Mod
#CF62DF9[Mod]#CX Detoxication

[Mod] Detoxication

[Mod]

200 MP

Cooldown 15 sec.

There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. DP Skill Recovery - Recover DP 40 when using skills - DP is not recovered while Dynamo Configuration Mode (Awakening) is activated Over Treatment - Allies that received a buff effect will receive 1 Over Treatment debuff stack. - The stack can only be removed by Immunity Skill.
Overmind
Detoxication
#Cffcc00[Enhanced]#CX Detoxication

[Dungeon] Detoxication (Physical): 3118% [Detoxication] - Active, Special Active Skill Damage Increase: 12% - Duration: 12 sec. [PvP] Detoxication (Physical): 742% [Detoxication] - Active, Special Active Skill Damage Increase: 6% - Duration: 12 sec.

<Gigantic>

Skill size increased to 130%

<Reversed>

MP Usage decreased to 60% Cooldown increased to 150%

Status Effects
DetoxicationDetoxication

Active, Special Active Skill Damage Increases

  • Change Damage of [Active Skills by 12.00%, Tenacity Skills by 12.00%, Strength Skills by 12.00%, Bravery Skills by 12.00%] M
  • Removes effects [Detoxication]
Duration: 12 sec. (Uptime: 80%)
Removed effects 
DetoxicationDetoxication

Active, Special Active Skill Damage Increases

  • Change Damage of [Active Skills by 12.00%, Tenacity Skills by 12.00%, Strength Skills by 12.00%, Bravery Skills by 12.00%] M
Duration: 1 sec.