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06/19 Patch Notes - New Hot Springs

07/03 Patch Notes - Raid Improvements

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Maintenance

  • Duration: 6:30 AM ~ 11:00 AM KST (4h30)

Developer Notes

After we announced adjustments to switching items (avatars, accessories), adventurers provided us with feedback regarding other items, and it is currently under review.
Switching is unnecessarily increases the difficulty of gameplay. The scope of switching item adjustments will be expanded in the future.

The items currently in review are Ice Burner avatars and accessories, as well as accessories and titles obtained from general dungeon content.
In cases where the title's effect is applied as a buff, we plan to change it so the buff does not remain after the title is switched out.
The list of items and titles scheduled to change will be listed in the update notice on Thursday, July 17th.

Regarding this update, various improvements are coming along the way to improve the playability of Serpentium and Doom Aporia raids. Additionally, the Hero in Battle buff application range will be expanded, and certain UIs will be adjusted. Please check the list below for more details.

Doom Aporia Improvements

Note: Monster stats on CoboDex can only be updated once changes appear on the NA server. Until then, they will display outdated values.

Cornerstone of Prophecy

  1. Phase 1

    • Type-E Echidna's HP reduced and damage taken increased.

    • Core HP reduced and damage taken increased.

    • Hyper Active use count necessary to pass the Charge Stop pattern reduced from 3 to 2.

    • The damage dealt required to stop Type-E Echidna from charging during the Charge Stop pattern reduced.

    • Forced ultimate activation based on HP now only triggers twice.

    • During forced ultimate activation, Charge Stop pattern will not occur.

    • Core kill animation duration is shortened.

  2. Phase 2

    • Barkat’s HP reduced and damage taken increased.

    • The number of discharges required to activate elevator console is reduced.

    • Visibility of held debuff types is improved during the Death Zone pattern.

    • The number of targeted characters during the Watching Black Hand pattern reduced from 2 to 1 over 3 turns.

    • Forced ultimate activation based on HP now only triggers twice.

Nightmare: Reset Room

  1. Phase 1

    • Bifron's HP reduced and damage taken increased.

    • The size of the Hallucination Zone generated using dungeon interaction key is increased.

    • Max number of soul matching steps per stage is limited to 4.

    • Difficulty 2/3 - forced ultimate activation based on HP now only triggers 3 times.

    • Difficulty 1 - Scepter's HP reduced.

  2. Phase 2

    • Scepter Swarm's HP reduced and damage taken increased.

    • Markers added to distinguish each hallucination zone.

    • Forced ultimate activation based on HP triggers once per pattern, up to 3 times total.

    • Forced teleport timing at the end of ultimate pattern is adjusted.

    • In the Hallucination Zone's Magic Circle Search pattern, in addition to the existing time-out, the Magic Circle's color can now be changed using the dungeon interaction button.

    • If all 3 correct Magic Circles are identified, the pattern ends immediately.

    • Only one incorrect Magic Circle will now appear per zone during the Magic Circle Search pattern.

Queen’s Throne Hall

  1. Phase 1

    • Taris’s HP reduced and damage taken is increased.

    • The speed at which Taris/Apollyon turn toward targets is changed.

    • Apollyon can now be passed through.

    • Characters grabbed by Apollyon at the start of portal pattern temporarily become immune to other damage.

  2. Phase 2

    • Taris’s HP reduced and damage taken increased.

    • The speed at which Taris / Type-Q Steel Queen turn toward targets is changed.

    • Type-Q Steel Queen can now be passed through.

    • Taris’s Brand pattern changed so explosion won’t trigger before bind, and both effects happen simultaneously.

    • Taris’s light pillar summon attack is removed at the start of the ultimate pattern.

    • If a character dies during the Sephirot Spear ultimate pattern by Taris and Steel Queen, the pattern no longer attacks all characters after completion nor applies groggy.

    • The Sniping pattern’s firing delay is increased.

    • Targeted characters become smaller during the Sniping pattern.

Wilting Tower: Flight

  1. Phase 1

    • Undead Dragon Jabberwock’s HP reduced and damage taken increased.

    • The number of lightning rod activations required to counter the Final Attack pattern is reduced.

    • Time allowed to operate lightning rods during Final Attack is increased.

    • Wipe now occurs only after 2 failures to operate lightning rods in the Final Attack.

    • Mana bombs created during Final Attack now have the same charge.

    • After first Final Attack, charge becomes temporarily deactivated during position change.

    • Energy Orb firing delay is increased.

    • The Energy Orb pattern now generates from fixed positions instead of descending from the air.

    • Two charge types are removed from the Energy Orb pattern.

