Mod
#CF62DF9[Mod]#CX Wild Shock: Crimson Persistence

[Mod] Wild Shock: Crimson Persistence

[Mod]

200 MP

Cooldown 13 sec.

Create evil energy nearby and absorb to empower self. For a set duration, ease the condition of HP consumption upon using Blood Hit and activation of [Overflowing Blood], restricting the consumption of HP from Blood Hit. Gale Skill - Consumes Gale Gauge and acquire Annihilation Gauge - MP Cost↓ Cooldown↓ when Gale activated
Elesis
Wild Shock
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[Dungeon] Evil Energy Absorption (Physical): 491% Multi Hit Gather Evil Energy (Physical): 436% Multi Hit Change in Blood Hit Activation without HP Consumption: Less than 70% HP Change in [Overflowing Blood] Activation: Less than 70% HP Max HP Consumed Upon Activating Blood Hit: 50% Duration: 20 sec. [PvP] Evil Energy Absorption (Physical): 98% Multi Hit Gather Evil Energy (Physical): 87% Multi Hit Change in Blood Hit Activation without HP Consumption: Less than 35% HP Change in [Overflowing Blood] Activation: Less than 35% HP Max HP Consumed Upon Activating Blood Hit: 50% Duration: 20 sec.

<Light>

MP Usage decreased to 80%

<Heavy>

Damage increased to 144% Cooldown increased to 120%

Status Effects
Wild Shock: Crimson PersistenceWild Shock: Crimson Persistence

Blood Hit activates without consuming HP when below 70% HP (PvP 35%) Activate [Overflowing Blood] at below 70% HP (PvP 35%)

    Duration: 20 sec. (Uptime: 100%)