04/23 Update Pre-Announcement

15 April 2026

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Sol
Sol04/21/2026 02:34

I think wanting command and combos to be buffed is valid. I certainly can appreciate it if I can use it to clear leftover mobs or as a filler during my main skill CD.

But the current state of the game prefers speeds. Not to mention everything above Elysion is night impossible to combo unless you have super armor.

Mobs with lingering death effects. Non telegraphed super armored moves. Every hit from mobs knocks you down. etc.

It’s almost a waste of time to do command/combos during normal playthrough except for positioning. That’s just how it is and I don’t see they will change it soon.

But for starter, I think including commands on ASD calculation is a good start. And maybe buff the MP gain too since pretty much everyone no longer uses mana necklace.

0
Ritsu
Ritsu04/21/2026 13:53

Commands being counted towards ASD makes no sense tbh, they are not skills to have anything to do with “All Skill Damage”.

They would probably need to introduce a new stat like “All Damage” (which would introduce more powercreep if it was to exist with ASD).

0
Sol
Sol04/21/2026 14:36

Oh yeah, I forgot we already have All Damage from Mirror Del artifact. It’s definitely not a good sign if they want to introduce more of it.

0
Ritsu
Ritsu04/21/2026 15:58

Yes, All Damage has actually existed for a very long time, but not as a regular stat - it is exclusive to buffs. Mirror Del Artifact’s effect is also a buff.

0
Qij
Qij04/22/2026 07:17

in a lot of other action games, that stuff that you mentioned that even the basic mobs now do is more consigned to (near) endgame stuff or are, when found together in this density and frequency, really bad decisions from desperate and uncreative devs who resort to the really cheap tactics to impede players, whose basic move sets usually aren’t so easily countered. and also usually a better dodge/block function is in play.

“that’s just how it is” was also the case for re-awakening and healer’s buffs being damage-type-cast. admittedly though, some of that likely came about from dev desperation and appeasement. and it took a lot of time and pestering to get there. like, half-decades to a decade.

i know i’m pining for some far off stuff. but hey if the devs get (more) desperate because they want to cover their butts because of their latest screw-up, some of this might be one of their panic-induced ideas.

but very yes on the mp gain tho, because… that… that was one of the main points of using them. so that players also wouldn’t have to be on as constant potion ivs/feeding tubes. speaking as someone who unironically started carrying the costume mana necklace when i found out that it’s not such a big cp drop when enough of the other ep ib accs are present.

0
SpheroBoom
SpheroBoom04/20/2026 16:30

so far the only thing i want is doom aportia solo mode

3
jjQ
jjQ04/21/2026 13:37

What is doom aportia?

0
Flare Kyn
Flare Kyn04/19/2026 18:27

Why the fuck is comment voting back?!

And before you say “it’s to show how dumb some comments are”, I’ve seen it abused on OLD Babel. At this point, I don’t think it proves a damn anymore.

Edit: Case in point, I’m getting downvoted purely for being me. I can’t take this shit seriously anymore.

I bet you guys didn’t even notice that “Seth Metagari” from old Babel’s comments section is actually me.

-2
Ritsu
Ritsu04/19/2026 19:38

Honestly, voting would still be there if the site didn’t transition into V2. I was lazy to implement it, I guess.

But now with this amount of engagement, it made sense to bring it back for shit and giggles.

2
Demersio
Demersio04/19/2026 20:51

:Absolute Cinema:

-1
Qij
Qij04/22/2026 08:15

i go on a triggered octology-length sperg-out that denies the sapience/personhood of half the player base (at least), and then the reddit karma system gets brought back in. aight.

for the record i… don’t know what 2na would have done if i puked an encyclopedia set in his face like i do now because i might not have been a semi-regular here. i totes would have, maybe with almost the same sheer vitriol, because i used to shill for the game’s direction. the one that led here, yes.

that name’s familiar, but i can’t check on it because i can’t find the old site’s archive, if its still around.

it’s not a bad idea to bite the hand that feeds you when you realize it’s feeding you trash and refuses to do better when it’s told of its crap. you’ll survive, live, and be in better health (of any kind) looking for or begging to a different hand. repeat if it comes to the same problem.

0
Geb
Geb04/17/2026 17:22

At least they’re not pushing for new content that is mostly accessible to end-game players… sort of. I dunno if that’s too late for them or not. I still remember the initial feeling of discovering Elsword back when Chung was released, though it’s highly unlikely they will bring back that kind of magic.

1
Qij
Qij04/17/2026 05:49

a lot of the changes are nice, and the freebies and being a little more freed from the grind is always good, though some part of me can’t help but think that they’ll eventually do something that undoes anything positive from these by adding even more ways to bloat the systems and demands made on us because they the devs are habitually trained to be thoughtless and shortsighted and the playerbase is too brainrotten from the grind to suggest anything beyond making it easier to sucker others into the grind.

but if it comes to that, at least some parts of the game will be easier, and thus less of an overall awful experience.

also, if it’s not endgame content, then make story modes count for titles, staging, and material gathering, and let them be soloable. essentially, make them the main modes with the rewards of what used to be their harder versions because they’re not the endgame anymore, because they’re not going to be party magnets anymore, because they’re not endgame anymore. because solo modes, while welcome, are only a half-way step to solving the progression issues in the game. and let the harder versions go into some sort of later-game endgame version that late-game elitists can be pompous tryhards about. some kind of… tryhard mode or something.

Panne

she was there for one thing and she’s getting downsized because they couldn’t make that part of the game relevant, the curse of being handled by incompetent, shortsighted, and wasteful devs who have no concept of recycling, repurposing, or cohesively linking and intertwining content.

…wait, does she also do the other accessory stuff or not (yet)? i rember feita was purposefully barebones as a town, so i think they don’t actually have an accessory npc (yet?).

but i won’t miss pseudo-pvp garbage from cpu fights.

Play Tips for certain mechanics will be added to Secret Dungeons and Giant Boss Dungeons

do that for raids as well, including para-raid content like the new mid-way henir thing that can send us into fights we can’t even get to yet. there is no thing intuitive about most of that, so if that’s not there, then it’s half-assed.

restructuring raid (and any other) mechanics to be reasonable would also work as well, because the new henir stuff highlights how much that crap only barely counts as gameplay.

Skill traits can now be reset using ED

ah… wait. i have a bunch of tomes hoarded. is the ed reset an option or the only method now? also they gotta tell us straight up the actual amounts being asked from us.

Requirements for the 2nd and 3rd Job Advancement quests (Part 2 & 3)

but not the second hyper? eh, half-assed, but somethings’ still going, so it’s almost ok.

adjusting combat text transparency (damage numbers, healing, damage taken, etc.) and removing camera shake.

okiedokie, and i like that, though i’ll be keeping camera shake on. probably. i’m still going to want awakening visual effects to be either set to be the same transparency/intensity as the other effects, or disableable some other way (on their own in settings, with a “no effect” option in customization, etc. like that), because the only currently available options for them are “eyesore obscuring the character” or “guess how the boss will kill you because their markers ain’t there either”.

including automatic stacking of identical items

there are a lot of things that need to me made stackable in the first place. and stuff needs to automatically stack the moment we have more that one of them at once, because some stackable things don’t do that, like the el master coins/marks.

… okay, those might actually be the only case of that, but still.

inconveniences experienced during basic gameplay from a quality-of-life perspective

make combos (and especially class-specific ones) do so much more damage that they become the main means of reasonable damage like in any proper action game that isn’t a farcical shell of it’s own engine and make skills into long i-frames that are the reward for actually playing your class as though you actually know it, and not just braindead one-button half-second barely-animated effects-flashbang stat funnels. essentially, make the game look and feel fun by making it more active gameplay. and following that, remove i-frame ignoring from any non-very-endgame content because that doesn’t belong anywhere before the very last parts of endgame. :v

-4
Qij
Qij04/17/2026 06:19

wait is the new (perm?) dimension master set the corrupted one or the pre-upgrade one? progression (and raid acc drops) goes nowhere near fast enough to be getting rid of a way to get the full set of the upgraded stuff.

if it’s only the pre-upgraded version, then Panne’s getting demoted through the devs sheer stupidity at best.

-1
Flare Kyn
Flare Kyn04/17/2026 11:43

Requirements for the 2nd and 3rd Job Advancement quests (Part 2 & 3)

I legit didn't notice that, wow. Not sure how they’re gonna reduce the 2nd Job requirements, though, aside from reducing how many parts it has (plus 2nd Job already flows perfectly with story quests, don’t see a reason to change that (except Pale Pilgrim, with the fact he needs a third run of Temple Depths instead of a run of Clamor’s Memories).

with a “no effect” option in customization

Preferably not this one, I don't wanna lose the beneficial effects of custom Awakening.

because some stackable things don’t do that

okay, those might actually be the only case of that, but still

You know those things in the "Special" tab that give you Magic Crystals that you get from certain dungeons? I often have that happen with those.

wait is the new (perm?) dimension master set the corrupted one or the pre-upgrade one?

