Patch Date
2025-03-27
2025-02-27
2025-01-31
2024-09-12
2024-07-18
2024-07-04
2024-04-25
2024-02-29
2024-01-04
region: KR
21 out of 181 changes
Elsword

skill
before
after
-
Way of the Sword gauge removed.
Instead, Destruction and Vitality can be switched to freely using the special action key.
Tooltip text on skills related to Way of the Sword gauge removed.
Knight Emperor

skill
before
after
When wind attacks proc, cooldown for special active skills decrease.
[Dungeon]
Chance: 45%
Sword Gust (Physical): 5200%
Cooldown: 2 sec.
Skill Cooldown Reduction: 7 sec.
Cooldown: 5 sec.
[PvP]
Chance: 45%
Sword Gust (Physical): 260%
Cooldown: 2 sec.
Skill Cooldown Reduction: 3 sec.
Cooldown: 5 sec.
Cooldown reduction condition changed.
Decrease Special Active Skill Cooldown during Awakening.
[Dungeon]
Chance: 45%
Sword Gust (Physical): 5200%
Cooldown: 2 sec.
Special Active Cooldown Decrease: 25%
[PvP]
Chance: 45%
Sword Gust (Physical): 260%
Cooldown: 2 sec.
Special Active Cooldown Decrease: 12.5%
Increases damage when debuffed.
[Dungeon]
Physical Attack Power Increase: 11%
Duration: 30 sec. (Max 3 stacks)
[PvP]
Physical Attack Power Increase: 1.1%
Duration: 30 sec. (Max 3 stacks)
Activation conditions changed.
Increases damage whenever a skill receiving the Way of the Sword effect is cast.
[Dungeon]
Physical Attack Increase: 2%
Duration: 20 sec. (Max 10 stacks, 5 stacks removed after duration)
[PvP]
Physical Attack Increase: 0.2%
Duration: 20 sec. (Max 10 stacks, 5 stacks removed after duration)
-
▲ Casting speed increased by about 40% until charging starts.
▲ [Overwhelm] debuff can be applied with all hits, not just when fully charged.
-
The passive is reworked.
Always stay prepared for battle anytime, anywhere.
Upon entering combat, you enter the [Battle Readiness] state. If you continue fighting without dying in this state, [Battle Readiness] transforms into [Fighting Spirit for Victory].
[Dungeon]
[Battle Readiness]
All Speed Increase: 3%
HP & MP Recovery: 3%
Duration: 30 sec.
[Fighting Spirit for Victory]
All Speed Increase: 10%
Special Active MP Consumption Reduction: 10%
Increased Damage to Mid-Bosses & Bosses: 20%
[PvP]
[Battle Readiness]
HP & MP Recovery: 1%
All Speed Increase: 1.5%
Duration: 30 sec.
[Fighting Spirit for Victory]
All Speed Increase: 5%
Special Active MP Consumption Reduction: 5%
Increased Damage to Mid-Bosses & Bosses: 20%
Rune Master

skill
before
after
-
▲ Magic Flame Swords will no longer launch enemies.
-
▲ Blast Storm will no longer launch enemies.
A new understanding of Rune magic enables you to use Runes more effectively.
[Dungeon]
Using Rune skills 3 times will decrease all skill cooldown
- Special Active Skill Cooldown Decrease: 14 sec.
- Cooldown: 10 sec.
[PvP]
Using Rune skills 4 times will decrease all skill cooldown
- Special Active Skill Cooldown Decrease: 5 sec.
- Cooldown: 10 sec.#
Cooldown reduction conditions changed.
Skill tooltip improved.
▲ Cooldown reduction reactivation cooldown removed.
When you damage enemies with command attacks, magic runes are created, and when using a rune skill, the cooldown of Special Actives in the skill slots will decrease (except the skill that activates it.)
[Dungeon]
Using Rune skills will decrease skill cooldown
- Special Active Skill Cooldown Decrease: 3 sec.
[PvP]
Using Rune skills will decrease skill cooldown
- Special Active Skill Cooldown Decrease: 1 sec.
Immortal

