08/29 Patch Notes - Serpentium Raid QoL

28 August 2024

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Akabrandr
Akabrandr08/29/2024 10:49

If they really want to make thing easier on players, reduce or eliminate all these crazy ED sinks (Advanced Adventurer Cube, Reforge costs, Enchant costs, Imprint costs, etc). Maybe they should consider boosting the drop rate of the Artifact equipment pieces too (if they're supposed to help climb the increasingly insane power level wall), maybe eliminate some of the RNG from said ED sinks (if I'm paying that much for Enchanting or Imprinting, or going through that much trouble to obtain and socket the Artifact gear or get the right Shadow effects on Tenebrous armor, I should be getting the best stats for whatever effects I'm rolling). Magic Amulets really need updating too (the ones from Adventurer and Field Boss cubes are horribly outdated to the point of being useless and I have characters who can't use the +10 Amethystine Armor amulets because they only work on [Ariel]-designated pieces and not pieces I made from scratch and have already customized to my liking). If they won't make enhancing easier, those are the next best thing to try to upgrade gear with.

Also would it kill them to change the Void weapon achievements to no longer require 777 or 1000 CONSECUTIVE runs of the dungeon without obtaining the drop? I'm pretty sure even with a full account of characters, those are impossible now with how easy they've made it to get that weapon.

-1
Qij
Qij08/30/2024 17:23

i'm actually pretty sure i managed to drop void wep cube on a class's absolutely-empty-barred first run there in the current version of Add's Screw-up Clean-up. i don't think it's likely anyone will make it past 50 even if they use the whole 60-class collection.

... we have 60 classes now.

(but also can we make raid gauges and the pity gauges on the enhancements more like this bar please?)

0
Akabrandr
Akabrandr08/31/2024 10:39

Exactly why they need to fix those achievements. To newbies and anyone who hadn't already obtained them somehow, they are literally impossible to clear. They don't even state that consecutive runs are needed either, so it should be kinda easy for them to change the requirement to match the tooltip.

1
GericoCross
GericoCross08/30/2024 17:32

The ED burning is NECESSARY, the prices for every item on the board will be 10x with all you "fixes" in your mind. No ED burning = inflation over 9000. In my opinion the game is balanced like this, BUT I agree with you to delete some RNGs, expecially what comes from the KC shop.

1
Akabrandr
Akabrandr08/31/2024 10:33

The board already feels overinflated to hell and back. I feel like I'm barely making any headway to being able to afford the things I want to buy on the board, meanwhile the things I try to sell seem to have their value just tank (Barrier Fragments used to be really good money once), and then anything else that could be potentially good for money either don't drop enough or, in the case of boss drops from Varnimyr onwards, never drop (and I have maxed out drop rate from Resonance). Adding the ED sinks on top of this just feels cruel.

Also I didn't say they had to be completely eliminated. I'm fine with Mystic Stones, Imprinting, and Reforging having a cost, just not over a million or 2 per try (again, if it's gonna cost that much, then make it worth it). The only one I'd actually want to eliminate (or at least greatly reduce) are the Adventurer Cubes. The Advanced Cubes cost so much to open that I just don't want to open them....not that they're even worth opening in the first place. Yeah, there's some rare Titles and stuff in there, but what are they actually most likely to give me? Vigor Potions? Broken Armor pieces? +7 Amulets if I'm lucky? None of those are worth 5 million a pull.

0
Akabrandr
Akabrandr08/31/2024 10:51

Okay, I was off about the cost of the Advanced Cube (since the other two are 50k and 500k, brain just automatically added a 0). 1.5m is still too much for those weak pulls, though.

0
SpheroBoom
SpheroBoom08/31/2024 02:17

those ED sink are needed to keep the econ in check it doesn't have any effect on a server that is over ran by bots like NA but on a server where bots are close to none its effective at maintaining economy health

0
tired
tired08/29/2024 01:33

Ah, no heater points when burning IBs that aren't the main one basically means that completely failed to fix the problem everyone had with them implementing extra IB accessory slots. Older IB accs will remain unnecessarily expensive.

0
Ritsu
Ritsu08/29/2024 17:02

If I understood correctly, older IBs will not be changed. Only ‘Sealed Relic Burner’ has increased price & rates, and pity points exist only for the main set like Abyss Existence is now. However, if they continue with reruns, even the older sets might be released within ‘Relic Burners’. For example, Lithia’s new burners use this system.

Screenshot_3.png

1
Ritsu
Ritsu08/29/2024 17:05

'Sealed Relic Burner' with pity points looks like this:

5125188842298541632.png

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