Developer Notes
This balance patch is based on play data from the Serpentium Raid and Doom Aporia Raid, following the completion of all updates to base job advancement Force Skills.
Using the synergy balance patch from February 27 as a reference, we assessed whether characters possess sufficient offensive capabilities based on their current synergy effects. Characters deemed lacking were adjusted accordingly.
The patch not only enhances party damage output through attack power increases, received damage boosts, and defense reductions but also considers overall synergy effects such as action speed, cooldown adjustments, attack power reductions, damage mitigation, and healing to optimize gameplay versatility.
Following this direction, balance adjustments will involve numerical tweaks to skills and passives, along with structural improvements that have the greatest impact on a character’s offensive capabilities. This includes modifications to unique systems, changes to passive effects, and improvements to skill cycles for faster execution.
Additionally, we have taken player feedback from the balance discussion forums into account to improve skill usability and address inconveniences related to synergy application and maintenance.
Furthermore, certain Dominator skills have been modified due to excessive lag issues in raid gameplay. We have made these changes while minimizing the impact on the overall raid experience.
[Mod] Starfall: Reduced hit count but increased attack power.
[Mod] Particle Accelerator: Install - Zero Trust: Adjusted to prevent excessive stacking from rapid consecutive hits.
We sincerely appreciate the patience of all adventurers who have waited for this balance patch and shared their feedback. Beyond balance adjustments, we will continue to listen to your opinions and strive to reflect them in development and service improvements.