Developer Notes
Based on data obtained from your gameplay - attack support in the end screen window, character play rate and the type of synergy, we are introducing a follow-up patch to the new mod skill update. The focus was on synergy of characters in the roster (party buffs/debuffs).
In addition to numerical changes, we also considered efficient skill usage and redistributed skill cooldown synergy. We believe it has a great impact on damage output.
Due to the accessory slot expansion update and new mod skills, there are characters who have too much synergy compared to their damage, and thus needed nerfs. For example, Demersio and Avarice were employed in almost every single party within the healer role. DPS characters with synergy like Comet Crusader (physical parties) and Prophetess (magical parties) have also shown excessive performance.
In addition to Dius Aer, Gembliss and Richter, which were mentioned in the previous developer notes, characters that are rarely picked up have been buffed by supplying party buffs.
Skill cooldown synergy will be on our watchlist for the future.
Since we are only covering the synergy aspect in this balance patch, there might be parts that still need an improvement in terms of overall character balance. Another balance patch on March 27th will be based on Serpentium and Doom Aporia raid gameplay according to our data and player feedback.
The plan is to monitor changed characters with the February patch, and adjust their personal damage in the March patch if necessary. Characters that did not receive any changes in this patch might also see some on March 27th.
The next balance patch aims to improve characters in general. However, for characters considered solid, there might be no changes.
Balance Patch Content
As always, balance patch changes are paginated, and only the first page is displayed by default. The number of changes is displayed at the top of the page on the right side.