skill
before
after
-
When using this skill without aiming (holding the skill key), the reticle will be created and fire in front of the character.
-
Even if the animation is canceled, all hits will now come out.
-
Heavy hitstun applied to the target and freeze frames applied to the attacker when hitting removed.
Whenever using 'Infinite Chaser' and 'Infinite Strike', [Master of Infinity] will be stacked. (Max 5 Stacks). At Max Stack, [Infinite Power] effect will be activated.
[Infinite Power]
- (Dungeon) The following special active skill will not use MP and will not have a cooldown.
- (PvP) The following special active skill will use half MP and have half the usual cooldown.
Whenever using 'Infinite Chaser' and 'Infinite Strike', [Master of Infinity] will be stacked. (▲ Max 3 Stacks). At Max Stack, [Infinite Power] effect will be activated.
[Infinite Power]
- (Dungeon) The following special active skill will not use MP and will not have a cooldown.
- (PvP) The following special active skill will use half MP and have half the usual cooldown.
-
▲ Casting speed increased by about 40%.
▲ Changed to be affected by Action Speed.
Genesis

skill
before
after
Aura of Vitality - Increase Awakening Charge Speed
Aura of Destruction - Increase Damage to Boss Monsters
[Dungeon]
Awakening Charge Speed Increase: 30%
Damage Against Boss Monster Increase: 15%
[PvP]
Awakening Charge Speed Increase: 15%
Damage Against Boss Monster Increase: 7.5%
Changed the effect to be applied to all hits of the skill.
Aura of Vitality - Increase Awakening Charge Speed
Aura of Destruction - Increase Special Active Skill Damage
[Dungeon]
Awakening Charge Speed Increase: 30%
Special Active Skill Damage Increase: 15%
[PvP]
Awakening Charge Speed Increase: 15%
Special Active Skill Damage Increase: 7.5%
[Dungeon]
Purifying Sword (Magical): 1712%
Chains of Judgment (Magical): 379% Multi Hit
Chains of Judgment Ignore Defense: 50%
[PvP]
Purifying Sword (Magical): 325%
Chains of Judgment (Magical): 72% Multi Hit
Chains of Judgment Ignore Defense: 20%
Chain of Judgment spawn location adjusted.
[Dungeon]
▼ Purifying Sword (Magical): 342%
▲ Chains of Judgment (Magical): 440% Multi Hit
Chains of Judgment Ignore Defense: 50%
[PvP]
▼ Purifying Sword (Magical): 64%
▲ Chains of Judgment (Magical): 83% Multi Hit
Chains of Judgment Ignore Defense: 20%
Aisha

skill
before
after
-
Memorize reworked.
- Skills cannot be activated through Memorize anymore.
- Memorized skills deal increased damage.
- Aisha can memorize a skill after 1 second in standby.
- When the special action key is pressed, the memorized skill is removed, and its cooldown is reset.
[Dungeon]
Memorized Skill Damage Increase: 20%
[PvP]
Memorized Skill Damage Increase: 8%
Aether Sage

skill
before
after
[Dungeon]
Memorize Skill Cooldown Decreased: 90%
Memorize Skill MP Decreased: 10%
[PvP]
Memorize Skill Cooldown Decreased: 50%
Memorize Skill MP Decreased: 10%
[Dungeon]
▼ Memorize Skill Cooldown Decreased: 30%
Memorize Skill MP Decreased: 10%
[PvP]
▼ Memorize Skill Cooldown Decreased: 30%
Memorize Skill MP Decreased: 10%
Double casting will not activate if either one of the chain skills are Memorized.
Double casting restrictions removed due to Memorize rework.
Memorized skills cannot have Aether effect.
Element stacks and Aether have been improved in visibility - a UI dedicated for them is added.
Restrictions related to Memorize removed due to Memorize rework.
Oz Sorcerer

skill
before
after
[Dungeon]
Death Field (Magical): 4146%
[PvP]
Death Field (Magical): 1500%
[Final Enhanced Skill]
- Normal Monster Instant Death target increased to 2.
▲ Death Field range increased. (The instant death range does not change)
Skill cooldown adjusted.
▲ 120 sec. → 14 sec.
[Dungeon]
▲ Death Field (Magical): 4975%
[PvP]
▼ Death Field (Magical): 1258%
[Final Enhanced Skill]
- Damage increased by 1.2 times.
Can be casted twice within 1.5 seconds. Does not
affect the cooldown of the skill.
(Does not apply to Memorize)
Restrictions related to Memorize removed due to Memorize rework.
Can be casted twice within 1.5 seconds. Does not
affect the cooldown of the skill.