PCA

PCA

[Special Active: Strength]

200 MP

Cooldown 15 sec.

The experiments are struggling already. It's a hassle, but I suppose necessary. Create an energy field so the affected party members feel less pain for a set duration. (Can be activated in midair) Dynamo Mutation Point - Use a maximum 3 Dynamo Mutation Points with Awakening - Upon awakening, Damage Reduction increases by 2% per Dynamo Mutation Point (PvP: 1%) (Skill can be used without Dynamo Point) Over Treatment - Allies that received a buff effect will receive 1 Over Treatment debuff stack. - The stack can only be removed by Immunity Skill.
Dissembler
#Cffcc00[Enhanced]#CX PCA

[Dungeon] PCA (Physical): 436% Multi Hit [PCA] - Damage Reduction: 14% - Duration: 10 sec. [PvP] PCA (Physical): 104% Multi Hit [PCA] - Damage Reduction: 7% - Duration: 10 sec.

<Light>

MP Usage decreased to 80%

<Useful>

Max Hits increased by 50% Damage decreased to 80%

Status Effects
PCAPCA

Damage Reduction

  • Change Damage Received by -14.00% M
Duration: 10 sec. (Uptime: 66.7%)