04/24 Patch Notes - Dungeon, Raid & Title Improvements

27 April 2025

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Vanyth
Vanyth05/07/2025 02:39

Hmm, so basically shining mystic stone farming are dead for good? (Only for exp gears) welp its not that bad atleast.

But yeah i never expected that they'll remove the first phase of Neverending darkness, its been annoying eversince.

(Still wishing for the AP amulets to be used on crafted ones tho.)

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Flare Kyn
Flare Kyn05/07/2025 02:43

Maybe for most people, but some may not like the default Mystic effects. Like how I didn't like the Polarize El Tear effect on Elri Armor.

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Sol
Sol05/01/2025 17:02

Is that free +10 abyss weapon I see from the event? Sweet. I just hope it doesn't decrease my CP too much by switching from +11 VoS. Just in time for the free IB set on GL too. Might be a good time to rise my other character.

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Flare Kyn
Flare Kyn05/01/2025 17:41

I didn't notice that. I hope NA gets that as well.

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cabbage3
cabbage305/01/2025 15:41

Finally after only decades they made the game playable. They almost had it all, it was only missing the +10 VoS amulet (because +9 VoS isn't outright better than +10 Rosso so you're kinda stuck in this weird choice) in one of the later Pho rewards. Still, better than i would have ever expected from trash-Kog.

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Flare Kyn
Flare Kyn05/01/2025 17:40

The game's been playable, it's just that reaching endgame is a pain in the ass. And it might still be, not sure about that yet.

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OPisWho
OPisWho05/02/2025 19:22

It is still a pain in the ass to reach endgame. You need at least minimum +11 to be taken into raid starting from Steel Wall (hence why they gave it as +10 so you either wait or spend money for +11) They did the bare minimum to get people caught up in Abyss and started giving back solo gameplay because of the gatekeepers in end-game (even in Abyss after years + nerfs). At least they make sure you can do solo mode at free +9~10 VoS thanks to the buffs you get.

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Flare Kyn
Flare Kyn05/02/2025 21:21

Somehow that doesn't surprise me.

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Flare Kyn
Flare Kyn04/30/2025 20:32

I cannot believe I only just realized this, but the April Fools' Maid/Butler sets are literally just the Charming Maid/Servant sets for the opposite gender.

Sorry, I know this isn't related to this babel post, but I doubt anyone would go back to the relevant babel post at this point.

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Qij
Qij04/30/2025 23:20

not exactly just a gender-unbent version; the differences lie in weapon style, the "feminine" hairstyles, and accessories: the part-time set (april fools) has weapons styled after cleaning and service implements, the "girls'" hair is twintails, and there are 3 accessories. in 2 styles; the charming set has the weapons looking more like weapons, the girl's hair is worn loose, and there's only once accessory in 2 styles and is gender differentiated. the maid's headdress in classic is a whole different model from what the part-time version has.

but they are the same body armor pieces. (i.e. the parts that take up most of the look definitely are the same in both), so it's entirely possible to have the whole party in either a tuxedo or a frilly dress all in the same matching style.

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Flare Kyn
Flare Kyn05/01/2025 03:09

Fair, I didn't notice that. Though checking again now, it seems like the weapons from the Charming Maid/Servant already worked well with the April Fool's Butler/Maid outfits respectively, so they probably decided to overhaul the weapons since the Charming weapons already fit them pretty well.

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Akabrandr
Akabrandr04/29/2025 10:10

It's a pretty impressive list of changes. I hope it all manages to work out in the end.

Now can they maybe finally do something about the Void Weapon achievements so they don't reset to 0 when you get the drop (especially since they're practically being given away at the current drop rate)?

Not sure how I feel about the thorns section of Never-Ending Darkness basically being skipped over now, though. It's not like they were actually a threat, just maybe a bit tedious to deal with.

And I hope they fixed all those +10 Amethystine Prophecy amulets. Currently they screw over anyone who's actually using hand-crafted AP gear (which some of my characters have because I have a ton of extra materials and not much else to use them on). Would be nice if they worked on any gear regardless of being crafted or the freebies from Prof.Pho.

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Flare Kyn
Flare Kyn04/29/2025 22:40

They may not have been a threat, but I'm pretty sure a lot of people hate those thorns, myself included. They're annoying, especially with how they only take damage from certain attacks based on their color, and just waste time.

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Akabrandr
Akabrandr04/30/2025 05:34

It wasn't that complicated - gray ones were vulnerable to commands and actives, red ones weak to special actives. However I admit that phase did tend to take a while. In a way, though, it was a harmless preparation for some of what could happen while fighting Rosso later.

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Flare Kyn
Flare Kyn04/30/2025 06:20

I said they were annoying, not that they were complicated. I fully understand how they work, but that doesn't mean they don't frustrate me, especially when I get nothing but red thorns and no white ones when I have no MP to use Specials! Even when that doesn't happen, just the fact that I can't just hit them with whatever the heck I want annoys me.

Solace's Fortress has a near identical mechanic, and it's a little annoying there as well, but unlike the thorns, those sheaths aren't outright required to clear the dungeon, and even when I can't skip the sheaths in the final non-boss sub-stage, it's still just four sheaths that can be dealt with at least somewhat quickly, unlike the tons of thorns that needed to be destroyed in Rosso Raid just to get to the next phase and waste so much of your time. Though it is a huge pain in the rear when Solace summons those sheaths in his boss fight, especially since I can never seem to prevent him from grabbing all the sheaths he needs for his attack.

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Qij
Qij04/28/2025 05:10

looking actually good. but i'll see what these are like when they arrive here.

seems to be no changes to giant bosses though, unlike what that preview text pic said, but maybe later i guess.

varni raid is now only 8 rooms overall

and that's still 2 more rooms than what prune raid has. won't be too sad the awakening wasters (before the eye part and the hives part) were clipped off though.

those buffs

oh. huh. ok. sounds like what the sinister intent a-holes and tabuu-void have going on, but now for us.

ariel [any armor] is almost absolutely worthless to me. i doubt any single character slot will ever have enough sage stones to make char-slot-specific armor worthwhile. even with them letting us recollect the sage rocks.

"adjustments to dungeon entry CP or improvements to the CP calculation method"

you fu-- waitwait ok. ok. we'll see. how this goes. i'll likely finish that statement later.

but i am so glad i didn't already open those VoS boxes for anyone that hasn't opened them yet. the crystals would be great anyways, since "wep farming to break them for the rocks" seems like it's still going to be the fastest way to get the raid accessories.

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Flare Kyn
Flare Kyn04/28/2025 03:23

Has Sockets and Mystic Stones applied.

Huh, wasn't expecting that. This is for both the Flames of Judgement and Vestige of Soul.

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Qij
Qij04/28/2025 05:10

that is a heck of lot more than what i was expecting. +9 requiem at full stages does not outmatch +10 judgement (iirc), but we'll see how well it can do in solo with... those buffs.

but i'll still be waiting for lesson 6 with that +10 because ain't any way that's happening on my own enough times with this newfangled jank enhancement.

if that +10 does happen though, and if the solo raids experience isn't butts, then i think maybe, maybe, i might be able to stand restaging some weps. not having to deal with raid regulars would be so very much an improvement.

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