10/23 Patch Notes - New Secret Dungeon
22 October 2025
Maintenance
Date: October 23, Thursday
Duration: 6:00 AM ~ 11:00 AM KST (5 hours)
Developer Notes
We received valuable feedback from adventurers expressing regret after the balance patch was announced last week.
The patch is meant to improve endgame content by updating characters beyond numerical adjustments while minimizing nerfs.
We have been working hard to provide a more meaningful form of balancing by introducing improvements that our adventurers can experience directly, such as skill renewals.
However, skill renewals require more consideration and development time than simple numerical changes.
Characters with relatively good performance were not addressed in this balance patch due to this reason.
We apologize for not being able to include more characters in the patch.
Moving forward, the value of party utility and synergy with other characters increases, while personal performance of characters matters lesser.
This reveals a fundamental limitation in our balancing strategy. Changes are being considered for the future.
We believe it's necessary to provide long-term balance patches, increasing player satisfaction.
Before changing the strategy of our balance patches, another balance patch will conduct in December.
Next year, balance patches will follow a brand new formula.
We are currently planning to minimize the significance of physical and magical attack when forming raid parties, as well as reduce the dependence on specific characters' party utility.
The goal is to set a foundation that allows you to job change more freely.
To do that, decreasing party utility of some characters while increasing their personal performance is being considered.
Since there will be major changes, we are planning to run a temporary test server in order to gather sufficient feedback from our adventurers.
We will provide detailed information about the test server in a future notice.
Ariel's Special Attendance Gift
Purchase 'Ariel's Special Attendance' from the Cash Shop to activate a 30-day attendance event. Item rewards will help you in progression and double daily special dungeon rewards once.
Through this event, 'Ariel's Special Gift Mark' can be activated.
How to use Ariel's Special Attendance Gift
You can enter by clicking a button in the event UI.

During the period (30 days), check in to receive rewards. You can check in for a maximum of 15 times.
Can be repurchased after the period ends.
Ariel's Special Gift Mark unlocks while the service lasts.
Mark
Effects
Ariel's Special Gift Mark
Hyper Adaptation +3% (Not affected by Adaptation stat limits)
EXP +20% (Dungeon)
Related Cash Shop items
Ariel's Special Attendance Gift that activates this event.
[Cobo] Ariel's Special Attendance Gift Supply Ticket that lets you redeem rewards from a missed day.
New Secret Dungeon
Stage | Dungeon Name | Entry Requirements | Environmental Debuff | Reward |
|---|---|---|---|---|
6 | Shadows of the Lost Castle |
| 90% |
|
Secret Dungeon Reward Ticket Improvement
'Secret Dungeon Weekly Clear Attempt Ticket' will be changed to 'Secret Dungeon Reward Ticket'.
If you have a 'Secret Dungeon Reward Ticket' in your inventory and the amount of weekly reward attempts is 0, this item will be used automatically when you clear a Secret Dungeon.
When using 'Secret Dungeon Clear Ticket' while also having 'Secret Dungeon Reward Ticket', both tickets will be consumed if your weekly amount of reward attempts is 0.
Secret Dungeon Clear Ticket: immediately clears the Secret Dungeon and redeems the reward.
Secret Dungeon Reward Ticket: if your weekly attempt amount is 0, this ticket will be used to redeem rewards next time a Secret Dungeon is cleared.
Character Balance Patch
The previously announced balance patch will be implemented.
Other Improvements
Breath of Magma experience booster item changed to be consumed only after the dungeon is cleared. [Dungeon Interaction Button] will now only be used to register the run, and the item will not be consumed if you leave the dungeon.
Updated the Breath of Magma experience booster before/after UI.
Events
Halloween Magmelia Candy Shop (Oct 23 ~ Nov 6)
Open through the event UI and enable 'Receive Halloween Special Buff' toggle to activate a special buff. Complete quests to fill up each display stand with candies. When full, you can obtain [Luriel] items such as Giant Stone Apples, Synergy Ticket (7 Days), Halloween Costume Accessory - Spooky Rabbit.Buff Name
How to obtain
Effects
Halloween Special Buff
Enable the toggle in Halloween Magmelia Candy Shop
Physical/Magical Attack +3%
Adaptation +3%
Job Change Opportunity (Oct 23 ~ Oct 30, Oct 30 ~ Nov 6)
Obtain Job Change ticket, Physical/Magical Weapon Swap Ticket and Armor Type Change Ticket Selection Cube after staying online for 20/40/60 minutes. You can obtain a total of two sets of items across two periods.
Cash Shop
Avatar: Pure Soul Ruler

