05/09 Patch Notes - Revision Balance Patch

08 May 2024

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DeadPosey
DeadPosey05/19/2024 09:09

Wasn't a QnA supposed to happen on 05.16? Where can I see it?

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Ritsu
Ritsu05/23/2024 09:39

It started on that day, but they're still collecting questions.

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MyMan
MyMan05/18/2024 08:11

When KOG gonna add option to "Hide Damage Number"? been 5 years waiting. I hate watching red dmg in my screen.

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Yourgoodneighbor
Yourgoodneighbor05/10/2024 15:50

They can make a new option?

Can someone please tell KOG to add turn-off screen shake effect in that Korean site please.

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Noone
Noone05/09/2024 08:52

Lit no one plays Herrscher and they nerfed him a second time now???

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Nisha
Nisha05/08/2024 19:20

i like how KOG changed summon reaction time on NL from 2 sec to 0.5... it means they nerfed her so hard, that she become unplayable without that change, but they still didn't revert that shit anyway. is that so hard to admit thier mistakes?

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Thorns T
Thorns T05/12/2024 14:53

What's funny to me is that this completely changed the balance outcome for her. She went from absolutely unplayable to insane now. So what was KOG thinking prior to the revision (and what are they thinking now?)?

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Nisha
Nisha05/14/2024 16:17

"She went from absolutely unplayable to insane now" if she is, why i can't find a single video of her gameplay from KR after the patch? i hardly doubt they hiding so KOG not nerf her. because they will anyway, its KOG, leaving some char being unplayable for years is ok for them(remember HR and NL again in 2019-2020, 2+ years in trash can no big deal), leaving the same char, except thier favourites(like TP or DB, idk, CA), being OP for a week is not ok for them. so where are gameplay videos if she's insane now?

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Nisha
Nisha05/14/2024 16:59

also, its still dumb. they could simply decrease summon reaction time from 2 sec to 1.5 and it would give her a good DPS boost. why did they change the mech? that passive was THE CORE of the class, now its useless. like sacrifice explosion range? who tf cares about it? absolute majority of NL skills are close range to mid range, all long range she has is mod Poke it, unmod Fantasy, mod Spinning thorns, Poco projectiles and master skill stage 3-4. and unmod Fantasy is the only one of that list that does decent dmg. so you will fight close-mid range as NL anyway. 25% CDR at 5 stack is also NOTHING, especially if we have Wooki taking away 3 sec of cooldowns every 0.5 sec. that passive now is a placeholder, its unlockable, but if you don't unlock it you don't loose much. now its on pare with with Not alone, specifically that half giving 6% mana gain attcking/attacked per growth stage, this shit is NOT WORKING because you never maintain 5 stacks for long. not to mention 30% managain is barely anything regardless doe to how much mana we get from potions and supports. those both passivives are now garbage. Zumyu is now garbage too, because NL will be heavily depend on Wooki, so Zumyu will be used only for the buff. which makes Wooki being the only summon NL will use for something outside of upon summon effect. and being heavily dependand of Wooki means any nerf for his cooldown mech will DESTROY NL dmg. and mark my word, we will get that nerf very soon.

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Ritsu
Ritsu05/15/2024 20:39

I think you misunderstood the whole reason they made this change. KoG didn't like that you never maintain 5 stacks of Growth, so now you'll have to (for at least however long the Wooki buff that increases attack is). The passive is actually useful because it decreases the amount of skills having to be used in a cycle by 1. I can only agree with the fact that making other summons even more useless than they already were is out of character, and it's especially strange because they talk about concept every time balance is brought up. Anyway, she'll be fine in gameplay. The absence of gameplay videos only means that nobody uploaded anything. There's no point in seeking conspiracy in everything that happens.

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Nisha
Nisha05/16/2024 03:43

the problem with that new passive is that you can mess it up or get unlucky with ceru and end up having all your skills on cooldown, old passive prevented it by simply reseting the cooldowns. also it doesn't change the fact its useless, i mean, how much time it can take out of the skill? if you use it one after another with 0.5 sec intervals(which is pretty mediocore speed for spammer class mains actually), and lets say the skills cooldown is 20 sec for simlicity, how much will it take away? so first you get 5% CDR for 0.5 sec, which is 0.5 sec, then 10% for next 0.5 its 1, 1.5 total, 15% for next 0.5 is 1.5 and 3 total, then 20% for 0.5 is 2 and 5 total, and 5 is 25% for 0.5 so 2.5, 7.5 total and it will have 25% CDR for the rest of the time. so in 2.5 sec it will take 7.5 sec off the cooldown, in the same 2 sec Wooki will take away 15 sec of that 20 sec cd skill. in next second Wooki will take away the rest of it, while the passive do just another 5 caping at 12.5. its not completely useless, but compared to Wooki with that rapid reaction it looks like a joke. and compared to old one it looks like even worse joke, because old one used skill max cooldwon, which means depending of your CDR stat it could reset at 4 and even at 3 stacks. not to mention using max cooldown instead of current means you could still reset even if you get cooldown increase debuff in some dungeons. and again, if they wanted player to build all 5 stacks, they could just decrease reaction cooldowns, it would both give her a decent DPS boost and make ppl build up stacks better.

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eric
eric05/16/2024 13:05

keep yapping

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Flare Kyn
Flare Kyn05/17/2024 01:11

I don't think they're just yapping. I'm pretty sure a proper response addresses what they're saying is needed here.

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Nisha
Nisha05/17/2024 08:23

what needed here is a gameplay video from KR. there is still none, at least on youtube. even in streams of other chars there is no NL in thier parties. so we don't know how exactly those changes affect the class. but from what i saw in patch notes, its just straight nerf, not a buff. and if you guys think i have no idea what im talking about, surprise, i main NL from her release on NA in 2019, alsmost 5 years already. i've playing her since rosso raid was 8 ppl. so i know how this class works. i don't mind some balance changes. what im not ok with is that they changed her core gameplay, the thing that made her be so fun for me and made me stay for so long with this class. it was perfectly logical before. you can only summon one at a time, so you stick with the one you summoned during other summons cooldown. and her mech was made the way that you use that time to build up stacks, and when you finaly switch summons, those stacks transform into damage and cooldown reductins in that exact moment you sacrifice them. now, a simple question: what's the point of her only being able to summon one at the time now, when you have to stick with Wooki and the rest of them only needed for upon summon buffs? they didn't make her able to summon more than one like CE does, but they took away the reason to have any but Wooki alive.

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Nisha
Nisha05/21/2024 12:00

well, i finaly got first gameplay video of NL, but... that's kinda bad video. its 16-2 video of a bad NL player as i can say. i mean 4 min solo 16-2 at 9m CP? that guy didn't do NL thing there, i mean rapid fire spam on boss, so its still hard to tell if NL is ok or they killed the class. but what it already shows is that you now stick to Wooki for days, exactly the thing i was talking about. they may be not made her weaker, can't surely say yet, but they difinitely made her worse, making her whole gameplay be concentrated around one summon.

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Marky
Marky05/08/2024 16:20

Is there a point to lowering Time of Enlightenment's CD from 5 to 3 if you only have Fierce Spear Dance and Kite to proc it now.

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Flare Kyn
Flare Kyn05/08/2024 14:01

Ugh, they removed the Energy Consumption from Apsara's Braveries. That's gonna be annoying when I have to get Apo-Void with them (specifically with Berauk).

Though as I'm typing this, I realized this isn't as bad as I initially thought, as Apsara gains MP from excess Energy.

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