I honestly kinda hope it gives both, mostly 'cause I want the pre-upgraded versions for Magic Wardrobe. But yeah, if it just gives one, it should be upgraded.

-3
Qij
Qij04/17/2026 18:20

oh i meant no visual effect. didn’t clarify that, mb.

-1
Ritsu
Ritsu04/20/2026 15:20

Not sure how they’re gonna reduce the 2nd Job requirements

Oop, it’s not meant to say 2nd Job. My bad.

-1
Coruscatio
Coruscatio04/17/2026 23:17

… okay, those might actually be the only case of that, but still.

No, it can happen to any item and happens when you have none of them in your inventory and get multiple at once. Exceptions are non-stackable items.

make combos (and especially class-specific ones) do so much more damage that they become the main means of reasonable damage like in any proper action game that isn’t a farcical shell of it’s own engine

As… it already was? I remember fondly combos dealing half and more of total dmg and Skills just making certain sections quicker like clearing/bossing.

and make skills into long i-frames that are the reward for actually playing your class as though you actually know it, and not just braindead one-button half-second barely-animated effects-flashbang stat funnels.

Those i-frame ignoring attacks are especially awful for older paths with drawn out animations and BQ whenever she loses most of her health.

No matter how much they fiddle with older paths numbers, they’ll never be good enough because of their non-recent design mantra.

Current meta demands speed, no bs, efficient skill spam and too much mana, making everything reliant on Supports to begin with.

essentially, make the game look and feel fun by making it more active gameplay.

I miss that…

and following that, remove i-frame ignoring from any non-very-endgame content because that doesn’t belong anywhere before the very last parts of endgame. :v

Which, never lasts. I-frames shouldn’t be a thing anymore after implementing attacks ignoring them but, they desperately wanted players to die.

A quick fix would be giving hyper armor during special-active use or high dmg resistance to tank those attacks with ease.

A longer lasting fix would be a reboot of all older paths/characters, those miniscule changes won’t make them good enough for long.

1
Qij
Qij04/18/2026 23:57

already was?

was, but now is not, and combos are relegated to being a glorified secondary f1/dungeon function key.

no bs

efficient skill spam

those are contradictory concepts as things are rn.

and those long animations and i-frames that came with the skills were the reward for using combos competently to gather mp, the action gameplay, without relying on mp chugging and cooldown manipulation, the rpg elements. neither part was done fantastically before, but it existed more as a concept then.

I-frames

again, should only be in the very endgame things, and adjust them out when they’re not endgame anymore. keeping the i-frame ignoring trash is a large part of what makes raids and later content the mind-numbing slogs that they are.

1
Qij
Qij04/19/2026 00:48

also there’s literally been a dodge function/option that’s been around for the past 7 years. it needs work, but it neat things can be done with it.

1
Ritsu
Ritsu04/17/2026 23:28

make combos (and especially class-specific ones) do so much more damage that they become the main means of reasonable damage

I would legitimately uninstall the game

3
Qij
Qij04/19/2026 01:33

that’s too bad. learn to play the game using the controls it has with the very functions each character and class is literally made with and which is still the primary thing differentiating them in therms of gameplay, even as similar as some of them are. y’know, the things that are beyond the bogus number sorcery that lets people pretend they aren’t doing something stupid.

as in, something like that is more what els is made as.

the very core of els’s gameplay engine is that of an action game where combos, sidescrolling, and platforming are the baseline controls, and that’s still the case even despite the devs’ attempts to plaster over it with asinine stat manipulation and alternative temporary gameplay gimmicks. the more they try to cover that up, the more they’ll keep making these same mistakes with the same stupid and poorly executed ideas with the same subpar results, again and again and again, and as has been going on for a long time.

the skill spam actually isn’t learning to play the class one has, because as it turns out, that’s kind of braindead droning that barely qualifies as gameplay and makes having this many classes be barely relevant to what one actually does in-game, which in terms of actual function are increasingly becoming reskins of each other with superficially and barely differentiated visual effects, and whose main differences are the amount of any given stat (and the way the stats are applied aren’t that different anymore either).

it wasn’t completely not like that before, which is the basic reality of being in the same gameplay engine and all the characters being of similar enough body plans, but as things are now, there may well be effectively 3 character with one class each. at most.

and the playerbase allows this by and large because they can’t actually come up with actual functional solutions to the underlying problems that they keep whining about. they want the problem to be convenient for them, so they can be more braindead, and that’s why much of their demands are ineffective stat tweaks that will in themselves be another problem to fester. and the devs, being for the most part the same kind of idiot as the playerbase, rely on different ineffective stat tweaks and barely functional distractions from the problem they don’t fix. they’re two factions of the same kind of shortsighted pretentious convolution-addict feeding on each other’s messes. the difference between them is that one wants to be told their chase for fleeting power isn’t less than worthless, and the other wants to pretend their decisions are cohesive and consistent.

this isn’t asking for fighting game try-hardery, because pvp culture is already bad enough so screw all that noise. also not asking for traditional fighting game controls and gameplay either likely because els already belongs in a genre of games that are essentially a thing between fighting games and platformers and it already is built to be a little more fighting game than the norm in that genre. and it’s also not asking to a purge of all rpg elements.

this is asking for some moderately-thought-out creativity to be applied to the very build of what the game still manages to be. something that can actually be called “learning to play your chosen class”, with all that is has and can do. which is not what is or has been happening. go on about what the game is now or how jank the old stuff was, because the game as it is now is a barely hobbling farce that does not have any of the positive aspects associated with the concept of progress, and so it isn’t any kind of going forward, regardless of how much it gets bloated or plastered on. but it’s a farce that’s crusted onto something that, for all the undeniable jank that it’s always been, somehow is still solid and functional.

… or.

get the devs to have a new game that plays like a visual novel with the occasional turn-based rpg segments and quick-time-events. and the only things that have to be animated are the split second special effects that flash in quick succession as though inducing epilepsy was the goal. which is what devs seem to have experience with, and it matches the mindsets of the writers and the players.

-5
JohnEldwordCEO
JohnEldwordCEO04/19/2026 04:04

What are your greatest achievements and moments in this game? When did you have the most fun and why? What is the hardest dungeon in elsword you've dealt with and when was this?

I made this game and you go against all my believes of what the game is meant to be. So I am curious as i work with my new team on our gacha game what do players like you want from it. It would be a shame to not gain such a … player in our community. Someone with so much insight to progression and good balancing.

1
Ritsu
Ritsu04/19/2026 06:27

2
Ritsu
Ritsu04/19/2026 07:06

On a serious note, though… Holy shit, someone’s butt really ripped over the fact that not everyone wants Elsword’s gameplay to be Z/X spam and casting a skill once per sometimes.

Just one sentence was enough to trigger that tirade. Absolute cinema.

Anyway, I largely disagree with this. There is no such thing as “learning the class” in your book if it doesn’t involve repetitive command inputs, even though modern classes (4th paths and at least Laby onwards) have already been designed with the “new” meta in mind (while older ones got gradually updated for it through balance patches), and that meta includes skill positioning for maximum damage output, learning your rotation, keeping track of all buffs/debuffs from equipment/skills and managing mana efficiently to maintain a continuous skill cycle. Far more complex tasks than whatever you looking at old Elsword through nostalgia-tinted glasses can imagine, by the way. Dismissing this as braindead is ignoring how much the game has evolved.

In truth, not that much changed from old Elsword’s core gameplay loop. Micro-management aside, the only difference is that we’re no longer unable to afford basic consumables to speed up our runs, making us still press buttons repeatedly, just different ones. And so, the balancing had naturally followed.

While I agree that the mana bar moves way too fast in “optimal” gameplay, the right solution would probably be removing it or increasing its maximum value significantly, given that most classes need to press an MP potion every few skills, eventually leading to downtimes through potion cooldown.

I’m happy that spamming commands to build MP makes you feel better than other players or whatever, but it’s really not that deep.

2
Flare Kyn
Flare Kyn04/19/2026 07:26

Holy shit, someone’s butt really ripped over the fact that not everyone wants Elsword’s gameplay to be Z/X spam and casting a skill once per sometimes.

Yeah, maybe you should have read what he said, ‘cause from what I’m seeing, you missed the point.

-6
Ritsu
Ritsu04/19/2026 07:33

The point in question: old Els good new Els bad. What’s new?

1
Flare Kyn
Flare Kyn04/19/2026 08:22

Old Els didn’t reward Z/X spam: sure, you could do that, but often times players who got creative with commands did way better than players who just spammed the keys. He wants that command creativity back instead of everything basically being “skill go brrr”.

Also, ignoring what a person says and going “wow, they’re butthurt” without addressing anything they said doesn’t look good for you.

-5
Ritsu
Ritsu04/19/2026 09:09

command creativity

Why force PvP mechanics on PvE? Is coming up with skill rotations not creative? You guys idealize one depth while failing to notice the other.

ignoring what a person says and going “wow, they’re butthurt” without addressing anything they said doesn’t look good for you

There are multiple callbacks to his comment, indicating that I, indeed, HAVE read it. On the other hand, I could say the same about yours. Did you even read it?

