Master of Infinity
[Passive]
Increase Max MP. Iron Body will now add status effect immunity and for 5 sec. all successful command attacks/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)
The MP burn from Brutal Slayer will now be absorbed, and Infinite: Flurry's MP consumption will greatly decrease while inside the skill effects of Infinite Chaser.
Whenever using 'Infinite Chaser' and 'Infinite Strike', [Master of Infinity] will be stacked. (Max 5 Stacks). At Max Stack, [Infinite Power] effect will be activated.
[Infinite Power]
- (Dungeon) The following special active skill will not use MP and will not have a cooldown.
- (PvP) The following special active skill will use half MP and have half the usual cooldown.
[Dungeon] Max MP Increase: 100 Immune to Debuff: 6 sec. Ankle Amputation: 3 sec. Absorb MP Burned when Brutal Slayer is Activated [PvP] Max MP Increase: 100 Immune to Debuff: 3 sec. Ankle Amputation: 3 sec. Absorb MP Burned when Brutal Slayer is Activated
Status Effects
<No Name>
- Change MP/s by 10 A
Master of Infinity
Immune to Debuff during Iron Body
- Immune against status effects All Debuffs
- Change All Elemental Resistance by 500 A
Duration: 6 sec. (Uptime: 100%)
Master of Infinity
Command/Active Skills have Ankle Slice effect
- Enables Additional Effect Wound for Skill Master of Infinity
Duration: 5 sec. (Uptime: 100%)
Master of Infinity
5 Stacks for [Infinite Power] effect
(Up to 5 stacks)Infinite Power
MP cost and cooldown of the following skill decrease
- Change MP Cost of [Tenacity Skills by -100.00%, Strength Skills by -100.00%, Bravery Skills by -100.00%] M
- Change (Max) Cooldown of [Tenacity Skills by -100.00%, Strength Skills by -100.00%, Bravery Skills by -100.00%] M