05/07 Patch Notes
06 May 2026
Maintenance
Date: May 7, 2026
Duration: 7:30 AM ~ 10:30 AM KST (3h30)
Other Improvements
The item info linking feature in the chat window has been improved.
Fixed an issue where chat bubbles would remain on screen for a long time when many items were linked in the chat.
You can now instantly preview equippable linked items in the Magic Wardrobe by pressing ‘Alt + Left Click’.
Chats containing linked item info can now also be navigated using the up/down arrow keys via the chat history function.
You can now exit the dungeon by pressing the ‘ESC’ key while playing Dimension of Sinister Intent.
Events
Resonance Big Catch Fishing (May 7 ~ May 21, account-wide):
Log in for 10 minutes to receive special bait and a fishing rod. Fish caught with the bait can be consumed to gain Resonance EXP.Weekend Fishing VIP Service (May 9 ~ May 17, account-wide):
Log in for 10 minutes on weekends to receive 1-day Fishing VIP tickets (up to 4 total).Special EP Shop (May 7 ~ May 21, account-wide):
A limited-time shop via NPC Ariel allows you to buy up to 50 cubes, each containing 100 fishing bait.
Cash Shop Update
Avatar: Pastel Hopping (Black Soda/Black Sorbet)

The premium package contains a Bunny Beanie & Bunny Bag.
El House DIY: Elrios Theater

Fixes & Improvements
Naval Fleet and Elsword in Wonderland hair will now be dyeable.
Aether Sage - fixed Elemental Affinity MP Recovery Increase applying to Hyper Active and Master Skills.
Empire Sword - fixed Critical Dive multihits being triggered even if the first hit did not connect.
Innocent - fixed an issue where Soul Collector did not apply stacks when using a Command/Active skill within 1 sec. immediately after using a Special Active.
Minerva - fixed Photon Bomb's Cooldown Decrease effect from Enhance Equipment not applying.
Bluhen - fixed Awakened Will: Erbluhen Emotion Awakening Charge Speed Increase applying even when not awakened.
High Entropy:
Fixed an issue where the Specter Swarm would cause the camera to remain zoomed out when entering the next stage under certain conditions.
Fixed an issue on the stage with Taris & Apollyon where the barrier pattern and Type-Q Steel Queen weapon summon pattern could overlap under certain conditions.
Fixed an issue on the stage with Taris & Apollyon where the barrier pattern could be incorrectly treated as failed under certain conditions even when performed correctly.
Devil of Chaos: in Queen’s Throne Hall Phase 2, where if you were bound mid-air during the sniping pattern, the restraint would not be removed upon failure, preventing the dungeon from ending.
Fixed an issue in the Queen’s Throne Hall dungeon on the stage with Taris & Apollyon where the barrier pattern and Type-Q Steel Queen weapon summon pattern could overlap under certain conditions.
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Thank you for updating the Dungeon information. However, I would like to ask you because I think some of the information is wrong.
The HP figures for the boss monsters in "Shadow of the Masterless Castle" seem to be very different from the real thing. (Very different from the damage meter after clear)
According to the damage meter, it shows an HP of over 63B+.The 'Damage reduction' figure for 'Defense System' in 'Serpentium Tower - Difficulty 1 (Solo) is incorrect. Please check again. (For example, it has quite a strong damage from the beginning.)
I can’t do anything about the HP - even if it is wrong, this is what was taken from the spawned enemies. If we retake the test, the results might be the same. There is a possibility that Secret Dungeons use a special formula for HP and defense.
Yeah, that’s right - it has 60% initial Damage Reduction, and -3% per cube. I will fix this later.
Thank you for verifying the stats!
If we retake the test, the results might be the same.
Wait… you and others are testing stats of everything?
Isn’t there an option to get those numbers from the game itself?
Nope. You have to spawn the monsters and read their statistics from the memory.
I have figured out the problem with Secret Dungeon stats. Well, there were two problems:
Elder to Lanox Secret Dungeons are not supposed to receive the dungeon difficulty HP multiplier. This is now reflected (HP went down by 20% - verified correctness in-game).
Shadow of the Masterless Castle stats were missing the Secret Dungeon multiplier for both HP and defense. This is now fixed. (Boss HP: 37.94B > 62.87B, Boss Defense: 33.55% > 70.97%). Please note that the defense is the same as T.P.S.S Core in Reclaim the Supply Train - there is variance because of rounding errors.