Developer notes
This balance patch will update Aisha, Raven and Ain. Let's provide guidance on the patch's contents.
Basically, while playing through content, any class shortcomings will be alleviated with skill reworks.
Party synergy was redistributed depending on the position of each character in raid.
Since party utility has a big impact on how the class performs, some skills that affect the support ability will be improved.
As always, the permanent Physical/Magical Attack Increase will be set to the same value.
Critical and Maximize are balanced depending on what each character needs.
In the case of Aether Sage, her passive will be improved to strengthen the concept of connection to elements.
Through this, we believe that players will be able to adapt skills to given environment.
Bluhen's [Edel Eid Reaction Skills] are now properly affected by his passives.
In addition, some support buff duration will be increased, so that you can keep your setup even more diverse than before.
As the dependence on debuff removal and immunity increased through the Challenge Mode, some skills of healer classes will receive these effects accordingly.
Our adventurers complained about not being able to activate on-awakening effects without a forced Awakening item.
Certain characters could use their system to proc them, and some were incapable.
There were opinions from players that the situation was inconvenient and needed a change.
Play patterns have changed since Awakening was initially released, so it makes sense for our team to adjust the existing Awakening system.
As previously announced, it will be updated during this patch so that all characters can re-awaken.
Details of the Awakening revamp will be available through an update notice on January 4.