Sonic Jump

Sonic Jump

[Special Active: Strength]

150 MP / 40 DP

Cooldown 13 sec.

Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) DP Skill - 20% of DP is consumed while Dynamo Configuration Mode (Awakening) is activated Dynamo Mutation Point - Use Max 3 Dynamo Mutation Points with Awakening - 5% Damage Increase per point (Skill can be used without Dynamo Point)
Psychic Tracer
#Cffcc00[Enhanced]#CX Sonic Jump

[Dungeon] Charge (Magical): 1252% Nano Machine Explosion (Magical): 833% [PvP] Charge (Magical): 453% Nano Machine Explosion (Magical): 300%

<Heavy>

Damage increased to 144% Cooldown increased to 120%

<Haste>

Cooldown decreased to 80%