04/23 Patch Notes - Quality of Life Changes
22 April 2026
Maintenance
Date: April 23rd, 2026
Duration: 7:00 ~ 10:30 AM KST (3h30)
Adventure Checklist System
A new “Adventure Checklist” menu has been added to the menu bar at the bottom right of the game screen.


It can be accessed via the “Adventure Checklist” menu in the quest icon at the bottom right.
You can assign a shortcut key in the keyboard settings menu. (No default key is assigned.)
The Adventure Checklist system cannot be used while playing a dungeon.
The Adventure Checklist consists of 6 categories, all updated in real time:

Stamina
Displays Stamina and Life Stamina.
Benefits
Shows activation status and remaining time for:
El Search Party Collection synergy effects
Ariel’s Special Attendance Gift
Bond system buffs
Fishing VIP Service
Market Premium Service
Weekly Missions
Displays objectives and progress count for up to 4 accepted weekly missions.
Once conditions are met, you can press the “Complete” button to finish instantly.
Raid & Henir Progress
Shows progress for raids and Henir dungeons.
Progress is shared between Solo Mode and Normal Mode for Varnimyr, Pruinaum, Abyss, and Serpentium raids.
Dungeon Free Entry / Rewards
Displays remaining free entry counts for each dungeon.
Also shows daily/weekly special reward acquisition counts.
Quests
Displays titles and progress of bookmarked daily/weekly quests.
Event quests are excluded.
The following categories can be customized via the quest list editing feature:
Quests
Dungeon Free Entry / Rewards
Raid & Henir Progress
Up to 100 items per category can be bookmarked.
Clicking a registered item moves you directly to the related content.
Example: Clicking a weekly mission opens that dungeon’s start UI.
Benefits that are inactive or expired are displayed as “Inactive.”
Dungeon Improvements
A new “Archive” tab has been added to the dungeon UI.
Dimension of Sinister Intent and Add’s Energy Fusion Theory, previously in the Special Dungeon tab, have been moved to the Archive tab.
These dungeons can now be played freely without entry limits.
Dimension of Sinister Intent no longer has the daily 5-time entry restriction.
Drop rewards and ED rewards have been removed from both dungeons.
The Alchemist’s Fusion Energy Disk crafting feature has been removed.
NPC Pane’s crafting and upgrade functions in Feita have been removed.
Related content guidebooks and quests have also been removed.
Some rewards in Prof. Pho's Growth Guide have been changed:
Advancement tab - “Reach Level 99”
→ Added [Ariel] Corrupted Dimension Master's Accessory Full Set CubeVarnimyr tab - “Clear Gate of Darkness once”
→ Changed to [Ariel] Prof. Pho’s First Raid Support BundleThe +10 Apocalypse Type-Void weapon remains unchanged.
Additional rewards are granted even if the mission was already completed.
The map structure of the Labyrinth of Ruin dungeon has been improved.
Stage 1 has been removed.
Gameplay tips have been added for certain patterns in Secret Dungeons and Giant Boss Dungeons.
Examples:
Titan's Grotto
Phase 1: Destroy Iserlohn Kai and Iserlohn Tai on both sides to open a portal upward.
Phase 2: Use the portal and defeat the elemental Iserlohn Guard to open access to the core.
Plegas’s Labyrinth
Phase 3: Destroy Colossus Plegas’s head to attack the heart.
The Great Steel Wall
Phase 2: Press the “Dungeon Special Function” key to mount the turret (Default: F1).
Attack D Drake while mounted to inflict Groggy state.Phase 3: Destroy all Type-L Lampery GT Hands to access the core.
Deep-Sea Passage: Emergency Crisis
Normal Stage: Use Glaciem Crystals from monsters to charge the central device.
Reclaim the Supply Train
Boss Stage: Use Water Orbs to cool the overheated T.P.S.S Core.
A restart function has been added to all Giant Boss and Raid Solo Mode dungeons.
Character Growth Improvements
Additional socket slots for weapons/armor are now automatically activated without using wedge items.
Artifact equipment remains unchanged; Artifact Spirit Stone Wedge is still required to activate Spirit Stone special effect slots.
With this change, acquisition of the following items has been removed from dungeon drops, crafting, quests, and shop sales: Ancient Iron Wedge, Ancient Guardian Wedge, and Sparring Wedge.