I’m not forcing any of you to change how you enjoy the game, but you’re the ones forcing it on others.

1
Coruscatio
Coruscatio04/19/2026 12:57

Why force PvP mechanics on PvE?

Elswords PvP and PvE was neigh indistinguishable, not anymore and it has far too many exceptions, none of which seem to favour fairness.

Is coming up with skill rotations not creative?

No, not really but the same could be said about Z/X combo rotations, main issue I have with current meta: it’s not rewarding.

Despite placing skills properly to deal as much damage as possible, I’m not doing any until +11 is reached or my path is great.

“Old” Elsword didn’t had that issue, +6 was good and +8~+9 was godlike and everything beyond that was overkill.

Skillspam wasn’t possible cause of mana restrictions and too much dmg killed normal mobs to quickly to charge mana on them.

Even Awakening was more difficult to upheld with more dmg since hitcount = awakening charge and not X amount of damage dealt.

I prefered “old” Elsword because its gameplay was rewarding, current Elswords gameplay is not, doesn’t even grant invincibility.

Yes, I do see the argument against Elsword of “old”, at least it was rewarding tho, just not in a way KoG liked.

You guys idealize one depth while failing to notice the other.

~

I’m not forcing any of you to change how you enjoy the game, but you’re the ones forcing it on others.

I haven’t seen you mentioning anything positive about “old” or current Elsword, just defending current meta cause “better”.

I’m not seeing anything superior on current meta other than walletwarriors being rewarded for “spaming” money on this game.

If, they’re lucky.

-2
Ritsu
Ritsu04/19/2026 14:32

Despite placing skills properly to deal as much damage as possible, I’m not doing any until +11 is reached

This is a lie. While yes, +11 is the standard - so are the other systems that increase damage - just missing out on this one won’t make you deal nothing. +10 to +11 is about 18% damage difference. In other words, instead of 100b you’ll deal 85b. Truly a tragedy.

“Old” Elsword didn’t had that issue, +6 was good and +8~+9 was godlike and everything beyond that was overkill.

I fear you misunderstand how live service RPG games have to operate. The game is about constant progression, and something has to sustain the developers too. I’m not saying the current systems are flawless, but let’s not act like building your character shouldn’t be important for your damage.

I haven’t seen you mentioning anything positive about “old” or current Elsword

To be fair with you, I didn’t particularly enjoy my time in “old” Elsword PvE as much as I do now. There was no content, and I never really cared about PvP which used to be the driving force for this game.

You should try playing one of the “legacy” private servers with a locked B slot and consumable bar to fact-check your memories tbh…

just defending current meta cause “better”.

It’s way better for me, but truth to be told: it’s just different. It caters to players of a different time.

1
Lonewolf Prime
Lonewolf Prime04/19/2026 16:14

I’m gonna stop you right there: no, it isnt a lie at all that unless you’re playing a favored path, you need a +11 to do anything. as a Comet Crusader main, I can and will speak out on this. Unless you’re someone like BQ, TP, MO, CU/CA etc. you aren’t doing much. I could do a Lunatic Fury/Bethel and feel like nothing was done. Do you know why? because Comet Crusader is one of the older paths who has gotten nothing but nerfs and has not gotten any compensation for it. Wonder Wall? Nerfed in its defensive utility. His defenses? gone. Comet Crusader’s identity of an unmovable juggernaut as advertised has been washed away. What about his damage then? It’s…meh. You see: the only way to get true actual damage with this guy is to have an entire team dedicated to summoning mobs, including titles that summon mobs. Why? Oh I dont know, because Mod Wonder Wall is his only skill that does actual damage in this very, VERY, specific scenario. According to you though, he shouldn’t have to go through such a gimmicky and not-going to happen unless you have specific friends or a group that understands this gimmick. Yet: every CC is doing only this when they are DPSing..I wonder why.

That’s the thing though: old Elsword did have progression, a sense of actual accomplishment. it wasn’t perfect, but at least i could actually feel unique there: i felt like im actually doing something. Heavy Stance in particular was so cool to use in dungeons. The fact I was able to actually trade with the boss and hit him back just as hard. I had many fun secret dungeon runs, Henir runs where I could stand there and take it, my teammates being like “how is he even surviving all of that?!”. Now: I never use Heavy Stance, no one does. Why? because everything is around skill spamming. Yeah I know you need positioning, rotation, buffs, but that is just you making it seem more “skillful” when it is just indeed skill spam or you die. Yet, my Awakened Will passive still to this day is based around using it. He’s still advertised to be about Heavy Stance. This system has not been updated since SIX YEARS, and the last one was a nerf to it’s defensive capabilities…his entire class identity. Also, despite it being a PVE patch: Guard was nerfed there: who is using Guard in PVE for the new region? So either Heavy Stance is removed and replaced with super armor, or we actually update it to benefit CC more to actually keep his identity. None has happened, and he has lost most of his support utility. Yeah I can use skills more often now, but he still has MP issues/chugging problems, and is doing only slightly more damage…SLIGHTLY. I feel frustrated, I don’t feel progression. I feel like I’m being punished for playing a path I found my magic with, but since it isn’t the Dev’s favorite, he’s constantly kicled while he’s down. He isn’t rhe only one who lost his magic, the flavor, the class fantasy. ES is also a victim, and she’s practically just as bad if not worse than he is right now. Meanwhile: MO is buffed, Ara is buffed, Eve is constantly buffed, TP is still reigning chaos. You’re free to like this artificial difficulty of nerfing your stats in PVE(Adaptation because of demon realm debuff), and you’re also free to not like old elsword. HOWEVER, the fact you laugh at people who are passionate, and just wish to feel that magic they fell in love with once more, to see the game they fell in love with to be fun and to thrive again…is absolutely unacceptable. Aren’t you an Admin? Shouldn’t you be non-bias, and not mock others opinions on speaking out what they desire? That is absolutely low, and behavior like this is exactly why more people are leaving each day.

I’m glad that this is way better for people like you, however: don’t try to act like it is factual that the current meta is overall better when others aren’t happy in the slightest.

-2
Ritsu
Ritsu04/19/2026 16:24

Also, no way this guy actually mentions Wonder Wall again

2
Lonewolf Prime
Lonewolf Prime04/19/2026 16:36

Ah yes: send this and give no actual argument. Yeah I should’ve known I’d be wasting my time trying to start a conversation with you. I expected an Admin to have an actual conversation with me.

And yeah: I absolutely did mention wonder wall. Why? because it’s Comet Crusader’s entire identity to be a tanky character, and that has been stripped away from him without any compensation.

-1
Ritsu
Ritsu04/19/2026 16:37

I didn’t even dislike your comment…

2
Lonewolf Prime
Lonewolf Prime04/19/2026 16:41

My apologies then: I’ll admit that’s my fault for assuming. So sorry.

0
Lennywho
Lennywho04/19/2026 16:38

bro thinks 44% dmg reduction isn’t tanky, im dying

0
Ritsu
Ritsu04/19/2026 17:25

I expected an Admin to have an actual conversation with me.

You’re going on about a long-requested nerf that barely affects anyone, and it’s honestly irrelevant here. This thread was never about that patch, CC, or any of that, yet you still somehow turned it into that. I don’t really see a point in continuing this conversation. 🥀

-1
Lonewolf Prime
Lonewolf Prime04/19/2026 18:05

Long-requested, yet was done in a PVE patch. I admit: Guard wasn’t a healthy thing, but that was only a PVP thing. Guard still costs 50 MP despite the nerf, and Comet Crusader was never compensated for it period. It’s legitimately frustrating playing him in PVP now.

Yeah because you didn’t read my comment: I specifically mentioned him as an example as one of the paths that isn’t doing well currently, and the idea of the whole +11 thing you were talking to with someone else. If you had actuallly took the time to look at what I had, you’d realize I wasn’t only talking about CC: I brought up the skill rotations/skill spam and why I feel it isn’t as nice as the older system of using combos/commands to build MP and nuking, your response to the other person’s arguments being quite disrespectful, etc. I even brought up ES, another currently struggling path in this current meta. If you had read my comment, instead of dismissing it, you would know it wasn’t just that I said.

I brought these two up to back up my arguments, but since you chose to not read it: you’re only just thinking I changed it to mostly fit my CC beliefs: no, I brought ES/CC up because you specifically said this:

This is a lie. While yes, +11 is the standard - so are the other systems that increase damage - just missing out on this one won’t make you deal nothing. +10 to +11 is about 18% damage difference. In other words, instead of 100b you’ll deal 85b. Truly a tragedy.”

He said specifically “Or if my path is great”, so that’s why I brought these two up. Paths truly does matter, and TP is a huge example of this: I don’t think I need to say why.

0
Ritsu
Ritsu04/19/2026 18:09

He said specifically “Or if my path is great”, so that’s why I brought these two up. Paths truly does matter, and TP is a huge example of this: I don’t think I need to say why.

Me when whataboutism. Obviously, paths matter. But I was talking only about +11 and never quoted the other part.

