Developer Notes
On Thursday, July 4th, a balance patch will be implemented, focusing on PvP gameplay along with a rework of the PvP system and the addition of PvP-specific weapons.
First, we will provide information about the PvP rework and the PvP-specific weapons.
As party play win rates in the official 2:2 mode have been slightly high, rating adjustments will be applied to party play results. When winning with a party, the rating increase will be smaller, and when losing, the rating decrease will be larger.
To equalize the gameplay experience due to the increased equipment specs of adventurers, the HP stat adjustments and the differing stat adjustments between ranks and modes will be unified.
PvP-specific weapons, like PvP-specific armor, cannot be used in dungeon content but can only be improved through PvP gameplay.
The 3:3 mode, which has the lowest play rate among adventurers, will be removed from official PvP, and balance patches will be based on adventurers' play data from official PvP.
Adjustments will be made to certain characters that match the highest performance criteria, based on average ratings per character, win rates per rank, and win rates per mode.
Necessary adjustments will be made based on data validation for character abilities, weapon attributes, the El Search Party Collection Synergy, command control, and dodge usability deemed unreasonable in PvP as discussed in the balance forum and community.
After the updates such as the stat adjustments and PvP-specific weapons, we will monitor changes and implement additional PvP balance patches as needed.
Balance Patch Content
Name | Before | After |
---|---|---|
[El Search Party Synergy] | - | The following synergy set requirements will be reduced from 3 to 2 characters. - Blessing of Spirit - Instinctual Movement |
To character-specific information [LINK]