would end earlier than intended under certain conditions during the Cube Destruction pattern.
Fixed an issue where the buff icon in the Mirror Del buff UI appeared with abnormal proportions depending on resolution.
Fixed an issue in Mirror Del - Legacy Salamander dungeon where overlapping underground pattern mechanics could trigger simultaneously under certain conditions.
Fixed an issue in Mirror Del - Collector Medovine dungeon where placing the wrong homing orb on a flower marked with a beetle pattern would not cause an immediate explosion during the Homing Orb mechanic.
Fixed an issue in Mirror Del - Collector Medovine dungeon where the damage of magic orb attacks would decrease under certain conditions.
Fixed an issue in Mirror Del - Abyss Purifier where the Bell Strike buff did not function properly under certain conditions.
Misc
Hair dyeing enabled for the following items:
2008 한복 헤어 (2008 Hanbok Hair)
2009 한복 헤어 (2009 Hanbok Hair)
2011 개량 한복 헤어 (2011 Modernized Hanbok Hair)
2012 인궁무예랑 헤어 (2012 Palace Martial Youth Hair)
2013 계사년 한복 헤어 (2013 Year of the Snake Hanbok Hair)
Liberator, Celestia, Nyx Pieta and Morpheus Quick Voice (Attack, Retreat, Wait, Help, Attention) will be changed.
You will now be able to use Prof. Pho's Growth Guide during the leveling stage of the Quick Start Event.
30 Comments
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So this week the public test server should be starting if they haven’t delayed anything.
Will the players participating be able to record footage from said server? It might be ‘public’, but they can still sneak a no recording / no leak policy since it’s still a test server and based on feedback things could change immensely.
Wait, I can run Story Purifier without having to clear Story Salamander?! AND it’s way easier?!
Holy crap, I might actually get Stage 5 Arti after all!
Edit: Just got it on my main Immortal. Only died once, and only cause I realized too late I needed to hit Purifier with Commands when it does its insta-kill attack.
Edit2: Oh, the trait activated by Stage 5 Arti uses a green checkmark box? Interesting.
Edit3: Turns out that the actual reason I died was ‘cause I attacked the wrong Purifier. Idk how to identify the real one from the fakes (I haven’t read the wiki page for it yet), I just got lucky my second run. I figured this out while doing the Stage 5 Arti quests on my second account’s event char.
So interesting thing, in a run of Story Purifier I did on my third account, it used “Dark Chime” a second time when its HP was almost entirely gone. But I don’t think its HP was what triggered the second “Dark Chime”, I think it was just how long I was taking to kill it.
Edit: And I just had a run where it used “Dark Chime” at 130ish bars of HP (it was used twice in this run as well). In fact, it looked like it was alternating between that and “Quadrant Strike” at set intervals (though I wasn’t really timing it).
So… why the hell did KoG make it so that we can’t set/change a blue Trait on Skills that already have green Traits? If the green Traits applied to all modes and didn’t also still show the blue Traits, then I wouldn’t see any issue with it (even if it is technically unnecessary), but because the green Traits don’t apply to Ereda (even if nobody plays it anymore) and I can still see the blue Trait that was already set on that Skill, it actually feels like they went out of their way to do something completely unnecessary and didn’t account for the (extremely low but still non-zero) scenario where players would actually want to play Ereda again. Especially since Ereda is still part of the game, even if nobody plays it nowadays.
Just saw a video of the new 5m CP Henir dungeon and it’s… alright. I’m amazed they’re actually willingly giving you stuff to progress.
“Finally, the DirectX version, which has been in use since launch, will be upgraded.”
You tell me it’s been almost 20 YEARS and they hadn’t though about updating DirectX? Why?
Almost 20 years in Korea*
For NA / Europe it’s been like 15 or so years.
Just saw a video of the new 5m CP Henir dungeon
Link please.
Thanks.
So it’s literally just “hey, survive this attack to advance to the next stage” with basically infinite retries of a failed stage whenever you want and the ability to change your equipment between attempts?
Basically, yeah. They did say in the last patch that they were thinking of adding some sort of “Raid mechanic practice stage” but I didn’t think it would be a Henir themed one lol, I thought it would be something akin to the Free Training mode Camilla has.
Also, here’s a video of a High Entropy clear: https://www.youtube.com/watch?v=bGhiAH8OO4o
The reason is that it requires a massive codebase rework.
I mean, true. But I’m surprised it took them almost 20 years.
Glad they’re actually updating it, tho.
what is this “Core Energy Efficiency Amplifier Module” reward in the doom aporia henir’s cube ? Its the only item i cant link to an actual item in game (i thought of the fragments for pity levels but they dont have that kind of name in NA)
You can just find it on this website - top right “Search for anything…” (need to be logged in to see items)
Or you could just tell him what it is.
It’s basically an ED Exemption ticket for the Undead Weapon’s Stat Change system.
Though it turns out that direct links to items actually work even if you’re not logged in. Which even if that wasn’t the case, why did you make it required to be logged in to see the items section in the first place?
I know that direct links work, that’s intended. I wouldn't have used it otherwise. I used it precisely because people don't know this feature even exists.
