Hello, this is Lee Dong-shin, the director of Elsword.
We have once again reviewed various options regarding the changes to Reforge effects.
Fundamentally, we considered the utility in the upcoming solo raid and growth phases scheduled for the April 24th (Thursday) update, user convenience, and future balance direction.
We also fully took into account the current equipment setups of many adventurers, which had been a point of concern.
First, the option of maintaining the current stats while only making the resource cost for changes free was considered a realistic solution, as it minimizes the impact on current play patterns and reduces the resource burden.
However, while this approach may work in the short term, we judged that it has limitations in terms of convenience in the long term, and that it falls short considering the direction of future balance.
We also reviewed other ideas, such as increasing damage of skills registered in the Transcendence slot or introducing new buff-type options. However, given the potential for disproportionate effects on certain skills and the overall direction of changes post-update, we determined that these options are not appropriate at this time.
Before announcing the first-half 2025 rework plan, we internally reviewed two main effects:
All Skill Damage Increase
Active / Tenacity / Strength / Bravery Skill Damage Increase
This increases damage for ALL listed skill tiers at the same time.
We concluded that both were meaningful choices in terms of rework and balance, and we thoroughly discussed which direction would be more appropriate.
Among these, we initially selected the All Skill Damage Increase for the pre-announcement to ensure a more intuitive understanding and usability during the growth phase.
However, that decision did not fully reflect the current gear setups of our adventurers. Based on the wide range of feedback and concerns received after the pre-announcement, we re-evaluated the actual effects and efficiency of the options.
As a result, we have concluded that, at this point, the Active / Tenacity / Strength / Bravery Skill Damage Increase effects are relatively more suitable.
Accordingly, we will be changing the Specific Skill Damage Increase Reforge effect to Active / Tenacity / Strength / Bravery Skill Damage Increase.
Going forward, when game updates or reworks cause changes, we will more carefully consider players' circumstances to ensure appropriate directions are taken.
This first-half rework includes new efforts such as the introduction of a solo raid mode and aims to reduce inconvenience during gameplay and provide a more pleasant environment to enjoy Elsword. However, we recognize that we failed to sufficiently consider the current setups of our adventurers and did not clearly communicate the direction in the initial announcement. We also regret that we ended up changing the already-announced details, which has caused confusion and inconvenience.
We sincerely apologize for that.
As an expression of our regret and to support your growth and gameplay, we will be providing the following rewards to adventurers who log in after the maintenance on Thursday, April 24. Detailed event information will be included in the April 24 maintenance notice.
[Cobo] T-Type Replication Circuit Selection Cube x1
[Luriel] Potion of Determination x200
[Luriel] Giant’s Stone Apple x300
[Luriel] Superhuman’s Organic Apple x300
We will do our best to prepare and communicate more carefully regarding future changes that may affect gameplay.
Thank you.