Master of Infinity
[Passive]
Increase Max MP. Iron Body will now add status effect immunity and for 5 sec., all successful command attacks/Active skills will prevent enemies from dashing. (Effective even after Iron Body is gone)
The MP burn from Brutal Slayer will now be absorbed.
Whenever using 'Infinite Chaser' and 'Infinite Strike', [Master of Infinity] will be stacked. (Max 5 Stacks). At Max Stack, [Infinite Power] effect will be activated.
[Infinite Power]
- (Dungeon) The following special active skill will not use MP and will not have a cooldown.
- (PvP) The following special active skill will use half MP and have half the usual cooldown.
[Dungeon] Max MP Increase: 100 Immune to Debuff: 6 sec. Ankle Amputation: 3 sec. Absorb MP Burned when Brutal Slayer is Activated [PvP] Max MP Increase: 100 Immune to Debuff: 3 sec. Ankle Amputation: 3 sec. Absorb MP Burned when Brutal Slayer is Activated
Status Effects
<No Name>
- Change MP/s by 10 A

Immune to Debuff during Iron Body
- Immune against status effects All Debuffs
- Change All Elemental Resistance by 500 A
Duration: 6 sec. (Uptime: 100%)

Command/Active Skills have Ankle Slice effect
- Enables Additional Effect Wound for Skill Master of Infinity
Duration: 5 sec. (Uptime: 100%)

HP Decreased, Cannot Dash
- Change HP/s by -10.00% M of Average Physical/Magical Attack
- Unable to run
Duration: 3 sec. (Uptime: 100%)

5 Stacks for [Infinite Power] effect
(Up to 5 stacks)
MP cost and cooldown of the following skill decrease
- Change MP Cost of [Tenacity Skills by -100.00%, Strength Skills by -100.00%, Bravery Skills by -100.00%] M
- Change (Max) Cooldown of [Tenacity Skills by -100.00%, Strength Skills by -100.00%, Bravery Skills by -100.00%] M