The item page is locked behind login as a security measure - I don’t want scrappers accessing that data.
I know that direct links work, that’s intended.
The way you said it kinda implied you needed to be logged in to see items at all.
The item page is locked behind login as a security measure - I don’t want scrappers accessing that data.
I… guess…?
WAIT, MIRROR DEL’S DEMON REALM DEBUFF IS 95%?! WHAT THE ACTUAL FUCK, KOG?!
You might just be the only person struggling so much ngl. I know people clear it with their pretty weak alts.
Yeah. The fight mechanic is pretty clear and fair from my first week experience. I manage to clear it comfortably (though at 18M CP). My only complaint is that you need to clear the previous 2 dungeon again to enter the third one. Like, bro, come on, just let me keep my previous buffs. I will enter them again if I want other buffs or to farm the Accessory.
I’m only at 10m, doing Story Mode. My attacks are doing garbage damage, and its attacks are doing a shit ton of damage to me.
And my 10m is only temporary. The IBs and title that get me to it will expire after this event ends.
I tried it again just now, and while I lasted a bit longer this time, I still didn’t last even a half minute, and I didn’t even see a noticeable decrease in its HP bar (and I hit it with a few Skills, too).
Edit: Just checked, I had MAX ADAPTATION (would’ve been 62% if the cap was higher) with the build I was using. Which makes my garbage damage output even more pathetic.
you’re failing to take into account that unless you have like 2 million more cp than the listed requirement and that extra 2 mil isn’t from cp inflation, then every dungeon that isn’t the two normal plegas parts will be a slog once and sustained torture when repeated. it’s not the first time this has been the case, and you won’t be the last person to miss that most players are doing anything late/endgame under 1.5-3x the entry requirement without fool’s-gold-stats buffering. and all this taking into account asinine gimmick memorization.
I don’t think I even made it to the gimmicks.
But yeah, these dungeons do not play nice if you just barely meet their required CP, especially if it’s inflated CP. Why the hell did they decide to make Mirror Del dungeons single-player only?! And why did they make the Demon Realm Debuff value so much higher than the Adaptation cap?!
5 mil for practicing raid chunks
45mil thing
aight, so either negating it’s most desirable purpose and/or irrelevant for the vast majority of players. got it.
though i do understand that endgame content is endgame content, but still, please.
cp
any value that reflects all classes’ capabilities and actual stat effectiveness as it functions in reality and not hypothetical calculation shenanigans should be less than half of what we’re told we have. i have been told that the two plegas normal dungeons have the most accurate required-cp-to-practical-offense-viability thus far of the non-solo non-special content. and i can agree with that sentiment. but given what’s actually in those two dungeons and what’s in everything else compared to their cp-reqs, that really shows how jank it is as of now, even with the new pho stuff easing the plegas-is-2x-cp-req-than-normal-berthe-raid gap.
Luto
glad they rember him. and with new artwork. so when will they spill his deal post-story revamp 2 just like when they made Glaive story relevant for like a couple of scenes?
DirectX
i—… ok. that’s actually diffe— waitaminute what version is the game even running on now? what since launch? like pre-2010?!
speaking of computing, the current prof pho guide seems to be turbo-chugging the same resources the deuber event and the achievements window are using and that’s quite a problem since that will be more frequently accessed and looked through than either of those two.
Noah’s new voice lines being changed
what happen?
waitaminute what version is the game even running on now?
DirectX9.
Limiting the Atma’Ram cube to 20M CP while the actual dungeon only requires 10M CP is quite the decision.
It’s not like I want it because the RNG for actual usable Atma’Ram accessory is really horrid. No sir, not at all. /s
I did not notice you needed 20m CP to select that, FUCK!!
White on light gray isn't very easy to read.
Next, a Combat Power revamp will be applied. To address discrepancies between displayed Combat Power and actual in-game performance, a Combat Power overhaul is being prepared alongside the balance patch.
What exactly does this mean? Well, whatever they do, I hope it makes Mirror Dell easier.
[Ariel] Henir's Time and Space Artifact Spirit Stone Selection Cube
Neat. Shame you can only get it with the Legendary Growth Reward Selection Cube.
[Ariel] Henir's Time and Space Atma'Ram Reward Selection Cube
Oh cool, this ~~**might** make it easier for us weaker players to get those accs... emphasis on **MIGHT**, who knows how difficult it'll be to get the reward tiers needed for the Lotus World Fragments from this cube.~~
Never mind, I did not notice that it requires 20m CP to even select. WHAT THE ACTUAL FUCK, KOG?!
[Ariel] Henir's Time and Space Artifact Armor Selection Cube
Neat, Artifact armor with guaranteed good identifica-
Doesn't have the necklace
WHAT THE FUCK, KOG?!
Eternal Dimension
If I can somehow get my hands on this, I'd probably use it as one of my Passives... please be tradeable!
White on light gray isn't very easy to read.
Didn’t realize it looked like that in light mode (as a dark mode user), anyway it’s fixed now.
Combat Power revamp (…) What exactly does this mean?
Combat Power formula will be changed, and along with that - the entry CP for relevant dungeons. No difficulty changes from this whatsoever.
No difficulty changes from this whatsoever.
FUCK!