The number of Magic Stone sockets for equipment with unlocked additional slots is as follows. Some equipment may have fixed socket counts regardless of rarity (e.g. Duelist Sparring Weapons, Exceptional Sturdy Equipment):
Rarity
Weapon
Armor
Normal
2
2
Rare
3
2
Elite
4
3
Unique
5
4
Legend
6
-
This change also applies to equipment already owned.
In the Heroic Dungeon tab, the “Clear Heroic Dungeon once” reward is changed to [Ariel] Prof. Pho’s Generous Potion Bundle.
In the Heroic Dungeon tab, the “Use a wedge on equipment once” condition is changed to “Perform Magic Stone Enchant once.”
Changed missions can be cleared again for rewards even if already completed.
When appraising weapons/armor, attributes will now be assigned if none are present.
A tooltip notice has been added for equipment without attributes.
Weapon: when appraised without attributes, up to 2 types among Burning, Freezing, Poisoning, Petrifying, and Plagued will be assigned based on available attempts.
Armor: when appraised without attributes, up to 2 types among Fire, Water, Nature, Wind, Light, and Dark resistance will be assigned.
Equipment that cannot be appraised can have attributes assigned via the town Alchemist.
If equipment has no attributes, identification and resetting identification with a Blessed Time & Space Scroll will assign attributes.
Prof. Pho’s Growth Guide rewards have been improved.
Imprint effects are now included on the following rewards:
Flames of Judgment - Demonic Weapon
Vestige of Soul - Weapon of Requiem
Changed missions can be cleared again for rewards even if already completed.
A new mission has been added to the Abyss tab:
Abyss - Clear Birth of Origin 5 times
Upon completion, you can obtain [Ariel] Prof. Pho’s +10 Submergence of Abyss - Phantom Weapon Cube.
When equipping recommended skills, their traits are now applied together.
Skills that already have 2 traits applied via Master Artifact Potential will not have their traits changed.
Skill traits can now be reset using ED.
500,000 ED is consumed per skill.
If a Tome of Amnesia is in the inventory, it will be used first.
Tome of Amnesia sales in the Cash Shop and EP Shop will be discontinued.
Tome of Amnesia will be removed from NPC crafting lists.
The mail that previously provided Tome of Amnesia upon reaching Level 99 will be removed.
Tome of Amnesia will be removed from mails sent when purchasing 1st/2nd/3rd Job Advancement Tickets in the Cash Shop.
The El Search Party Collection activation process has been simplified.
After reaching Level 99, the collection system can be immediately activated via a quest by consuming 500 EP.
El Search Party Collection Book sales in the Cash Shop will be discontinued.
[Ariel] Mysterious Collection Book sales in the EP Shop will be discontinued.
If you already own [Ariel] Mysterious Collection Book, 500 EP will be refunded.
Conditions for the 2nd and 3rd quests in the 3rd Job Change quest have been eased.
Part
Condition
Before
After
2/5
Collect quest items / defeat quest monsters
5
3
3/5
Collect quest items / defeat quest monsters
20
2
Other Improvements
An item linking feature has been added to the chat window.
You can link items in chat by pressing Shift + Left Click on item slots (Inventory, Character Info, Inspect, Board, etc.).
Linked items are displayed in the format [Item Name] and use the item’s rarity color.
Hovering over a linked item in chat shows its tooltip.
A “View All Timed Items” feature has been added to check all timed items across Inventory, Personal Bank, and Shared Bank at once.
The “View All Timed Items” option has been added next to “View Timed Items” in the Inventory.
When hovering over items, their location (Inventory / Personal Bank / Shared Bank) is shown at the top of the tooltip.
A slot sort lock feature has been added to Personal Bank and Shared Bank.
Locked slots will not be rearranged even when sorting bank items.
Stackable items are now automatically combined when sorting the Inventory.
The same improvement applies to Personal Bank and Shared Bank.
Items in locked slots will not be combined when sorting.
The Force Inventory has been expanded.
A new page has been added to the existing single page (36 slots), and the new page also contains 36 slots.
New Force Skills follow the same registration rules; when page 1 is full, they are added to page 2.
A combat text opacity option has been added.