0
Lonewolf Prime
Lonewolf Prime04/19/2026 18:24

“Me when whataboutism” Indeed. Now you know how it feels.

I get that reading a long excerpt can be…quite bothersome, but to dismiss someone’s opinion like that just isn’t cool in the slightest. Since you didn’t read mine, now you have no clue what was actually in it besides the CC parts. Yes, but if we’re talking +11, then we gotta talk about paths. Look at ES and CC, and tell me if they’re doing those numbers you listed without way more ERP grinding, gearing up, etc. TP can do what they do with far less, and that is just a fact period.

My point is that we need to respect one another’s opinions, unless you know…it’s a very horrible, twisted take. The guy you responded to was wrong in saying “then learn to control your character/commands for combos too bad”, but you’re also wrong for dismissing his passionate argument for that. Both have their depths, and we both prefer the different eras of Elsword. I’m not a fan of Comet Crusader’s current state, the balancing state, and the current game state and that’s why I responded the way I did. That’s also why he responded in such a passionate comment. You prefer the “use skill non-stop on a specific rotation” and I can respect it, but I can do that in other games like Final Fantasy XIV. Old Elsword was unique in its own way. It wasn’t perfect, but. I felt I was able to use everything that my main had and had his own unique playstyle/flavor. That feeling of timing Heavy Stance, eating the bosses hit, then countering for massive damage was just so awesome. Now, I can’t use it at all (Yet Comet Crusader is still being advertised for his “advanced Heavy Stance”), and using it in PVP is another ball game, but I won’t get into that. His system, Raven’s system needs to be updated or changed imo.

I’m sorry for the way I addressed you, and I apologize for my aggressive approach. Just know that, like you and others, I also want to have fun myself, and so do many others.

2
Ritsu
Ritsu04/19/2026 20:04

I get that reading a long excerpt can be…quite bothersome, but to dismiss someone’s opinion like that just isn’t cool in the slightest.

I only skimmed through your comment, although I already knew what it was going to be… and my intuition didn’t fail me. After reading it fully, I have nothing else to say, except for replying to the personal bits.

I’m glad that this is way better for people like you, however: don’t try to act like it is factual that the current meta is overall better when others aren’t happy in the slightest.

I’ll tell you a secret: people on Elsword Discord servers constantly joke about Babel’s comment section, because it’s one of the few places where nothing ever seems to satisfy anyone. Still, I’m trying to keep things respectful, even if it comes across as a “vocal minority” situation.

but to dismiss someone’s opinion like that just isn’t cool in the slightest.

Like I said, I’ve already predicted what that comment was going to be about. You’ve already talked your stance on this case through 10k+ characters in comments under multiple posts 💔 It’s so absurd that it became funny.

Aren’t you an Admin? Shouldn’t you be non-bias, and not mock others opinions on speaking out what they desire? That is absolutely low, and behavior like this is exactly why more people are leaving each day.

I’m not sure where the idea comes from that I’m mocking opinions or being disrespectful. Having a different view, or being sarcastic in tone, doesn’t automatically mean that.

but you’re also wrong for dismissing his passionate argument for that

Are you sure I’m dismissing it? Because I also said this:

It’s just different. It caters to players of a different time.

Not that much changed from old Elsword’s core gameplay loop.

What I’m getting at is that these playstyles aren’t actually as far apart as people make them out to be. “Spamming commands” gets framed like something sophisticated or exclusive, when at the end of the day it’s still just pressing buttons in different sequences.

0
Lonewolf Prime
Lonewolf Prime04/20/2026 00:36

“I only skimmed through your comment, although I already knew what it was going to be… and my intuition didn’t fail me. After reading it fully, I have nothing else to say, except for replying to the personal bits.”

All I asked for was just the decency to read through what I said, so I thank you for taking your time and doing that. I get it: I say the same things over again: but it’s out of frustration and passion, and people seem to think they know what my class is or whatever and try to assume I’m the guy that has zero information on who I play or the game in general. So yeah, I’ll have to repeat myself, then when I prove my point, I get insulted instead of an actual response back. I repeat myself because I want change, and so do many others. They repeat themselves because they’re also frustrated and are voicing their opinions. I only brought these two up again, just as examples of how frustrating things can be. Nothing more to it, so yeah.

“I’ll tell you a secret: people on Elsword Discord servers constantly joke about Babel’s comment section, because it’s one of the few places where nothing ever seems to satisfy anyone.

This is exactly why I said what I said in my other comment: this is why people are so scared of voicing their opinions in the community and continue to leave the game. The community mocking others for their opinions, their frustrations, and wanting change. I myself am not in the discord server for that exact reason, because I know exactly the kind of people that do those things. I can respect you try to keep things respectful, but again, this is online which leads me to….

Like I said, I’ve already predicted what that comment was going to be about. You’ve already talked your stance on this case through 10k+ characters in comments under multiple posts 💔 It’s so absurd that it became funny.”

I’ve done it many times because the balancing is clearly unfair. The fact you find my frustration funny is whatever to me, I’m glad to make your day lol. However, that’s just how I, and others, truly feel about the current state of the game. Frustrated, yet we love the game and wish to see things improve. Heck, I don’t really mind the skill spam: just make it so that the older classes/characters can keep up their fantasy. Make them able to actually be fun to use and enjoy. Outdated character mechanics like Chung’s Heavy Stance is not cool and should be improved upon. CC lost it, ES lost it, many others did as well. Just as someone else said, it’s been a downward spiral for this class I chose to main and truly enjoyed. Don’t get me wrong: I enjoy the quality-of-life changes here and there; however, I can’t just settle for bread crumps all the time. If they actually improved Comet Crusader or any struggling class: I wouldn’t be here right now and so wouldn’t others speaking up about the current state of the game. They don’t though and continue to balance based on favorites. Bias. TP continues to reign, Eve is constantly buffed up, Ara is usually continuously buffed up. When will older 1st paths like ES/CC get fixed to actually be fun again? When will the game actually stop being frustrating? When will classes that are in bad spots will stop being ignored? As long as this continues more will “never be satisfied”.

“I’m not sure where the idea comes from that I’m mocking opinions or being disrespectful. Having a different view, or being sarcastic in tone, doesn’t automatically mean that.”

It’s fine to have a different view. I said that in my original comment. You’re free to like what you wish, and I’m free to like what I want. This is the internet man, it’s kinda hard to tell if someone is being sarcastic or not, so to me, it looked like he was being mocked for having a strong passion or dismissed for it. So again, my apologies there if you weren’t actually mocking the previous comment. However, do note that sarcasm isn’t as easy to notice as it is in real life.

1
Lonewolf Prime
Lonewolf Prime04/20/2026 00:40

“What I’m getting at is that these playstyles aren’t actually as far apart as people make them out to be. “Spamming commands” gets framed like something sophisticated or exclusive, when at the end of the day it’s still just pressing buttons in different sequences.”

I got to disagree here. Just to give an example as a Day 1 Iron Paladin, it wasn’t just spamming commands. Yeah sure, I got a good amount of MP by doing ZZX, but what made it so unique and fun for so many older players is that you could do many variations compared to what you can do with skill after skill after skill n my opinion. You had to do specific strings/combos to get MP, then burst them. This was unique to every class, and Iron Paladin was especially unique because if you timed your Heavy Stance, you were able to survive so many things others legit couldn’t thanks to the high damage reduction of his Guard back then making his Heavy Stance useful. Not everything ignored Guard back then (Heavy Stance also is ignored since it’s a “Guarding” mechanic, so you take full damage anyway) so you could literally trade with bosses’ face to face without backing down. You could definitely tell a skilled IP from a beginner IP. Fast forward to now, for example again, and tell me, do you see anything CC’s are doing that’s unique to another one? No. Everyone is running the same thing. No Guardian Rage, No Brutal Swing. You can’t utilize one of Chung’s main mechanics for obvious reasons I don’t have to explain now, which is absolutely silly since this class is entirely built based on that. Yet they still advertise it as a key component to him. Everyone just…sorta play the same way now. You skill spam, just keep WW up, pray for a reset, chug potions, etc. I’ll admit, certain classes have some interesting rotations/buffs, require positioning like Cent for example…but that’s it. You just mash the other skill, then another one, then another one. So yeah, while we’re still pressing buttons, the outcomes are entirely different, and the flavor way different. Not every class could just spam ZZX and get MP or block with Heavy Stance to eat a bosses’ attacks and had their own flow/combos they could use to beat down the mobs effectively. That was the beauty of old Els: each class felt unique due to the fact you could incorporate your commands into it or, in my main’s case, his own character mechanic. Now however, things just feel almost the same besides a small little positioning. Almost everyone chugs potions, skill spam, reset CD, skill spam some more (some classes having it easier or have better MP reduction so they can go on for way longer before Potion CD). It feels like a loss of class identity that others have already pointed out. That’s my case. Old Els did handle this better in my personal opinion. We’ll just have to agree to disagree here.

I had to seperate it since my comment was too long due to me quoting your entire comment so…sorry lol.

