Charge!
[Passive]
Leave a [Knight’s Mark] on the enemy attacked.
When party members attack the enemy with a [Knight’s Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)
Knight's Mark will not explode by party member's attack against monsters with debuff immunity.
If there’s an enemy with [Knight’s Mark] nearby, receive a Damage Reduction increase buff and gain [Charge!] stack. (Stack Cooldown: 2 sec.)
Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
[Dungeon] Mark Explosion (Physical): 1748% Damage Reduction Increase: 15% Cooldown Acceleration Duration: 3 sec. [PvP] Mark Explosion (Physical): 699% Damage Reduction Increase: 7.5% Cooldown Acceleration Duration: 3 sec.
Status Effects
<No Name>
Charge!
Damage Reduction Stat Increase
- Change Damage Reduction by 15.00% M
Duration: 10 sec. (Uptime: 100%)
<No Name>
Duration: 3 sec. (Uptime: 100%)
Charge!
Cooldown Acceleration upon 5 stacks
(Up to 5 stacks)Charge!
Cooldown acceleration by 2 times.
- Skill Cooldown Acceleration [Active Skills x2, Tenacity Skills x2, Strength Skills x2, Bravery Skills x2] M
Duration: 3 sec. (Uptime: 100%)