10/10 Patch Notes - Serpentium Raid Difficulty 4 + Challenge Mode Changes Pre-Notice

09 October 2024

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Jyamato
Jyamato11/15/2024 06:08

Okay KOG Just say that you hate poor people and newbies, so your passion on nerfing ED can become more understandable

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Teal Redsky
Teal Redsky10/18/2024 01:17

kinda of a weird move not to give the 4th paths their alternate skill cut in. They'll probably release all 4th path's at once. Typical KoG padding at it's finest.

~TheLuiz

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i love u
i love u10/13/2024 08:40

May I also know about the Received Damage Decrease of enemy monsters and the probability of drop items?

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Ritsu
Ritsu10/13/2024 12:30

Wdym "Received Damage Decrease of enemy monsters"?

As for drop rates, they are not available on the client, so it's impossible to tell.

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i love u
i love u10/13/2024 23:27

lv.4 has 50% less damage to monsters compared to lv.3. I was wondering if other monsters would know this damage reduction figure part

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Ritsu
Ritsu10/14/2024 17:26

Not possible. The damage reduction stat is applied dynamically, and can change as the stage progresses or the boss uses a different attack. It’s too many NPCs to write out, and it’s not getting added anytime soon.

In the upcoming V2 version, I'll think about adding it, but it will be displayed as a set of values - up to one's interpretation on what they mean.

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i love u
i love u10/15/2024 17:01

I see. I see. I'll be looking forward to it! Thank you!

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i love u
i love u10/24/2024 06:07

I'm sorry, but when will the raid c.m change of KR server be added?

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Mini Ritsu
Mini Ritsu10/24/2024 06:54

Naturally, I'll update it when I have time later today. Challenge is optional content, and I didn't have time to spare to do so right away. Content is always automatically updated when the data is synced (theoretically, I don't have to be aware of the patch content.)

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i love u
i love u10/24/2024 07:00

Thanks Ritsu!!

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Ritsu
Ritsu10/24/2024 14:27

Updated~

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SuperLuigi1025
SuperLuigi102510/13/2024 00:14

Again with nerfing Secret Dungeons ED.

They must really hate players who need ED.

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llanmb
llanmb10/11/2024 01:35

New players need ED to progress(Buy Chlorite, reforge, imprinting, mystic enchant, buy ib, etc) KoG Games nerf new players ED gain Also KoG Games: "Why new players dont want to play our game?" Endgame players leads the inflation, because they can farm more and with less effort, so, KoG make they gain MORE ED. Remember, a endgame player have it Tenebrous Set +10/11 reforge +21, SoA +11, artifact set, harconium modify, imprint, everything(they have it 8m cp), so, WHY they get a new ED gain and new players get they ED nerfed? WHY KoG, Why?????? Ya, Endgame players needs ED to reforge the new set and so, but they just have a builded character for endgame, and the weakers players need to begin this journey, so why they broken the legs for people who need more help? i dont get it

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Skyxyd Asther
Skyxyd Asther10/12/2024 14:26

8m cp nowaday with abyss is no longer end game, you can up until 10/12m cp minimum with full set abyss, finished weapon with full abyssal stone and natural flow title with only +11 End game player are more than 12/13m cp today and much more with the new armor set I've only 8m6 cp and i'm so tiny compared to real end game player

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llanmb
llanmb10/14/2024 02:36

And people without 8m cp cant progress if they dont have ED gain. So, what the point nerf ED for player who need most? If a endgame player have to use ED for new set, a player with 5m or less, have to spend ED with Tenebrous, SoA, Artifact, Harconium etc. So much than people who surpass this phase. I dont get the point here...

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Akabrandr
Akabrandr10/14/2024 05:31

It's not just new players suffering from this stuff. My strongest character can't seem to break even 1.5m no matter what I seem to try, and ED is definitely one of several roots of the problem (ED costs are a problem in several different categories - Reforging, Imprinting, board costs for Artifact socketing). Feels like something's wrong that my Amethyst Propecy gear (+9 (would be +10 if the amulets from Prof.Pho could be used on them) with +18 Reforge) and my +11 VoS (not the freebie +11 that was just handed out, but one from a previous event that I somehow got lucky enough to upgrade) can't cut it in most of Pruinaum. To be honest, I don't even want to touch Tenebrous or Exascale with all the wild extra crap that has to go with them, they just absolutely reek of too much RNG and sunk costs.

All of these ED sinks suck. Either give us more ED, or cut the costs of these sinks, or take some of the RNG out of them so the price is worth the trouble.

Not to mention, some of us are trying to save ED for things we actually want to try to get with it than burn it just trying to eke out some tiny extra bit of Combat Power.

....also you couldn't have fixed the Void weapon Achievements while fixing those other ones? Still practically impossible to get 777 or 1000 consecutive runs without getting that drop, even with a full roster of characters.

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Ritsu
Ritsu10/14/2024 17:17

The problem is that Elsword is not balanced in accordance to each server's economy. So, if there is an influx of new players on KR, all servers across the board will get ED supply nerfs, and it doesn't matter if it actually works for them or not. Conversely, suffering the lack of new players on KR can make them increase ED gain in newbie content (this already happened when they reworked Epic Quests for the first time), neither of which is good for anything else than KR, because they never care what the ratio of demand vs supply is in there.

As much as I want to avoid bringing it up, especially since lots of people just get upset the moment it's mentioned - the only other server that's balanced based on its own economy is the private server.

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Qij
Qij10/10/2024 00:19

Due to debuffers being the preferred choice when it comes to party composition

...must be a kr party culture thing, cause i ain't seeing that so much stateside. in na, we just ask for straight up phys/mag based on buffs, usually prioritized after dps and healing. but i suppose that might be a pre-plegas thing.

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Mini Ritsu
Mini Ritsu10/10/2024 07:55

It's only about Challenge Mode. Due to the way it works, the split between 2 parties makes buffs apply only to the party the character giving the buff is in. Debuffs affect the enemy, so all 8 people can benefit. Not a culture thing at all, it's just way more efficient to get a healer that debuffs rather than one that doesn't, or a debuffer instead of a buffer, to benefit all people instead of just 4. This trend exists on every server to my knowledge.

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