    • During the Energy Charge pattern, mana bombs appear above all living party members' heads.

    • Mana bombs generated have opposite charge of the party member’s own charge.

    • Wipe now occurs if two or more lightning rods remain deactivated when time expires in the Energy Charge pattern.
      Note: Jabberwock’s groggy condition still requires all rods to be activated.

  2. Phase 2

    • Opinionated Barkat’s HP reduced and damage taken increased.

    • Debuff visibility is improved during the Death Zone pattern.

    • The number of Magic Circles in the Magic Circle Search pattern is reduced, and their placement layout is changed.

    • Magic Circle symbols are now visible to all players.

    • During the Prophecy pattern, if the marked character steps into the wrong circle, only they are attacked.

    • If the wrong circle is entered twice, the whole party is attacked.

Wilting Spire: Fall

  • Energy Charging Device HP reduced.

  • Echoes of Doom’s HP reduced and damage taken increased.

  • Drone halts after being attacked 5 times.

  • Restart delay of halted drones is shortened.

  • Player size is reduced during the Whirlwind pattern.

  • Energy Sphere in the Energy Discharge pattern no longer grows when it touches Energy generated near characters with 5 debuff stacks.

  • In the Debris pattern, delay before next laser increases, and laser hitbox size is increased to help attacking it.

  • The number of symbols to remove in the Symbol pattern is reduced.

  • The number of lightning strikes and the interval between them are reduced in the Symbol pattern.

  • Groggy duration is increased during the Berserk pattern.

Serpentium Adjustments

  • Difficulty 2 is removed, and Difficulties 3/4 become Difficulties 2/3.

Serpentium Tower

  1. Phase 1

    • Security System Core’s HP reduced and damage taken increased.

    • Max debuff stacks triggering Internal Annihilation Mode increased from 20 to 30.

    • HP reduction requirement for overloading the Security System Core is lowered.

    • In the Core Charging pattern, absorbing 3 or more energy units now causes an explosion.

  2. Phase 2

    • Defense System’s HP is reduced.

    • Damage taken on Defense System when hit by Energy Orbs is increased.

    • Max debuff stacks triggering Internal Annihilation Mode increased from 20 to 30.

    • Missile Explosion attack now hits only once.

    • Duration of Lever activation during the Scan pattern is increased.

    • Wait time before scan begins in the Consecutive Scan pattern is increased.

    • Input time for the Security Key pattern is increased.

Orchestra Hall

  1. Phase 1

    • Conductor’s HP reduced and damage taken increased.

    • Max stacks of the “Agony of Creation” debuff increased from 3 to 5.

    • Number of notes in ultimate patterns now capped at 8 / 10 / 12 depending on difficulty.

    • Forced ultimate activation based on HP is limited to once per pattern, 3 times total.
      In Difficulty 3, either a unique Diff. 3 exclusive pattern or an existing one will randomly trigger.

    • The speed of the Note Check pattern slightly increased.

    • In Difficulty 3, the Note Check pattern now causes a wipe only after 2 failures.

    • In the Score Performance pattern, moving notes can now be swapped using the dungeon interaction key.

    • Damage from note explosions in the Score Performance pattern is reduced.

    • Base groggy time from successful pattern clear is increased.

    • Note reaction window in the Skill Check pattern is increased.

    • In Difficulty 2/3, the Repeat Sign pattern now occurs only when it is the last pattern.

    • Note generation and movement timing in the Score Performance pattern adjusted.

  2. Phase 2

    • Maestro’s HP reduced and damage taken increased.

    • Immediate revive is applied before the start of the ultimate pattern.

    • The number of notes in the Solo Performance pattern is reduced.

    • The Group Performance pattern now involves only 4 of the living characters instead of all 6.

    • The number of notes required in the Group Performance pattern is reduced.

    • Sheet music visibility improved in the Piano Performance pattern.

    • The number of notes required to play in the Piano Performance pattern is reduced.

    • Forced ultimate activation based on HP is limited to once per pattern, 2 times total.
      In Difficulty 3, either a unique Diff. 3 exclusive pattern or an existing one will randomly trigger.

    • Base groggy time from successful pattern clear is increased.

    • Damage dealt by the Encore pattern is reduced.

    • In Difficulty 3, the Finale pattern and its exclusive extra movement are removed.

    • In Difficulty 1, the HP of Chorus Members is reduced.

Serpentium Dungeon Improvement

Madame Corae's Garden

  • Madame Corae’s HP reduced and damage taken increased.

  • Resurrection Stone limit is removed.