0
Ritsu
Ritsu04/20/2026 15:27

If they actually improved Comet Crusader or any struggling class: I wouldn’t be here right now and so wouldn’t others speaking up about the current state of the game. They don’t though and continue to balance based on favorites.

Counterpoint: Aisha and Rose are pretty good characters now. They used to literally not exist because of their trash skills.

When will classes that are in bad spots will stop being ignored?

There isn’t truly a class that desperately needs help atm. It used to be so much worse. Practically anyone can become a good carry now (outside of supports).

0
Lonewolf Prime
Lonewolf Prime04/20/2026 18:06

“Counterpoint: Aisha and Rose are pretty good characters now. They used to literally not exist because of their trash skills.”

Counter Counterpoint: Yes, it is nice to have Aisha/Rose be good now. However, at what cost? From what I heard, the only Aishas that are mainly used are AES/LA. I rarely see Meta, but back to my original point, now we’re having an issue where CC’s/ES are becoming pretty much non-existent as well. So what’s your point? The entire thing about balancing is that these classes should NEVER end up in that state to begin with. We’re literally back to square one once more. So no, this isn’t the counterpoint that you think it is. Not to mention, Aisha has been considered to be a favorite of KOG’s for a good long time, so if anything, this only bolsters my point. Look at Oz: she got her Ruin changed into a massive AOE succ, while CC’s succ is still one of the worst succs in the game.

“There isn’t truly a class that desperately needs help atm. It used to be so much worse. Practically anyone can become a good carry now (outside of supports).”

I gotta apologize, but this sounds like pure copium. You’re telling me the recent update didn’t massively hurt ES, and it didn’t change a thing for CC just cuz I can use skills more often? Keep in mind, both of these classes were Synergy DPS. They both, however, are severely lacking still in DPS. I don’t think you really understand how frustrating it is to play both of these classes nowadays. So yes: these classes need help, because they sure as heck aren’t going to be getting party invites, and they sure as heck are going to be just as annoying to pilot in Solo Mode. Both classes need to do a good amount of more damage than the…meh DPS they do right now. As it stands: the general consensus for both of these classes is to be way too high on ERP, way more gear than the average path currently just to get things done…or in CC’s case, you somehow convince everyone to do that stupid wonder wall strategy. CC is considered right now the worst chung, and it is by a long mile if you compare him to the others. Who are they going to take? The TP or the CC/ES for a carry? I don’t think I have to answer that. Are they going to take him over FP? Centurion? Yeah no. ES is lucky because the only other Elesis that is probably worse is FL from what I gathered. I’ve seen so many CC players leave him and go to Dius Aer, FP, or Centurion. ES’s leaving the character entirely and playing Lithia. I’ve seen many leave the game itself because of how poor the balancing has been for these two older paths in particular and were mocked for wanting something to change. They became scared to voice their opinions or just left the game. So no, it is still bad that it is frustrating to use certain classes when that should absolutely not be a thing. CC and ES absolutely deserve help and compensation for the things they lost, and the nerfs they endured period. Older paths should be kept up with the meta. Yet, all I see is the strong constantly buffed, the weak nerfed or ignored, or even those that aren’t like super crazy getting nerfed instead of the main one reigning chaos Heck: they nerfed Fatal Phantom/IM, yet TP still remains on top and reigning supreme: absolutely no nerfs for her. Utter. Bias. CC has a passive that literally does nothing for him (Metabolic Boost) and one that he will never use in PVE (Awakened Will, Crusader's Armor’s stupid weapon break RNG should just be a flat damage reduction). Brutal Swing is utterly useless, and has been that way since the reboot: so I ask again: when will classes that are clearly lacking something actually get help? Metabolic Boost does absolutely nothing for him in PVE (MP recovery increase on pots…really?), and his Awakened Will Passive (Mainly the part about Heavy Stance increasing awakening/MP recovery) doesn’t do anything either for him there. His Mod Scare Chase also should at the very least give him a buff or something like every other Chung’s does…since we’re kinda forced to use it since we can’t use Brutal Swing/Guardian Rage for obvious reasons. When will Brutal Swing get reworked? It’s been useless since the reboot. When will his damage get increased to match what he lost? When will ES get the damage from what she lost? We’re literally back to square one, just with different paths. Also, Apsara was the only one who got massively buffed up for compensation losing her synergy in that other patch after the nerfs. ES only got mere…baby touches, while CC was a mere quality of life and left to hang dry. Bias over favorites once more.

-3
Ritsu
Ritsu04/20/2026 19:12

You’re telling me the recent update didn’t massively hurt ES

Is the “hurt ES” in the room with us? Here’s a list of changes to fact-check your claim:

2026-02-26

  • Can support magical

  • Lost 10% defense shred

  • Lost 5% skill damage

  • Gained 2% attack

  • Gained 2 more seconds of 2x CDA

2026-03-06

  • Gained 20% damage on Saber - Extinction via trait change

  • Gained 5% damage on Triple Sonic

  • Gained 5% Critical/Maximize/Action Speed/Additional Damage

  • Gained 5% Boss Damage

Is the loss of 10% defense shred and 5% skill damage really changing all that much?

Aisha has been considered to be a favorite of KOG’s for a good long time

Since when? Remember RE:BOOT when everyone got useful changes while Aisha got basically nerfed to death with some paths untouched? Or literally any other patch than the most recent rework update? Even when they do buff Aisha, they are still extremely stingy about it. I’m sorry, but what you’re saying here is just false. Please compare the amount of changes done to Aisha against changes done to Chung between 2018 and 2024.

Look at Oz: she got her Ruin changed into a massive AOE succ, while CC’s succ is still one of the worst succs in the game.

Providing anecdotal evidence really doesn’t look good on you.

ES is lucky because the only other Elesis that is probably worse is FL from what I gathered

Literally no data to back up this statement… Fine, whatever…

Heck: they nerfed Fatal Phantom/IM, yet TP still remains on top and reigning supreme: absolutely no nerfs for her.

Do you realize TP is weaker than both of them?

CC has a passive that literally does nothing for him (Metabolic Boost) and one that he will never use in PVE (Awakened Will, Crusader's Armor’s stupid weapon break RNG should just be a flat damage reduction). Brutal Swing is utterly useless, and has been that way since the reboot

CC is literally not the only class with useless skills and passives. That’s why they keep doing balance patches. He is not that special.

When will his damage get increased to match what he lost? When will ES get the damage from what she lost?

Literally already have? Did you even read the patch or just saw 2 nerfs and that enraged you enough to start this tirade?

Bias over favorites once more.

I agree with this, but for completely different reasons than you. I don’t think ES is this way because the balancing team prefers other Elesis paths or other characters overall. Sure, she may be underperforming now, but so did many other classes in the past. However, this is such a non-issue. Not every class has to be “broken”.

I highly doubt there will be a situation where someone takes BQ over ES in the 5 DPS team meta just because BQ is known to be stronger. Piloting matters a lot, so does your gear.

All I can read from this comment is “I’m stuck at midgame because I don’t play the game. Please make my class as busted as top classes so I can enjoy it without spending half the time and effort others had to spend”.

1
Lonewolf Prime
Lonewolf Prime04/20/2026 21:03

“Is the loss of 10% defense shred and 5% skill damage really changing all that much?”

Yes it does, because what you listed isn’t enough for her to be taken over other DPS in the current meta that we are heading towards. What you listed were mere baby steps. Man those are some massive buffs. Yeah no: she does like only about a mere total 10 maybe 20% more of her damage she does right now. Do you really think that’s enough to make up for the synergy percentage nerfs she lost? It isn’t period. People will definitely still take BQ over her anyday. Yeah Piloting matters, what’s your point? we’re talking about both of these two being on equal playing fields in terms of piloting, and at the end of the day: they’re gonna choose BQ over her.

“Since when? Remember RE:BOOT when everyone got useful changes while Aisha got basically nerfed to death with some paths untouched? Or literally any other patch than the most recent rework update? Even when they do buff Aisha, they are still extremely stingy about it. I’m sorry, but what you’re saying here is just false. Please compare the amount of changes done to Aisha against changes done to Chung between 2018 and 2024.”

I got it mainly from some KR comments here and there. Sure I’ll compare what they did to Aisha and Chung: but the simple fact of the matter is this: Comet Crusader is in a worse state than she is currently and has been for a decent amount of time now. I’ll take back that she hasn’t been the favorite since for a while, but, from my point of view as it stands: she is definitely being treated better than Comet Crusader is. Guard was nerfed IN A PVE PATCH. There’s absolutely nothing that compares to such a ridiculous statement that I just said. Not to mention, Comet Crusader had Lunatic Fury reworked, and it was instantly nerfed in two weeks to doing meh damage. mod POC randomly loses it’s 100% defense ignore while keeping it’s weak as heck damage ceiling. Do I need to go on? I sure can. CC has been manhandled badly, and they continue to kick him while he’s down compared to current Aisha.

-1
Lonewolf Prime
Lonewolf Prime04/20/2026 21:05

“Providing anecdotal evidence really doesn’t look good on you.”