Path: Options → Game Settings → Effect Opacity → Combat Text
You can adjust the transparency of damage numbers and other combat visuals shown in dungeons.
A camera shake toggle option has been added.
Path: Options → Game Settings → Screen Effects → Disable Camera Shake
Allows you to toggle camera shake effects during gameplay.
A shortcut key for Pet Auto Consumption toggle has been added.

You can assign a key in the keyboard settings menu (no default key assigned).
The currently assigned shortcut is displayed next to the existing toggle button.
Changes are shown via system messages in the chat window.
There may be a short delay before reapplying the setting after changing it.
Visibility of Replication Circuits has been improved.
Highlight effects are added to slots where Replication Circuit items are equipped in the Circuit Amplification UI.
The Artifact Option Transfer UI has been improved.
When transferring Artifact fixed effects, the confirmation popup now displays additional and special effects of the resulting equipment.
If no effects are applied, the tooltip “No effects applied” is displayed.
Warning popups related to material equipment have been added.
If the material equipment has Spirit Stone special effects, a warning popup appears when confirming the transfer.
If the material equipment has Artifact transformation effects identified, a warning popup appears when confirming.
If both effects are present, a combined warning popup is shown.
When a warning popup appears, you must manually type “Transfer” to proceed.
The Doom Aporia Raid reward UI has been improved.
If the accessory gauge reaches 100% and the reward UI is opened, the accessory selection cube is shown first.
The EP Shop has been improved to allow EP purchases via a dedicated button.

Some daily and weekly quests have been adjusted (repeat type and rewards).
Quest
Type
Condition
Reward Item
AP
GP
[PvP] Honed Skills
DailyWeeklyPlay official PvP
26 timesDuelist's Coin
x6x42
Champion's Coinx1x73000210000
[Pet PvP] Pet Teamwork!
DailyWeeklyWin
13 Pet PvP matchesMark of Honorary Trainer
x1x70
0
[GOGO! El Rider] Race Start!
DailyWeeklyPlace within top 4
once3 timesMark of Honorary El Rider
x1x70
0
[Daily] Guild Adventurers
DailyWeeklyClear appropriate level dungeon
515 timesGuild Coin
x1x7Antique Seed Selection Pouch
x1x70
50350[Daily] Guild Farmers
DailyWeeklyHarvest crops
310 times / Wateronce3 timesGuild Coin
x1x70
40280[Master Road] Proof
Weekly
Clear Master Road 15 times
Mark of Acknowledgement
x100x4000
0
[Tirnog] Shadow Energy
DailyWeeklyClear Tirnog dungeons
515 timesTenebrous Energy
x300x25000
0
[Serpentium] Refined Exikel
DailyWeeklyClear Serpentium dungeons
515 timesRefined Exikel
x500x35000
0
Some daily and weekly quests will be removed.
Daily quests: Rigomor, Master Road
Weekly quests: Rigomor, Rosso / Berthe Raid
Min/Max buttons have been added to the item quantity input UI.

Events
Nexus: The Kingdom of the Winds Collaboration - Elsword, Scatter the Squirrels
During the 2-week event, special squirrels appear in Trosh’s Nest, Plegas’s Reflection, and Magma’s Breath dungeons at a certain chance. Defeat them and complete quests to obtain [Cobo] Acorns, which can be exchanged for various rewards (with weekly exchange limits). Daily quests reset every day, and weekly limits reset weekly.Serpentium Daily Gift Mission Event
Over 4 weeks, clear Serpentium region dungeons 5 times daily to earn cumulative attendance rewards that support Exascale armor growth. Rewards are sent via mail based on attendance progress. Additionally, staying logged in for 10 minutes daily grants extra items. Attendance resets daily.+11 Enhancement Potion Support
During the 2-week event, staying logged in for 10 minutes daily grants a special potion that temporarily applies a +11 weapon enhancement effect. This effect does not grant actual enhancement bonuses or affect Combat Power requirements.Worry-Free Collection Event
Over two 2-week phases, you can create a special event character (once per phase). By completing exclusive quests through a dedicated UI, you can earn various growth support rewards. Event characters convert to normal characters after each phase ends, and unclaimed rewards are lost.
