09/12 Patch Notes - Abyss Raid Nerf, New Secret Dungeon

12 September 2024

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TacoTruck
TacoTruck09/24/2024 12:30

When are they buffing innocent

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cabbage3
cabbage309/20/2024 15:43

OH. MY. GOD. They are SO SO SO SOOOOOOO quick to nerf ED gain even though for people under 1.5m CP is absolutely unnecessary and actually damaging since everything is absurdly expensive and the ways to gain ED are absurdly trash. Even more, they are doing it AGAIN after the disaster they did with the normal dungeon nerf. But HOW COME when it's about improving the game and fixing pre-existing problems they take AGES to fix things

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韩˚AREN
韩˚AREN09/15/2024 16:04

Just make abyss 6man with all the nerfs atp lmfao

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Flare Kyn
Flare Kyn09/15/2024 16:14

I'm not sure how the two middle dungeons would work with changing it to six man. As it is right now, it's only required that one of the two parties in a Striker party has cleared one dungeon and the other party has cleared the other dungeon. I doubt making both dungeons required for all players would go over well with the playerbase.

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韩˚AREN
韩˚AREN09/15/2024 22:59

Nobody is using striker party in 2024 thats why its not a mechanic in the new raid lmfao

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Mini Ritsu
Mini Ritsu09/18/2024 20:14

Nobody plays like that. It takes way too long to find 4 people able to clear, let alone 8. You just get one party, clear 18-1 twice, and then do 18-2/3/4.

The benefits you get after the other side has cleared are also pretty meaningless. If they don't die fast, you might as well not be making it in phase 3 18-4.

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tako
tako09/14/2024 17:41

"Chi Release - fixed Terror of Rakshasa debuff tooltip being different from the actual effect." What does this mean??? The debuff doesn't provide -20% def and +18% taken damage?

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Ritsu
Ritsu09/14/2024 17:50

It said "Magical Attack Increase" instead of "Damage taken from Magical Attacks".

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Sol
Sol09/13/2024 09:32

Well, I jokingly said something about new secret dungeon, but not like this man... why do they keep nerfing shits for people below 3M CP. The board price keeps increasing while the ED gain keeps getting nerfed. ED gain% is dead ERP stats when normal dungeon play only drop pennies.

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Akabrandr
Akabrandr09/19/2024 10:07

Not only is ED Gain+ a dead Resonance stat because of how little it generally effects dungeons, but it also provides no CP when that stuff is a premium when power levels start going crazy after Master Road.

They either need to stop nerfing gaining ED from dungeons, or they need to fix their damn ED sinks (reduce the costs or increase the chances/reduce the RNG to at least make them worth the stupidly high costs). Reforging and Imprinting are probably the biggest offenders by default, meanwhile market inflation makes Artifact socketing cost prohibitive to anyone who hasn't reached Pruinaum Outskirts (though just getting the Artifact equipment is an exercise in pain, either trying to get the drops on Master Road or the market price - and even then the RNG is working against you with identifying and socketing). Maybe it's time to buff the drop rate on those as well (not to mention El Shards, I've barely been getting any of those since Secret Dungeons were revamped to their current format and market inflation isn't doing them any favors either).

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Qij
Qij09/13/2024 01:58

well crap, so much for ed gathering. ...okay, it's a 2 mil loss, but that's like 10 mil lost overall. in addition to the 6 mil per run loss from the 3rd tier SDs which is now an 8 mil per run loss. ...50 mil ed nerf. uhuh.

on another note: they are doing way more function-altering adjustments on this new armor set this soon after its release than they've done for most if not any past armor set, iirc. and look at the sheer gutting on those staging demands; it's way fallen way more that what they did for VoS (i think?).

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Fra Valle
Fra Valle09/14/2024 19:20

but u ignoring that soa stage being untouched for 4 yr straight unlike vos ones

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Qij
Qij09/16/2024 17:44

https://elwiki.net/w/Weapon_Advancement_Quest

the july 2024 update is the only record they have of any changes being made for VoS staging, and as such that is what what has been left unchanged for 4 years straight since its release in 2020. unless they have changes not recorded there, then this is the only change made to the staging of VoS.

SoA was released in 2022, and as such it's only been 2 years this recent change. (4 years and 2 years as of the year this comment is being made, 2024)

the SoA changes happening are about 2 months separated from the change to VoS, and between both of those changes is the introduction of exascale armor, which has been having adjustments to its base functions and effects almost immediately after its release.

but i am actually wrong about the "fallen way more" part; getting a few shards and one core once a week isn't going to be the same time investment as clearing all parts dungeons of a raid regardless of prior clears. (i want to say "unless one has like, a lot of alts that can do abyss raid and thus get multiple shards and cores per week", but the core stuff likely isn't bankable given the dev's tendencies, and also i've never been in abyss raid so i don't actually know if it can work like that or not)

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Mini Ritsu
Mini Ritsu09/18/2024 20:12

SoA S4 and 5 are weekly gated, character-locked drops.

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Qij
Qij09/19/2024 01:18

oh i see.

looks at what the staging for that used to be

what manner of fuckery--

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Mini Ritsu
Mini Ritsu09/19/2024 05:58

Before changes, it was 9 weeks to drop the weapon (used to be 12 before the addition of Story Mode). And then 25 weeks to complete S5. You get S4 a little bit earlier, the fragments drop in batches of 3 every week. Both mats drop regardless of your current stage, so if you clear every week, it's ultimately 34 weeks of commitment.

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