Oh so NOW it’s anecdotal because it doesn’t suit your narrative? No no: they had to look at CC and deliberate skip giving him absolutely nothing but crumps. Even SHAKTI was buffed, and she’s insanely strong. She has TWO succs now. I don’t wanna hear no excuses. The point is that once again: this class has been left in the dark and has been frustrating to play for way too long, and it’s time to finally change that. So no: the evidence is good enough to prove my point. CC’s Succ is still one of the worst ones in the game, and that is a fact. Brutal Swing is still garbage since reboot, and he still is frustrating to pilot for many CC players. Unless you actually played CC, I don’t want to hear you saying my evidence is anecdotal.

“Literally no data to back up this statement… Fine, whatever…”

Experience, and Elesis mains that I’m friends with have told me that FL isn’t too fun to use in PVE. So there’s my evidence. Now do I think it’s true FL is worse than ES? Eh it’s a toss-up for me. However, that’s what I hear from Elesis mains, and from my experience, ES was smoother to use than FL. Either way, I’ll drop this point, I want to focus more on CC and ES specifically.

“Do you realize TP is weaker than both of them?”

Oh come on: now we both know you’re just defending one of the dev’s favorites at this point. No: as soon as those classes so much as get around TP’s level: they get nerfed. TP has always been reigning period. I should show my FP main friend what you said, I’d love to see his reaction. Who am I going to believe: the Admin that dismisses commands and would uninstall Elsword if we ever went back to using commands, or the person that actually plays the class and did the math to prove that TP does more than he does? I think I’ll believe the latter. Especially since TP has legit the same time as FP in henir. So no, they are not stronger than TP: you’re just downplaying her.

“CC is literally not the only class with useless skills and passives. That’s why they keep doing balance patches. He is not that special.”

Did I say he was the only one? NO. Don’t put words into my mouth. I’m bringing it up because it’s been ignored and haven’t been addressed after countless balance patches. Do you know how long he had Metabolic Boost changed into this useless state? FOUR YEARS. How long was reboot when they ruined Brutal Swing? SEVEN. YEARS. I know he isn’t special, but that doesn’t make my criticisms any less valid. That doesn’t make any CC main frustrations any less valid. Yeah, they keep doing balance patches: but they ignore a clearly frustrating class to use, and nerf him, or give him breadcrumbs. Why do you think people are leaving CC as we speak? They’re frustrated. Some are like me, that fell in love with this class and want to actually have fun with him. They’re actively discouraging people to play the guy, and he keeps going down each time they don’t compensate him. Every class should be fun and viable to play period. It is absolutely not fair that he keeps getting kicked while he’s down and only given the bare minimum.

“Literally already have? Did you even read the patch or just saw 2 nerfs and that enraged you enough to start this tirade?”

That was a quality of life, not any meaningful damage upgrade. The All Skill Damage increase from 10% to 20% is nice yes, but that doesn’t exactly solve the meh damage problem. At best this is like a small baby tap on the shoulder to shut us up. The only way you still do decent damage is that stupid mod wonder wall strategy. The issue is the absolutely abhorrent low scaling on his skills. THAT’S the main problem here. Have you seen the percentages of his braveries? It’s utterly ridiculous, especially considering all the things he lost. I’m not asking for him to hit like a super nova, but he needs to hit a good bit harder than he currently does. That double trait thing also barely did anything for him, so he’s just stuck in this awkward spot and CC mains are tired of it. That’s exactly why he’s so rare nowadays, and why people have been leaving him. Make him do his whole Juggernaut stick then. Give his defensive passives slightly higher percentage and buff his damage percentage up on some of his skills and he’s good to go imo.

-3
Lonewolf Prime
Lonewolf Prime04/20/2026 21:07

“All I can read from this comment is “I’m stuck at midgame because I don’t play the game. Please make my class as busted as top classes so I can enjoy it without spending half the time and effort others had to spend”.

Here comes the baseless insulting assumptions of my argument. So this actually IS the type of person you are, which means you actually were mocking the other guy earlier. Regardless, I will continue for now. No: I don’t want CC busted: I want him to actually be fun and not frustrating to play. You think people want buffs out of laziness, and while that’s true for some, it isn’t for me. I am +11’ed fully geared in PVE, CC shouldn’t have to have so much sh!t in order to actually not be miserable. No class should. They should all be fun and viable to play. I’m not saying everyone has to be broken, and I don’t care if CC is a top class or not: I just want some actual changes that’ll make playing him fun. Make Metabolic Boost MPR instead, since CC is such an expensive class. They did good with the Rapid Guardian CDA: but it took him losing the ability to buff people with it just to get to that point? Seriously? I don’t care about being busted: I care about having fun, and CC in his current state isn’t fun, and so many other CC players will tell you the same thing: “He’s the worst chung path right now, he can work, but he requires high ERP for Max MP, MPR, CDR, and absolutely the most perfect team to do actual decent damage. Otherwise, it’s pretty sad and miserable.” No class should require that much period, especially one labeled as “Easy” Difficulty. Imagine any new players tried him, then said “holy this guy is just such a pain”. Why do you think CC’s recommend people to play Dius Aer or Centurion? I don’t want him to be broken, I want him to be fun to use and actually play by the fantasy that is advertised: A heavily armored, front lining Berserker. That’s not what I’m feeling though, and that’s not how others are feeling as well. No I don’t think every class has to be broken, but each class should feel different, and should be fun and viable without running through multiple hoops just for the player to actually feel comfortable and not frustrated.

I’m sorry that you have to use baseless insults to try to degrade my criticisms. It “really doesn’t look good on you” Admin.

-3
Lonewolf Prime
Lonewolf Prime04/20/2026 21:34

This is my last response to you: you clearly can’t handle a conversation without baseless assumptions of trying to make me sound like some lazy crybaby that didn’t try to make this work: that hasn’t been adapting to every single nerf given to CC and fighting through it: I refuse to waste my time on someone that’s immature enough to send a gif telling passionate people they “ain’t gonna read all of that”. You sound just like those top egotistical whales in PVP that I fight and beat. I expected better than such defamatory assumptions on your part.


Good day sir, you have your opinions: but I will keep fighting for CC, and any struggling class that is being unfairly left to rot. They continue to balance only their favorites for the most part, only the already strong ones. Sure you have the occasional outlier, but the history proves it.

I, however, am glad you agree to see the bias in the balancing, but that’s as far as I’m willing to go. Respond if you wish, but I refuse to argue with someone that does nothing but mock others, and hurl baseless assumptions simply because you don’t agree with other’s criticisms on what changes should be implemented and the current state of the game. I’m done. Agree to disagree.

-3
Ritsu
Ritsu04/20/2026 22:06

Oh so NOW it’s anecdotal because it doesn’t suit your narrative?

No, that’s just anecdotal evidence suggesting that Aisha is getting more attention than Chung. Just because your favorite class didn’t receive the same things as a few others doesn’t mean it’s being intentionally mistreated.

I care about having fun, and CC in his current state isn’t fun

Not to sound rude or anything, but if CC, who you think is not fun to play anymore, is all you’re up for in this game, it might be time to class change or quit.

Who am I going to believe: the Admin that dismisses commands and would uninstall Elsword if we ever went back to using commands, or the person that actually plays the class and did the math to prove that TP does more than he does?

The math in question: “my friend told me so it must be right”.

Did I say he was the only one? NO. Don’t put words into my mouth.

I don’t have to. All of your comments already imply many things. This is just pure observation.

you clearly can’t handle a conversation without baseless assumptions of trying to make me sound like some lazy crybaby

I’m not making any assumptions. Your comments scream exactly that.

So this actually IS the type of person you are, which means you actually were mocking the other guy earlier.

Spouting loads of nonsense makes people not get taken seriously? That’s new, didn’t know that.

Believe what you want. I’ve already clarified my stance.

I’m sorry that you have to use baseless insults to try to degrade my criticisms. It “really doesn’t look good on you” Admin.

If getting called a lazy midgame player is an insult to you, I wonder how you react to actual insults. None were used in my comments, by the way.

I’m done. Agree to disagree.

I was gonna ask when you’ll get bored. As I said at the start of all this:

I don’t really see a point in continuing this conversation. 🥀

Did I stutter?

1
Qjj
Qjj04/22/2026 20:43

Did I stutter?

yes

-1
Demersio
Demersio04/21/2026 00:13

1
Coruscatio
Coruscatio04/19/2026 21:57

Short and snappy, ok.

Me want more comboing damage in dungeons.

Me not want Elsword of old in Elsword of current, this dumb.

+11 go brrr, BQ go - cause she dead. Shimmicky gimmicky HP loss.

CC got derped on, KoGs not presenting smarts.

Is this Meme-size-like-sentencing short enough?

Or do I have to communicate with pictures next?

2
Ritsu
Ritsu04/19/2026 22:16

I’m always up for longer conversations, but this guy just keeps repeating the same nonsense over and over, and that is precisely why I used the meme. Not the same thing at all. Whatever…

0
Coruscatio
Coruscatio04/19/2026 23:34

I understand where his frustration is coming from, I liked IP as well until he got experimented with.