Cash Shop Update
Regular packages
Package Name
Purchase Limit
Undead Dragon's Will - Mortal Weapon Module Package 1
2 times per week per account
Undead Dragon's Will - Mortal Weapon Module Package 2
Exascale Armor Reforge Support Package
This package cannot be gifted.
Search Party Member PLUS Package
Package Name
Purchase Limit
Search Party Member PLUS Package 1
3 times per week per account
Search Party Member PLUS Package 2
Search Party Member PLUS Package 3
[Cobo] Search Party Member PLUS Special Voucher exchange list
Item Name
# of vouchers required
Radiant Lotus World Spirit Lord’s Accessory Selection Cube
15
Blossomed Atma Magic Stone Select Cube
3
[Luriel] 1 Core Data Backup Module
1
This package cannot be gifted.
Nexus: The Kingdom of the Winds Collaboration Costume Suit & Custom Sit Motion: Hedgegog, do 20 laps around me, shouting "I'm a Baldie" 20 times

Fixes & Improvements
Salvatore Rosso and Elpheus hair improved to be dyeable.
Immortal - fixed Brutal Slayer's MP Burn triggering at a different chance than listed on the tooltip.
Furious Blade - fixed the incorrect display value of Physical Attack Increase in Awakening on Focus (level 3).
Revenant:
Fixed an issue where Awakened Will: Mutant Reaper max stacks were different than listed on the tooltip.
After unlocking Obliteration, fixed the obtained Soul Trace effect being intermittently delayed.
Fixed Valasia not growing when using [Mod] Power Assault: Soul Wave in the air.
Code: Esencia - fixed summon HP Recovery applying differently from the tooltip.
Flame Lord - fixed Killing Blow (2) not applying to Flame Protection granted via Inferno.
Overmind - fixed the Skill Damage Increase effect from Awakened Will: Dissembler not applying properly during Detoxication.
Catastrophe - fixed Burst Terror from Creeping Terror not applying to targets properly under certain conditions.
Herrscher:
Wavering Faith's tooltip for Damage Reduction and MP Recovery Attacking/Attacked will be changed to reflect the actual values.
Fixed Gottvergessen Sense's Henir Release effect applying outside of Awakening.
Morpheus:
Fixed Magical Attack Increase not applying to the first skill used after Blood Moon Awakening.
Fixed Awakening Charge Speed from Tears of the Lost Moon not applying when being hit.
Dungeon - fixed the helper NPC in Henir's Time and Space - Devil of Chaos being able to get hit by certain Force skills like Soul Harvest or Drain.
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Monster Stats are back - alive and kicking!
All stats have been thoroughly updated to match their exact state across every version, from KR L.251023.1_1 / NA L.251120.1_1 up to the latest. If you notice any discrepancies, please reply to this comment.
Henir's Time and Space - High Entropy (worth checking out for Damage Reduction as well - it's different from normal raid bosses)
other updated stats: Challenge Mode, Rosso Raid, Berthe Raid, Abyss Raid, Monaterra, Titan's Grotto, Plegas's Labyrinth
[Out of Topic] cobodex is from EU, right? isn’t EU elsword have 6 months difference, why use new cp req in dungeon even though EU months away from update. i saw elwiki do that too but i feel elwiki is US so it’s alright
Check top right, game servers can be selected and EU isn’t one of em.
Sow… everything’s alright but it’s an unreliable source of information for EU until 6+ months later.
That sucks.
Unfortunately, EU is too far behind to consider special handling for them. It is already painful to maintain the database with 2 servers and multiple versions.
Besides, it’s mostly the same thing as NA, just 6 months in the past, so it’s not worth to add it. If you want to see older content, use the version selector.
it’s an unreliable source of information for EU until 6+ months later
It’s reliable. You just select an older version 🤷
It’s reliable. You just select an older version 🤷
I… completely overlooked that option… whoops
Any other option/s I overlooked?
People usually overlook both the version switcher and most content on the sidebar 🥹
The sidebar I’ve been using frequently, mainly Characters and Balance Notes.
Looks like a fiesta in there since last months patch.
Patch Diff got added recently. Basically, it’s a page that displays a comparison between the currently selected version and the version before. Skills, Dungeons, Items, Item Sets and Status Effects are available for now. Planning to add more tabs eventually though (Titles, Pets, Mounts).