The bonus package contains Pure Soul Ruler Hat.
Lithia Custom Sit Motion: Early Winter Busking Piano, Guitar & Drums

Hair Color Palette (Reflected Sunlight)
With Elrios Pass end of sales, this color palette will be sold permanently.
Fixes & Improvements
Fatal Phantom - fixed awkward position after casting Dual Buster in specific locations.
Innocent - fixed Shadow's Killing Blow (1) not applying.
In some dungeon patterns where character size changes, all character size effects are disabled.
The amount of Combat Power increased by the Dogma title will be changed.
13 Comments
Comment as a guest by providing a nickname.
It seems like there's quite a setback in getting the latest monster information. It's a sad thing.
Just got the data today - should be available for Atma’Ram and updated Madame Corae’s Garden! Please check it out.
https://cobodex.eu/kr/dungeon/35710
https://cobodex.eu/kr/dungeon/35690
https://cobodex.eu/kr/dungeon/35700
https://cobodex.eu/kr/dungeon/35360
Every Boss in Spirit Lord's Temple has a 50% damage reduction at all times. Also all boss of Madame Corae's Garden.
(madame corae)
1 : 40%
2 : 70%(However, it is affected by the gauge below the hp.)
3 : 55%
Please also add the changes to the giant boss! The HP of these bosses also decreased by exactly 30%.
Confirmed this data is indeed correct and added! Additionally, missing Damage Reduction information has been added to Plegas's Labyrinth and The Great Steel Wall. Older versions have also been updated, and you should be able to see differences between versions.
Thank you! It's going to be hard, but I hope one day I can get to know all the statistics of other monsters that have damage reduction!
Is it correct that the damage reduction of Dark Observer in Challenge mode is 30% by default?
The monster is aware that the number of damage reduction changes depending on the number of 'Silent Observers' from other parties survived.
And I don't think the damage reduction figures for some monsters are properly written at the moment. (ex. Conductor lv.2)
And I don't think the damage reduction figures for some monsters are properly written at the moment. (ex. Conductor lv.2)
I have found that my config file had a duplicate entry for this boss, one old, one new. It’s fixed now 🎉
Is it correct that the damage reduction of Dark Observer in Challenge mode is 30% by default?
The monster is aware that the number of damage reduction changes depending on the number of 'Silent Observers' from other parties survived.
Yes, that’s correct. However, this is additionally increased by [15% x number of surviving Silent Observers]. This information has also been added.
Something tells me they will nerf Supports, and they will eliminate all healing skills while buffing their personal damage and they will implement another way of each class to regenerate MP and HP, a new passive or something…
I guess they will give us back our olds buffs skills, like critical damage on sharpshooter syndrome, or something like that.
renewals require more consideration and development time than simple numerical changes
tRuLy?
the value of party utility and synergy with other characters increases, while personal performance of characters matters lesser
EHFffff but if it’s done okay enough then it might be okay.
planning to minimize the significance of physical and magical attack when forming raid parties, as well as reduce the dependence on specific characters' party utility
better now tha-
set a foundation that allows you to job change more freely
-aann never. actually this might be alright, though i think any who wag fingers at others to job change for their convenience will still dwell in their rectums on such matters. in any case, i already have the whole collection.
To do that, decreasing party utility of some characters while increasing their personal performance is being considered.
I— uh… hol’ up. i’m either parsing all of that wrong or there are mixed signals in this whole thing.
temporary test server
have the els devs done this before?
Ariel's Special Attendance Gift
oh. so that’s the replacement. i see. no fixed seasons but ya pay for missed days. gotcha.
as a side thing, a quirk of weeb-art-style games being from out of japan is that we see more of some culturally specific costumes being mixed in with more western dressing styles. like that super-thin transparent hat. i really only see that as a customization option in KR mmos (not that special okay but still) and els in particular.
either that new sd boss is based on some kind of removed content or higher level enemy of some kind, or it’s actually an entirely new entity with at least some vague and superficial similarities to some other enemies and their attacks.
either which way, i’m glad this one isn’t cutty sark. of all the cut content, that’s something i miss very little.
To do that, decreasing party utility of some characters while increasing their personal performance is being considered.
I— uh… hol’ up. i’m either parsing all of that wrong or there are mixed signals in this whole thing.
This is because of the support meta. People only want to recruit characters that can contribute a lot to the team outside of personal damage. Currently, when job changing in endgame, there is a risk (or it’s basically a given, should I say) of getting rejected as the path you changed into.
What is armor change type cube? Is that the box they gave us when revamp Green Exa?
It lets you change your equipment’s color.