Everything after that was nothing but a downward spiral for IP/CC in particular.

Even I want to mention a lot about that but I spare you more of the off-topic-balooza we just had.

Sorry for making fun of you.

1
Lonewolf Prime
Lonewolf Prime04/20/2026 00:30

I thank you for understanding my frustration. It isn’t exactly nonsense to me, maybe to them, but the balancing has just not been okay at all in the slightest. It’s just been such a hard rocky road for something I played since his release. No class should be considered frustrating to play and should be viable without going to extreme lengths of grinding, especially compared to others. All should be fun and viable in their own special way.

0
Lennywho
Lennywho04/19/2026 16:37

No way going from 65% total dmg reduction to 51% is hurting him as much as you say he is, that he is “losing his identity” from justified nerfs (that still didn’t bring him down to understandable levels of dmg reduction.)

0
Lonewolf Prime
Lonewolf Prime04/19/2026 16:44

Just stop: first of all you’re wrong. Wonder Wall went from 50%→ to a mere 30% damage reduction. If you actually played the class, you would know this. Stay out of this conversation and quit being an echo: it doesn’t suit you. This isn’t including how low the percentages on his tank abilities are, or the fact it is ignored(GUARD).

What are you even on about: It is an absolute fact that Comet Crusader’s defense is literally what is advertised about him. He absolutely did get brought down: way too much. Look at his passives, his skills, then come back and actually argue with me: otherwise do try again. I’ve done multiple tests, you’d be surprised how fast wonder wall pops now.

-1
Lennywho
Lennywho04/19/2026 16:54

Wonder Wall isn’t the only source of damage reduction,

Wonder Wall (Buff) is 30% dmg red (0.7)
Guardian Force (Debuff) is -30% attack power (0.7)

0.7×0.7 = 0.49
1-0.49 = 51

So, do you still think I’m wrong? It’s why I said ***total***, if you even bothered to read lol.

1
Lonewolf Prime
Lonewolf Prime04/19/2026 16:57

Ah yes: bringing up Guardian Force, which barely makes a difference at all. So yeah no: you’re still wrong. I knew you would bring that up, but nice try. Also, no: Guardian Force only stacks 2 times now, so it’s 20% total attack power lost….once again: I’m reading, I play the class, and I know him inside and out. I’m not gonna say I’m the best CC: I’m not, but if multiple top CC’s are complaining about his current state, then something is clearly wrong with him.

Wonder Wall is still popping very stupidly fast, that 30% hurt him way more than you could possibly imagine.

-1
Lennywho
Lennywho04/19/2026 17:01

Ah, true, I did miss that it’s now 2 stacks instead of 3.
Which means he provides 44% dmg reduction instead of 51%.
It’s up to if that is or isn’t enough, but in general, having 44% dmg reduction is considered to be very broken for content where it would’ve mattered (which no longer exists, so you can’t really test it outside of berthe CM)

Also, reducing attack power of a boss has the same effect as damage reduction. Buffing your damage reduction serves the purpose of reducing incoming damage and using a debuff to do the same will have the same exact results. So -20% attack power (damage) is the same result as 20% damage reduction, that’s just how that works.

0
Lonewolf Prime
Lonewolf Prime04/19/2026 17:09

That’s fair, but you can see why I’m saying this hurts him though? A lot of CC players say he isn’t in a good spot right now, and if you played him, I think you would see why I and others are saying that.

Yep: exactly. So that means Wonder Wall is popping constantly. Also did you know, if it gets popped, you immediately lose the super armor? It isn’t that noticeable in PVE(the bubble can handle a decent chunk, but you still take a lot more damage than you would’ve.) but in PVP this is absolutely frustrating. That’s another topic though.

Yeah I know that, but keep in mind most bosses at the current state just does way more, and his current damage reduction ain’t doing anything. That’s why I said his identity ain’t doing too hot right now. I’d understand this if he did more damage, but he doesn’t.

-1
Lennywho
Lennywho04/19/2026 17:20

actually, most if not all bosses can deal with one support being able to tank it all. there aren’t oneshots that you can’t avoid, so if you die then it’s 99% of the time your fault or the healers fault for not healing.

everything in pvp sucks nowadays, so i dont comment on it

-1
Lonewolf Prime
Lonewolf Prime04/19/2026 17:35

Yeah I get that…which leads to CC’s current not so good spot. You just kinda just proved my point there. He doesn’t do enough damage to justify what he lost, his support is meh, and he still has that same chugging weakness and two passives that are not helping in PVE in the slightest(Metabolic Boost only increases the potion’s MP recovery effect, Awakened Will passive is based on using Heavy Stance, which you won’t use). This basically means this update pretty much sorta nuked classes like ES and CC out of getting a party imo. Both also still don’t do enough damage to justify their loses.

Yeah I’m not gonna bring that up here, that’s another topic.

-1
JohnElswordCEO
JohnElswordCEO04/19/2026 17:28

I hear BQ is also in a terrible spot right now, thinking of buffing her in the next balance patch to make sure she can kill all dungeons before they kill her. Kind of sad our players didn’t invest into more Damage Reduction stats despite the ease of access with advanced magic stones and Exascale circuits. Also I watched a clip of a Commet crusaider party stacking some summons on the party to increase damage done through some boring ability which I always hated so I think I will have to revert him back to only counting real allies and not entities next patch to make sure this class remains well suited in the place I like Chung.

2
Lennywho
Lennywho04/19/2026 17:33

wait thats so goated, im gonna donate $100 for a +11 on NA

-1
Lonewolf Prime
Lonewolf Prime04/19/2026 17:38

Okay, so we’re both on the same page here: that thing is boring to do and is way too gimmicky to even work in the first place. Can we look to increase the damage of his actual skills as well(Lunatic Fury/Bethel) or rework Brutal Swing, since nobody is using that in PVE at all? Maybe make Comet Crusader’s mod scare chase give him a buff like how all the other chung’s buff theirs?

Massive W.

-1
JohnElswordCEO
JohnElswordCEO04/19/2026 17:46

Absolutely no. I am close to getting a collab done with AoT so I was thinking of just replacing Chung, Raven and possible Tempest Buster. We have some good concept designs from a 2021 ex-hire and do think it would bring more live to our game. Tempest Buster also has been going down in play rate for the past 29 months so I don’t think its a problem to pull the trigger with her first then Chung. Might have a bit of a problem with the Dius Aer main community as they seem completely unmotivated to play the game seeing play data numbers but do spend a lot so would be a bad loss of revenue. Perhaps you have more ideas on this topic you are willing to share with us?

0
Lonewolf Prime
Lonewolf Prime04/19/2026 18:10

Ah I see…that’s unfortunate.

-1
Demersio
Demersio04/19/2026 16:45

Me when I reset Enhancement at +6

Take it from someone who plays the game since release: Old Elsword’s progression has the same feeling as New Elsword.
Why are you booing me? It’s the same thing but in a different code of paint, instead of SD Materials we get Reforge Materials - the difference being that Reforge can potentially skip ahead of schedule or not.

I get it, Rose-tinted glasses are HARD to remove but like, what’s the point? the PvP heavy era is over, the current Team clearly shows this with the absolute lack of PvP focused balance patches like back then or PvP focused Events (no I am not counting Tournaments, those are tradition).

I don’t really know what to say here besides this but like, having anyone be non-biased is impossible and so is an angry Elsword player typing out a massive text wall the current generation won’t bother reading due to brainrot.

tl:dr: chill out

0
Lonewolf Prime
Lonewolf Prime04/19/2026 16:53

You say that: yet in a PVE patch: this is what happened to Comet Crusader. Just to prove my point further: I’ll even show that I’m not BSing.

This patch was made to have classes have an easier time in the Atma’Ram dungeons: so tell me: why is a Guard nerf there? Wanna explain that? Is that PVE focused there to you? Also, if you’re going to hold tournaments, then balance the dang PVP out. No, you can’t just excuse it for your convenience. That’s bad balancing 101. I wouldn’t be so disappointed if they actually helped classes that are struggling in PVE, but they don’t. Look at ES for example.

No, I’m not looking through rose-tinted glasses my friend, Old Elsword wasn’t perfect, but I had fun. It was unique. You may not have liked it, and that’s fine. I’m not angry at all, I’m just disappointed, frustrated with the current state of how things have been. I’m not mad at anyone here, the only thing I didn’t like was the way Ritsu dismissed someone’s comment who is just passionate about the game.

Also speaking on Reforge: yeah no, Elrianode was far better. SD gear was also just way better and actually unique. I’m glad they eventually nerfed the amount of ED to do it..but still jesus christ.

