PCA
[Special Active: Strength]
200 MP
Cooldown 15 sec.
The experiments are struggling already. It's a hassle, but I suppose necessary.
Create an energy field so the affected party members feel less pain for a set duration. (Can be activated in midair)
Dynamo Mutation Point
- Use a maximum 3 Dynamo Mutation Points with Awakening
- Upon awakening, Damage Reduction increases by 2% per Dynamo Mutation Point (PvP: 1%)
(Skill can be used without Dynamo Point)
Over Treatment
- Allies that received a buff effect will receive 1 Over Treatment debuff stack.
- The stack can only be removed by Immunity Skill.
[Dungeon] PCA (Physical): 436% Multi Hit [PCA] - Damage Reduction: 14% - Duration: 10 sec. [PvP] PCA (Physical): 104% Multi Hit [PCA] - Damage Reduction: 7% - Duration: 10 sec.
<Light>
MP Usage decreased to 80%
<Useful>
Max Hits increased by 50% Damage decreased to 80%
Status Effects
PCA
Damage Reduction
- Change Damage Received by -14.00% M
Duration: 10 sec. (Uptime: 66.7%)