12/19 Patch Notes - Mod (E) Skills (Elsword/Rena/Eve/Rose/Laby)

18 December 2024

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Jose Santiago
Jose Santiago12/24/2024 07:26

So they are going to give 2 +11 VoS, one with the Hyper Punch Master Event and another one for the 'To Become Stronger Event'?

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Ritsu
Ritsu12/24/2024 16:11

Afaik they are independent events, the free VoS was never part of Punch Master.

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Jose Santiago
Jose Santiago12/28/2024 06:36

Yes but in the Winter Update Road Map you have the +11 VoS on the Dec 5 which is also the Hyper Punch Master Event, meanwhile the To Become Stronger Event is on the Dec 19.

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Mini Ritsu
Mini Ritsu12/28/2024 10:17

The free VoS is still ongoing from Dec 5.

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Jose Santiago
Jose Santiago12/28/2024 20:02

ohhh got you thanks.

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xdisback
xdisback12/23/2024 17:46

So far some mod skills look very useful, but honestly I will feel demotivated again with this update if in the next balance they nerf 60% of some skills and buff 140% other skills like they do in many balances. The typical "Guys we noticed many of you abuse of this skill with your +13 weapon in new raid, we decided to nerf it so hard"

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cabbage3
cabbage312/19/2024 18:21

"Mod (E) books can be obtained in regular dungeons from Tirnog to Serpentium" LMAOOOOO they actually started gatekeeping skills. Even when i think they could't go lower they always find a way to demonstrate that, YES indeed, they CAN and WILL go lower. What a joke of a company, i honestly have no words left except insults for them

-1
Flare Kyn
Flare Kyn12/19/2024 23:54

Uh... weren't they kinda already doing that with Master Road's Force Skills? I mean, sure, nowadays it's super easy to get the CP for Master Road, but when it first released some of us had issues getting to that point.

Also, the new books might be tradeable.

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Tohru
Tohru12/20/2024 09:42

Do you people even play the video game? I have friends who've made it to Tirnog by just using all of the free equipment provided from these growth events. You can reach Tirnog with only 2.85m CP, so if you're adamant about farming the books then just use the party finder. If you're patient enough then someone will apply.

Not like you people actually care about playing the game though, lol.

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Flare Kyn
Flare Kyn12/20/2024 09:48

Really? I've done a few growth events and I'm still kinda stuck at late Pruinaum (not outskirts) at best.

Granted I've kinda been on a hiatus recently, but only since a few months ago at most.

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Tohru
Tohru12/20/2024 09:55

Sorry, I wasn't talking to you Flare Kyn. I was talking to cabbage3.

I've seen you for years on the previous Babel website and despite the haters, I enjoy seeing your posts. I'd highly recommend that you take advantage of this upcoming Powerful Punch event that'll come to NA in ~2 weeks. It'll give us a +11 VoS and +10 r15 Tenebrous armor, so it should help you immensely!

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Flare Kyn
Flare Kyn12/20/2024 10:44

I didn't think you were talking to me (you didn't reply to my reply), I was just surprised by you talking about your friends reaching Tirnog using growth event equipment. I'm glad to hear that you liked seeing my comments, though.

Thanks for the advice. I'll try to take advantage of that, but I'm honestly not really looking forward to Sage Stoning yet another VoS/Tene set on my Immortal.

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cabbage3
cabbage312/21/2024 13:49

It's kinda absurd you don't even see how difficult is to overcome the 1.5-1.7m CP wall to normal players. Unless you play an un-realistic amount of time, have plenty of people to help you and play like a sweat (micro-manage everything, concentrate only on 1 or max 2 characters, play always with maximum efficiency, etc...) you can't go further. But that is not playing, that is a trash chore and a game shouldn't be like that. And yes, i play the game so save your snarky remarks for someone else, but i play in a realistic and decent way so max 1.5 hour a day, distributed to multiple characters and almost all dedicated to daily (because i need money, duh). But again it's their fault for this too since they made it more and more difficult to get money. Daily PvP with about 12 characters, the GoD+3 dungeons runs for Pass, some board selling/searching, current events (like now there's ELSTAR), Heroic/Secret/Henir, Rosso sometimes if i really feel productive and bam, 1.5 hour finished. Ah and no, Power punch events only help you reach that 1.5-1.7m CP wall faster but don't really do anything to actually help you overcome it.

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SpheroBoom
SpheroBoom12/24/2024 02:31

this is so true power punch just helps them reach 1.5 to 1.8mish cp and even if the reach 2m+ its still a slog to run through tirnog dungeons specially if the class they pick is a supporting one they literally need a carry every step of the way.

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Soren
Soren12/28/2024 02:43

Nobody tell him that you need to be level 10 to unlock your first new skill(s) whenever you play a new character.

-1
Flare Kyn
Flare Kyn12/28/2024 10:18

Why are you mocking him?

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Anon
Anon12/19/2024 14:00

Oh boy, more skills; Not like we've had an over abundance of these since Transcendence levels were properly filled out.

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Flare Kyn
Flare Kyn12/19/2024 16:47

These are Mods, not entirely new Skills. But even if they were new Skills, I'd still welcome them. Having more Skills is always good imo (as long as they're not garbage).

Also, what do you mean by Transcendence levels being properly filled out?

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Flare Kyn
Flare Kyn12/18/2024 19:41

I'm glad Elboy's finally getting some skill color-changing mods like Bloody Queen did with Blood Falls. I'm hoping that Elly gets some with her Evolve skills as well (I'm especially hoping that Empire Sword can finally have a second Gale Bravery option other than base Unlim.Blade).

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Qij
Qij12/20/2024 01:50

C:U finally has a bravery based mod skill.

and... the mod skill base that gives state alteration/buff states that makes Laby not use points is suplen and not inner aurora, whose effect is essentially outmoded by the mod effects?

eh, some odd choices, but yeah these seem fairly good.

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Flare Kyn
Flare Kyn12/20/2024 07:28

It is admittedly kinda odd that they chose Suplen for that instead of Inner Aurora. I honestly didn't notice that 'cause I really only looked at the colors of Elboy's skills (I'm waiting for videos of the new skills to come out so I can see them in action).

I personally find it a little odd that they add the path numbers to the icons of Evolve skills. I mean it makes a bit of sense given that the Evolve skills themselves differ based on class path, but still.

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Qij
Qij12/20/2024 18:58

the numbers would make sense if they were tradeable or sellable so that whoever's being given to/buying can check that they're getting the right thing.

now whether or not a given player knows which class is which path number is another issue, but at that point that might be their responsibility. maybe. i don't actually know how obvious that info is.

and yes, the mode availability for elboy is very nice, even though IM pretty much becomes a red mode spammer. but what IM player isn't using their burst-damage low-cost range-and-attack-boosting blue bravery frequently? (that also lets them use another blue skill at a faster cast time)

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Flare Kyn
Flare Kyn12/23/2024 02:51

I'm not 100% sure on this, but I think they're Bank Shareable. You can craft Mod Skills for other characters, so that might be why they're numbered.

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Fra Valle
Fra Valle12/18/2024 19:07

so those new mod skill change based on class?

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