Celestial Crossroads

Celestial Crossroads

Celestial Crossroads

The only road connecting to the village from Elysion Tower. Powerful Elysion Nasods are guarding this area.

Level Required: 92
Combat Power: 12,040
1 ~ 4 Players
Max Stamina Usage: 3.125%
Disclaimer Some monsters might not appear on the list.

Stage 1

Substage 1
  • Hernacyd Fear
    6
  • Hernacyd Lance
    5
  • Hernacyd Bow
    8
  • Hernacyd Orb
    6
  • Hernacyd Shield
    2
Substage 2
  • CODE_R_Trap
    2
  • Hernacyd Bow
    8
  • Hernacyd Orb
    6
  • Hernacyd Lance
    5
  • Hernacyd Fear
    6
  • Hernacyd Shield
    2

Stage 2

Substage 1
  • Case 1
  • Case 2
  • Case probability: 50%

    • Hernacyd Lance
      4
    • Hernacyd Orb
      4
    • Hernacyd Bow
      4
    • Hernacyd Fear
      6
    • Hernacyd Shield
      2
    • CODE_L_Labyrinth
      1
    • Mid-Boss CODE_L_Labyrinth
      1
    • Central Object Trigger
      1

    Stage 3

    Substage 1
    • Hernacyd Lance
      7
    • Hernacyd Orb
      4
    • Hernacyd Fear
      8
    • Hernacyd Bow
      7
    • Hernacyd Shield
      3
    Substage 2
    • Hernacyd Lance
      7
    • Hernacyd Bow
      7
    • Hernacyd Orb
      4
    • Hernacyd Fear
      8
    • Hernacyd Shield
      3
    • 4th Dungeon Presentation
      1

    Stage 4

    Substage 1
    • Boss Herna Orb
      1
    • Boss Herna Shield
      1
    • 4th Dungeon Presentation
      1

    Featured Drops

    Mark of Dominance
    Dark Stained Wings (Top Piece)
    Dark Stained Wings (Bottom Piece)

    Ending Speech

  • Elsword
  • Aisha
  • Rena
  • Raven
  • Eve
  • Chung
  • Ara
  • Elesis
  • Add
  • LuCiel
  • Rose
  • Ain
    • Ugh... I didn't think there would be so many Nasods getting in our way... Just where is Solace hiding?
    • Don't attack us! We're not enemies! We just want to find Sola... Uahh! Stop attacking us!!
    • Weird... I keep hearing things since we arrived here. Whose voice is it?

    Monster Stats

    Disclaimer Stats shown are estimates for Level 92 monsters. Damage reduction shown for Raid monsters only. These values are updated once the patch releases on the NA server.
    Herna OrbHerna Orb Boss
    • Physical Defense 
      31.13%
    • Magical Defense 
      31.13%
    • HP: 15.39M (30x)
      • Fire Resistance 
        300
      • Water Resistance 
        300
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    Herna ShieldHerna Shield Boss
    • Physical Defense 
      33.53%
    • Magical Defense 
      33.53%
    • HP: 23.08M (35x)
      • Fire Resistance 
        300
      • Water Resistance 
        300
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    CODE_L_LabyrinthCODE_L_Labyrinth Mid-Boss
    • Physical Defense 
      26.35%
    • Magical Defense 
      26.35%
    • HP: 12.5M (20x)
      • Fire Resistance 
        300
      • Water Resistance 
        300
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    Hernacyd Fear
    • Physical Defense 
      23.95%
    • Magical Defense 
      23.95%
    • HP: 1.2M
      • Fire Resistance 
        200
      • Water Resistance 
        200
      • Wind Resistance 
        300
      • Nature Resistance 
        200
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    Hernacyd Lance
    • Physical Defense 
      28.74%
    • Magical Defense 
      28.74%
    • HP: 1.6M
      • Fire Resistance 
        200
      • Water Resistance 
        200
      • Wind Resistance 
        300
      • Nature Resistance 
        200
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    Hernacyd Bow
    • Physical Defense 
      23.95%
    • Magical Defense 
      23.95%
    • HP: 1.2M
      • Fire Resistance 
        200
      • Water Resistance 
        200
      • Wind Resistance 
        300
      • Nature Resistance 
        200
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    Hernacyd Orb
    • Physical Defense 
      23.95%
    • Magical Defense 
      23.95%
    • HP: 1.2M
      • Fire Resistance 
        200
      • Water Resistance 
        200
      • Wind Resistance 
        300
      • Nature Resistance 
        200
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    Hernacyd Shield
    • Physical Defense 
      28.74%
    • Magical Defense 
      28.74%
    • HP: 4.01M
      • Fire Resistance 
        200
      • Water Resistance 
        200
      • Wind Resistance 
        300
      • Nature Resistance 
        200
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    CODE_R_Trap
    • Physical Defense 
      23.95%
    • Magical Defense 
      23.95%
    • HP: 801.36K
    • Extra: debuff immune
      • Fire Resistance 
        300
      • Water Resistance 
        300
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    CODE_L_Labyrinth
    • Physical Defense 
      23.95%
    • Magical Defense 
      23.95%
    • HP: 1.2M
      • Fire Resistance 
        300
      • Water Resistance 
        300
      • Wind Resistance 
        300
      • Nature Resistance 
        300
      • Light Resistance 
        350
      • Dark Resistance 
        200
      Expand
    Central Object Trigger
    • Physical Defense 
      23.95%
    • Magical Defense 
      23.95%
    • HP: 267.12M
    • Extra: cannot immobilize
      • Fire Resistance 
        250
      • Water Resistance 
        250
      • Wind Resistance 
        250
      • Nature Resistance 
        250
      • Light Resistance 
        250
      • Dark Resistance 
        250
      Expand
    4th Dungeon Presentation
    • Physical Defense 
      11.96%
    • Magical Defense 
      11.96%
    • HP: 160.27K
    • Extra: cannot immobilize
      • Fire Resistance 
        350
      • Water Resistance 
        50
      • Wind Resistance 
        50
      • Nature Resistance 
        200
      • Light Resistance 
        200
      • Dark Resistance 
        350
      Expand
    4th Dungeon Presentation
    • Physical Defense 
      11.96%
    • Magical Defense 
      11.96%
    • HP: 160.27K
    • Extra: cannot immobilize
      • Fire Resistance 
        350
      • Water Resistance 
        50
      • Wind Resistance 
        50
      • Nature Resistance 
        200
      • Light Resistance 
        200
      • Dark Resistance 
        350
      Expand