Useful in case KoG skips something in their patch notes (and they skip a lot).
thank you, i never aware of that. i thought top right corner is just language selector so i never click it
CoboDex is a NA & KR resource. It being on an eu domain has nothing to do with its data.
It’s not useless for EU either - you can just adjust the version in the top right menu to see older content.
i thought that is just language option, thank you
I wish they did something for the Blacksmith profession, like back in the day it was great for free players and cashers as well , for free players with a bit of luck one could get a +9 that was good enough at the time with the great enhancement, and cashers that could buy thousands of fluorites could make amulets that in turn could help a free player get better gear if they farmed enough ED. Now what does it give? a subatomic discount on reforges and a 2x chance of a enhancement that has already a chance so low that there is barely any noticeable difference.
Now that I read more of the patchnotes, specifically the fixes, why is there none for Heavy Stance?
It’s been broken for years now, breaks far too quickly and CeT can be hit during Chaos Cannon for too much damage after a shot has been triggered.
Have they mentioned fixes for Heavy Stance and I just haven’t read it or are they just unaware of this issue?
nice try Lonewolf Prime
Oh god you ignorant Buffon, I’m the same Coruscatio commenting on the last few patches.
What kind of lunacy has gotten into you now?
I don’t want to be that guy: but Coruscatio and I are two different people. Nice to know that whoever mentions Chung is the same person in your eyes though.
I know that 🥹 There’s ways to tell that as an admin y’know. That was a joke if you still didn’t get it.
This is what I’ve been going on about for a good while at this point myself. You'll notice a ton of things are being fixed, except for Chung’s Heavy Stance. You are right in that it breaks way too quickly, and that Cent using Chaos Cannon is taking way too much damage after a shot is triggered. It’s been like that for years (Heavy Stance, I think the Chaos Cannon damage reduction nerf happened a year or two ago), and it isn’t exactly fun having your own mechanic hinder you far more than it helps you. I said it before, but it’s definitely more noticeable with Comet Crusader since he’s encouraged to use it a lot more than the other Chungs. Fatal Phantom has Rapid Cannon, Dius Aer »ZX (he has way too much speed though, some commands legit don’t work because of it or are very tricky to pull off), Centurion has his poke balls and gravity siege. Heavy Stance breaking without me getting a chance to press a button is just not fun in the slightest. Yet, nothing is ever done about it. People who wonder why, or just simply asking a question is mocked for talking about it and downvoted on here. At the very least, »X needs to be looked at, I’m tired of having people get launched up, the blast missing, and them KDing cuz the blast missed. I know it doesn’t happen all the time, but when it does happen, it sometimes causes me the match, and it really just makes me go: “bruh that wasn’t even my fault I had them” lol.
Oh, I guess I misread the advancement quest reduction thing. For some reason I thought 2nd Job was also getting reduced, but it actually meant parts 2 and 3 of 3rd Job were getting reduced. My mistake.
Requirements for the 2nd and 3rd Job Advancement quests (Part 2 & 3)
seems you read correctly.
that was a direct copy paste i put into my response of what was in the main post at the time i posted it. if you misread it, then so did my machine’s copy/paste. and maybe also yours did as well. i don’t often capitalize the beginnings of my sentences or any other non-person’s-name/person’s-title words as much as the quote does (or much at all).
it’s likely the main post has been edited to correct a mistake on either the dev’s notice or on the translation since that reply.
i might only whine slightly less about the 2nd hyper’s quest being untouched if it was only the 3rd job parts being changed. but if they were, for some normal-for-them reason, doing something with second job parts as well? then i accuse of only using one cheek.
If you check the comments on that post, I admitted it was a typo.
4/22/2026 (NA) New patch just hit…
Changes
Before the update: I could enter Mirror Dell region with 16+ mil cp (without synergy)
After the update: I couldn’t enter, mine only hit 784,+++ [(req 1,100,000) (without synergy)]
Amazing update. Thanks for another gatekeep.
some have said that cp inflation shouldn’t be the goal, but rather the stats they tell you to spontaneously have that totes don’t come from wasting time with rng that makes any talk of hard work a nonsensical farce.
others, looking at the reality of their situation and not bothering with any pretense, tell the former to shut up and list the stats that inflate cp the most (preferably in some numerical order based on effectiveness) and to deal with the decreased overall effectiveness that comes with that and from the situation they’ve enabled because they can’t stop being a barely-sapient cult for even a few seconds.
and that was before this change.
