Master of Infinity

Master of Infinity

[Passive]
Increase Max MP. Iron Body will now add status effect immunity and for 5 sec. all successful command attacks/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone) The MP burn from Brutal Slayer will now be absorbed, and Infinite: Flurry's MP consumption will greatly decrease while inside the skill effects of Infinite Chaser. Whenever using 'Infinite Chaser' and 'Infinite Strike', [Master of Infinity] will be stacked. (Max 5 Stacks). At Max Stack, [Infinite Power] effect will be activated. [Infinite Power] - (Dungeon) The following special active skill will not use MP and will not have a cooldown. - (PvP) The following special active skill will use half MP and have half the usual cooldown.
Infinity Sword

[Dungeon] Max MP Increase: 100 Immune to Debuff: 6 sec. Ankle Amputation: 3 sec. Absorb MP Burned when Brutal Slayer is Activated [PvP] Max MP Increase: 100 Immune to Debuff: 3 sec. Ankle Amputation: 3 sec. Absorb MP Burned when Brutal Slayer is Activated

Status Effects
<No Name>

  • Change MP/s by 10 A
Master of InfinityMaster of Infinity

Immune to Debuff during Iron Body

  • Immune against status effects All Debuffs
  • Change All Elemental Resistance by 500 A
Duration: 6 sec. (Uptime: 100%)
Master of InfinityMaster of Infinity

Command/Active Skills have Ankle Slice effect

  • Enables Additional Effect Wound for Skill Master of Infinity
Duration: 5 sec. (Uptime: 100%)
Master of InfinityMaster of Infinity

5 Stacks for [Infinite Power] effect

(Up to 5 stacks)
    Infinite PowerInfinite Power

    MP cost and cooldown of the following skill decrease

    • Change MP Cost of [Tenacity Skills by -100.00%, Strength Skills by -100.00%, Bravery Skills by -100.00%] M
    • Change (Max) Cooldown of [Tenacity Skills by -100.00%, Strength Skills by -100.00%, Bravery Skills by -100.00%] M