Elsword

Immortal

Damage Dealer

어둠을 제압하고 한계를 뛰어넘은 무한의 검사

엘과의 접촉으로 증폭된 다크엘의 힘을 온전히 자신의 것으로 만드는 데에 성공한 엘소드에겐 지금껏 콘웰과 함께 휘둘러온 검이 종잇장처럼 가볍게 느껴졌다. 자신을 만족시킬 수 있는 검을 찾던 엘소드는 다수의 검을 합쳐 만들어진 칠흑처럼 검은 빛의 새로운 검을 만들어낸다. 어둠 조차 제압한 엘소드의 앞에 한계란 없다.

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Immortal

Immortal Guide

by Bufalo21

Last update: Jan 5, 2026, 5:08 PM

Overview:

Immortal is an extremely strong DPS against giant bosses, but also consistent against smaller ones. In terms of synergy with the party, it is not the best (Physical Damage Received and 1.3 CDA), but holds some value.

PROS:

  • High damage against giant bosses
  • No mana issues
  • Excellent burst skills
  • Excellent skill casting speed
  • Good dungeon clearing

CONS:

  • Synergy is not optimal
  • Requires high concentration to maximize damage
  • Requires positioning for each skill


Skill Bar:

Depending on the size of the boss, swap [Mod] Unlimited Blade: Fan of Blades and [Mod] Flame Geyser: Hail of Blades.

The same applies to Triple Geyser and Blade Circle.

Sword Shield can be replaced with another damage skill, but personally, having the ability to efficiently cancel skill animations helps a lot in DPS.

Gear:

As far as equipment is concerned, I recommend going for continuous damage. Although it can be fun to play with resets, I strongly advise against it due to passive factors.

Clearing and Boss:

As far as clearing is concerned, the best skills are Blade Circle and Final Strike (after its rework). Sword Fall can also be an excellent alternative, but due to the speed at which the swords fall, I do not recommend it as a main skill.

On the other hand, for bosses, the main skills are:

  • Sword Fall (mainly when the boss is long)
  • Hail of Blades (when the boss is small/medium)
  • Fan of Blades (when the boss is large/tall)

In addition to these three, there are other skills that can increase DPS, but not as significantly.

Passive optimization:

  • The most important passive - Master of Infinity (Lv. 90).

After using Infinite Chaser (Mod) and Infinite Strike a total of 3 times, the 4th skill is completely free (no CD and no MP consumption).


  • Memory of the Sword (Lv. 99)

In all honesty, this is a very underrated passive, as it “forces” you to count every single Conwell skill to get 20% All Skill Damage.

Let's take a step back and see how this passive works.

Each Conwell skill we use will charge a stack for a maximum of 3. Taking the passive mentioned above as an example, the difference is that here the enhanced skill is not the 4th but the 3rd.

For example:

  • Infinite Chaser > Sword Fall > [Mod] Flame Geyser: Hail of Blades (20% more damage)

  • Brutal Slayer (Lv. 35)

This passive is very difficult to control, but with enough practice, it allows you to constantly use your skills without downtime.

How it works:

  • Before rework: Each hit/throwable Consumable item (Orb/Spear) used by your character has a 20% chance of reducing All Special Active Skill Cooldown by 10 seconds.
  • After rework: Can only be activated with Conwell skills.

  • Sharp Sword (Lv. 60)

Another passive that is not very easy to control, as 99% of the time it will conflict with Memory of the Sword.

How it works: casting 3 Conwell skills will grant 42% Ignore Defense for 10 seconds.

Note: This passive is additive to the Critical trait, so a skill like Sword Fall will ignore 92% defense when Critical is selected.


  • Awakened Will: Infinity Sword (Lv. 70)

An extremely easy passive to use that provides 25% Attack Increase and 20% Boss Damage Increase.

Activating it is practically automatic, you just need to hit the boss/mob in dungeon.


  • Sudden Strike (Lv. 40)

Another extremely easy to activate passive.

  • Before rework: Each attack has a 20% chance to activate 100% Critical and 20% Critical Damage boost for this attack. (The Critical effect ignores Critical Resistance found in Abyss and later dungeons).
  • After rework: Permanent 20% Critical, and gain a total of 20% Critical Damage upon using Special Active skills 4 times.
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