Balance Patch [2025-10-23] | CoboDex

0
Demersio
Demersio04/19/2026 16:56

ChatGPT Tier Reply

0
Lonewolf Prime
Lonewolf Prime04/19/2026 17:00

You get proven wrong, a counter argument to your argument, and you resort to insults instead. This is exactly why people are so scared to express their opinions in this community. People like you. No, I did not use ChatGPT, I used evidence, gave you a link, and asked you a question. However, since you don’t have an answer: you give me this. A mere insult. I wonder why: it’s almost as if I’m right in that they pick and choose randomly what to balance. That Guard nerf was in a PVE patch, yet you’re telling me they “don’t care about PVP”? That was recent btw: six months ago. Unless you’re Laby, Eve, Ara, etc. you’re just kicked while you’re down or ignored. Man, I didn’t know Guard was so overpowered in PVE! It’s definitely not because they pick and choose randomly who to nerf/buff based on bias.

We’re done here: you’re just like that other Luciel player I talked to on Els in PVP, who said CC was some god tier class which is absolutely hilarious, and funny enough, they play the same class as you.

Also love how I’m getting downvoted despite proving my argument to be true with evidence lol.

0
Demersio
Demersio04/19/2026 08:11

Clippy would be ashamed of you.

2
Flare Kyn
Flare Kyn04/19/2026 08:16

I somehow doubt that.

-3
Lennywho
Lennywho04/19/2026 14:44

bro said “somehow”, even you are surprised that you’re disagreeing when you know it’s true lol

2
Flare Kyn
Flare Kyn04/19/2026 18:31

… Bro, that “somehow” wasn’t fucking serious. You really think I’d give a serious reply to someone who says something like that?

0
Qjj
Qjj04/16/2026 20:58

map adjustment Labyrinth of Ruin

Just Labyrinth of Ruin?

1
Flare Kyn
Flare Kyn04/17/2026 05:36

While I think Guardian’s Forest could also benefit from a map rework, it was more annoying to solo Labyrinth of Ruin with how the path splits into the foreground and background in each sub-stage of the first stage and the fact you have to clear out the enemies on both paths to progress.

That said, I hope they keep the second stage in-tact. I actually like how it adapts to how big the party size is.

-2
Qij
Qij04/17/2026 05:58

bruh ikr, spirit asylum and non-sd deep sea tunnel are such wastes of cpu processing power that have nowhere near enough mobs evenly and/or reasonably dispersed in them. and the first part of crimson cradle of flames shows us how much of that whole area is a waste of cpu power. the only thing they really show off isn’t how well made the stages are (the art is nice, but they’re shoddy in their composition), but how willing they are to waste out time (which includes buff length).

1
Flare Kyn
Flare Kyn04/17/2026 11:44

Bro I legit thought he was you, I didn’t see that it was a J instead of an I!

-2
Qij
Qij04/19/2026 01:42

that’s likely a phrase i would start a tirade with, but they’re nowhere near whiny, long-winded, prone to calling people non-sapient cultist things, a pain to read through, or Laby shills enough to be me.

2
Srlsy
Srlsy04/16/2026 12:06

Aporia solo mode or go home… Raids are a must and I bet my entire account that no one at KOG coul do 21-1/2/3/4/5. Untested bs that got nerfed faster than any dungeon/ raid. Entire region full of raids that took still hours to clear (EU) with whale members. Imagine starting an MMORPG (Not FF14, go away with that voice chat infected social over everything game) where you NEED to do raids jsut to progress into another region O_o

2
Coruscatio
Coruscatio04/16/2026 03:28

Additionally, completing a new Abyss tab mission in Prof. Pho’s Growth Guide grants [Ariel] Prof. Pho’s

+10 Submergence of Abyss - Phantom Weapon Cube.

I saw it coming. No joy in creating equipment shall last, everyone has to be given it to be considered a valuable member of the Elsword playerbase!

Now perfecting equipment has to be made easier, how about cutting down on those random instances?

Would be nice if it were like PvP set: Effect chosen and then upgraded, the less random instances equipment requires for perfection, the better.

Could mess with their idea of “economy” but, I’m going to be much, MUCH, happier, if they wouldn’t FRUSTRATE SO MUCH, with randomness. Win Win.

1
Sol
Sol04/16/2026 04:53

I mean, it makes no sense to gatekeep it any longer since it’s the baseline now ever since the new jump event. And the weapon is like what? Almost 4 years old now?

Abyss is easy enough to solo now too. But I agree on the RNG part.

At least now I can get some sub weapon for ERP grind/Farming

1
Akabrandr04/16/2026 01:03

I wonder what happens to the achievements for Fusion Theory after this.

In the meantime, glad to see a fair bit of useful equipment QoL coming. There’s still a lot I wish they’d adjust, like thinning out some of the RNG from Artifact, Tenebrous, and Exascale equipment as well as Mystic Stones and Imprinting (…can they just delete Refined Imprinting stones already? They’re pretty much worthless) as well as lowering some of the ED costs. Also would love to see them take the stupid ‘unaffected by drop rate’ restriction off Master Road already, and I would like to see them put in an alternate method to obtain the Tears of Fenriart accessory (it’s a decent Support Unit accessory when nothing else is available and it’s very easy to not obtain it if you level up ridiculously fast or because of certain events, not to mention Laby, Noah, and Lithia can’t normally get it period)

…..guess I should consider putting the Wedges and stuff I have on the market…..at least, once some of the other stuff currently jamming up my market slots sell.

1
Sol
Sol04/16/2026 02:04

I guess the 1000 run without the drop achievement will still run as usual but you don’t have to worry about accidentally picking up the drop.

But yeah, I agree. I wish they did more with Mystic Stones and Imprinting. The Abyss mystic stone especially. At least make the Abyss raid drop them 100% of the time ffs.

2
Flare Kyn
Flare Kyn04/16/2026 02:30

I guess the 1000 run without the drop achievement will still run as usual but you don’t have to worry about accidentally picking up the drop.

I! FREAKING! HOPE! THIS! IS! THE! CASE! Especially because I am someone who refuses to take off Fetch Aura or intentionally not take drops!

-1
Flare Kyn
Flare Kyn04/16/2026 02:26

Also would love to see them take the stupid ‘unaffected by drop rate’ restriction off Master Road already, and I would like to see them put in an alternate method to obtain the Tears of Fenriart accessory (it’s a decent Support Unit accessory when nothing else is available and it’s very easy to not obtain it if you level up ridiculously fast or because of certain events, not to mention Laby, Noah, and Lithia can’t normally get it period)

100% agreed. Same for the Pendulum of Memories, which I don’t think Ain can get either (though it’s not locked behind main story like Tears is).

-1
Qij
Qij04/17/2026 06:10

i have farmed and discarded so many temporary alts of all classes (because pre-vanimyr content is the fastest way to ep farm for bankable ep things) that i have spare self-righteous emo tears for like 3 whole new characters and all their classes. but that’s a really jank way to have them, so an alternative would be neat. i think letting everyone have at it at that jackass and harvesting the salt crawling in the simp’s skin is a good opportunity (and also an ok intro to the sheer bs that awaits them as things are now, because his crap is the prototype for it’s modern form).

1
Vargas
Vargas04/15/2026 21:11

I wish they did something to Raids, i know the limited revive system exist to add some challenge, but at the same time is there creating toxicity among players… the raids are a must if you want to get stronger, but to get stronger you need to do raids, unless you are a support, if you don’t have enough power people will simply ignore you and without story modes or a way to practice this dungeons, we go back to the toxicity , the moment they finally let you join a party because of the lack of experience they will end up kicking you the moment they fail, is not the same as to watch a video of someone fully build and experienced in the dungeon as trying it yourself with maybe not the most optimal build.

1
Nox
Nox04/15/2026 19:58

Insane that it has taken this long to finally semi-retire the Sinister Intent and Add’s dungeon.

The other improvements are fine, I guess.

Can’t wait till they make Doom Aporia soloable in like a year or two, lol

1
Type 0
Type 004/15/2026 19:42

Nothing for me till Aporia is soloable.

1
Ritsu
Ritsu04/15/2026 19:43

real

0
Flare Kyn
Flare Kyn04/15/2026 18:17

and additionally, a Dimension Master's Accessory Full Set Cube will now also be granted

Huh, neat.

Also, a restart function will be added to existing Giant Boss Dungeons and Raid Solo Mode (Varnimyr~Serpentium). This will allow more convenient retries.

FINALLY!!

Additional socket slots for weapons/armor will now activate without needing wedge items.

Wait, so gear will just have the maximum number of socket slots by default now?! Cool.

Artifact equipment will still require Artifact Spirit Stone Wedges to unlock extra socket slots.

... Lame.

When appraising weapon/armor items, if no attribute is assigned, an attribute will automatically be granted.

Neat, I guess.

Skill traits can now be reset using ED. Because of this, Tome of Amnesia sales in the Cash Shop and EP Shop will end.

Not bad.

After reaching Level 99, players can spend 500 EP via quest to activate the Collection system immediately.

A bit more convenient, I guess. Pretty sure the book already costs that much, though.

Item linking in the chat will be added

New settings options will be introduced, such as adjusting combat text transparency (damage numbers, healing, damage taken, etc.) and removing camera shake. In addition, a shortcut key will be added to quickly toggle Pet Auto Consumption.

Way overdue.

-2
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