  • In Phase 3, if Madame Corae has used or is using the Energy Discharge even once, she will no longer forcibly use her ultimate when her HP drops.

Hero in Battle buff application range expanded

The Hero in Battle buff when starting a dungeon with the current party will be applied to all general dungeons (excluding raids, giant boss and special dungeons).

  1. Monaterra

    • Palace of Gold Medovine

    • Hunter's Hideout

    • Torta Arena

  2. Serpentium

    • Fabricated City

    • Android Factory

    • Madame Corae's Garden

UI Improvements

  1. Transcendence Job Change guide and completion UI are improved.

  2. Master Class Job Change guide and completion UI are improved.

  3. Secret Dungeon guide UI that appeared upon reaching Lv. 99 is removed.

  4. In Prof. Pho’s Growth Guide UI, the currently selected growth guide tab button now changes color.

  5. In Prof Pho’s Growth Guide UI, unavailable tab buttons now display tooltips.

Events

  1. Road to 10M Combat Power! (July 3 ~ August 28)

    • Free +10 R21 Tenebrous Equipment

    • Instant El Resonance Level 200

    • Other free items to help you grow

    • 5 Additional Secret Dungeon entries per week

    • Players with El Resonance Level below 350 gain triple El Resonance EXP

  2. Jump Event up to Master Class - 2 characters (July 3 ~ July 31, July 31 ~ August 28)

    • Free advancement tickets provided and shortened initial progression

  3. For the first time ever! Free +11 Submergence of Abyss - Phantom Weapon once per account (July 3 ~ August 28)

Cash Shop Update

A new pack is added for the duration of the 10M Growth event.

Adventurer's Growth Boost Pack

El Resonance EXP Boost Buff: Lv. 500 Cap (30 Days)

[Luriel] Adventurer Growth Boost Transparent Avatar (Full Set) (30 Days) ×1

[Luriel] Fishing VIP Service Ticket (30 Days) ×1

[Luriel] El Search Party Collection – Synergy Effect Ticket (30 Days) ×1

[Luriel] Resurrection Stone ×10 Cube ×1

[Luriel] Ultimate Skill Book ×1

[Luriel] Ultimate Skill Book (II) ×1

[Luriel] Inventory Expansion Ticket Selection Cube ×10

[Luriel] Master Class Skill Book (Stage 2) ×1

[Luriel] Master Class Skill Book (Stage 3) ×1

[Luriel] Master Class Skill Book (Stage 4) ×1

  • This pack can be purchased once per account, and it cannot be canceled.

  • Regarding the El Resonance EXP buff, you will receive a 300% buff for levels between 1 and 350, and 200% for levels between 350 and 500.

  • Transparent Avatar provides a fixed effect: Action Speed / Critical / Maximize +5%, All Skill Damage +4%, EXP +20%

  • Transparent Avatar 30-day countdown will start upon moving the item from the Cash Shop to the inventory.

Avatar: Ethnic Sea Breeze

Lithia Custom Sit Motion: Mini Pool

Fixes & Improvements

Common

  1. Metalcore Carnival and Rising Festa Hair made dyeable.

  2. Dark / Holy Priest set added to the Cash Shop and EP Shop (Elsword ~ Rose)

Character Gameplay

  1. Elsword - fixed moving to an abnormal position when casting >>ZZZ or >>X.

  2. Chung - fixed an issue where being hit midair in certain situations would cause falling below the platform.

  3. Dius Aer - during Holy Nemesis, excessive flashing effects are removed.

  4. Mad Paradox - fixed not being able to hit monsters with [Mod] Particle Accelerator: Entropy.

  5. Twins Picaro - fixed skill cut-ins not displaying properly when using Hyper Active.

Dungeon

  1. Fixed an issue where System Chips were incorrectly shown in the repeat reward UI for Serpentium Raid Difficulty 1 and 2.
    (Difficulty 1's repeat reward UI has been updated with the Serpentium Raid difficulty patch.)

  2. Fixed an issue where the Sephirot’s Spear Magic Circle remained after clearing Phase 1 of Queen’s Throne Hall.

  3. Fixed an issue in Queen’s Throne Hall Phase 1 where, if a character moved the moment the barrier was created, it would lock in an incorrect position.

  4. Fixed an issue in Wilting Spire: Flight Phase 2 where dead characters would resurrect at abnormal positions.

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Navigation

  1. Maintenance
  2. Developer Notes
  3. Doom Aporia Improvements
  4. Serpentium Adjustments
  5. Serpentium Dungeon Improvement
  6. Hero in Battle buff application range expanded
  7. UI Improvements
  8. Events
  9. Cash Shop Update
  10. Fixes & Improvements

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