I think it might be time they re-tuned normalization. It might help players if they were able to get more out of stats with less socketing and assorted other gear enhancements (would also allow more freedom to socket to preference rather than min-max to meta)
Also still think they need to condense some things as well. I think it’s long overdue that Movement and Jump Speed were combined into one stat (not sure anyone would actually notice if they did), and I think the Boss Damage Dealt and Received options in Resonance should be combined into a single slot and then turn the vacated slot into a general basic stat boost (at minimum Add.Damage, Crit, and Max to give offense a nudge, maybe some or all of the rest (Red.Damage, Awakening Time/Charge, MP Gain, all Speed) if they want to make it a little more of an all-rounder buff). Still would love to see them clean up some things involving Artifacts, Imprinting, etc too just to take some of the RNG headache out of those as well
At least the Combat Power change didn’t hurt me too bad. My strongest character went from 7mil+ down to a hair under 270k (still able to enter the Rigomor Secret Dungeon, but lost access to half of Monaterra……not that I was doing much there at the moment). Kind of at a loss for how to get stronger from there, though, short of grinding out Resonance levels to juice myself up from there or being gifted Exascale gear or the Undead Dragon’s Will weapon.
again, mostly neat additions /changes in most QoL matters. they still did Panne dirty tho.
tips have been added for certain patterns in Secret Dungeons and Giant Boss Dungeons
raids too or this is a half-measure. at most.
only 2 splitter kills
actually neat. now how about them second hyper quest parts.
weekly quests
“mostly” except for this part, tho that’s mainly bad for any who actually go to their alts on a semi regular basis, so much so that even just 5 dungeon runs a day was pushing it. but i admit that’s pretty much me and maybe a handful of other nutcases.
although, if the completion counts aren’t reset like how the daily counts weren’t reset, then this might not be so bad. maybe.
pet battles/mount races
they… bothered?
that collab
OH it wasn’t about that k-drama. well i just misinformed some people, so i’ll have to own up to that if i rember and meet them again.
… that thing is old.
oh and the squirrel hunt is rng. of course. it’s that kind of retro feel they going for.
speaking of rodents and bad decisions: the cp adjustments.
the one where all the numbers were proportionately lowered according to different standards.
and it resulted in making the cp gates even more ass. with normal abyss now being much more than 2x the cp of story abyss. uhuh. was this whole thing a psych tactic to let people pretend the numbers aren’t bloated? maybe for dungeons the new differences in cp match their relative difficulties. a very iffy maybe.
… what taxidermied rat carcass did they consult for this, and why is it a hand puppet that they use to tell themselves that they make good decisions? 2023 a.i. chat would have given them less non-sapient ideas for how to pull this off.
they just yoink out that chunk of the stage in Labyrinth of Ruin.
not just, make one path the only one by editing one section out and removing the portals, or link the end of one path into the beginning of the other and make the whole thing continuous using the portals.
the concept of problem solving to avoid wasteful practices seems to not be a thing among the devs. making this guess based precedent: the assets for cut part are still going to be bloating the file sizes on our end.
So they are changing Dailies to Weeklyes, what does this mean for the current Weeklies do they stay?
That feels like such weird change, but if the rewards stay the same i suppose that means we can get the rewards faster
The current weeklies will stay, they didn’t mention anything about them.
I just wanna say. Making alt accounts just to downvote me is really pathetic. As if I didn’t control the entire website, including the votes, which I can just wipe on a whim.

This reeks so much unemployment.
Dear friends,
Remember, if you can't voice your opinion in less than the appropriate character limit per message, you are not making a point but are simply abusing freedom of speech.
Kind Regards,
Your favourite game designer and entrepreneur John Daybreaker Elsword.
john elsword for the WIN
john elsword for the WIN
The same one with a misstype on their name at first and practically trolling by mentioning removal of characters?
Getting weird vibes from that one, especially if you support them.
A camera shake toggle option has been added.
Lovely, better late than never.
L Take, Ritsu is based