06/22 Balance Patch
15 June 2023
Overview
The Balance Patch can be found [here].
The criteria for selecting characters for the Balance Patch on June 22 (Thu) are as follows.
This PvP Balance Patch is directed towards characters with a higher win rate in official matches. We've read adventurers' opinions voiced through the Balance Forum throughout, and set the standard according to them.
Some drastic adjustments will be made for characters who were mentioned in a lot of comments.
In addition, some passives will receive the Dungeon/PvP separation on stats if they are not yet separated.
The patch will be carried out in a manner that hopefully will not have a big impact on Dungeons.
Explanation in detail
We want to prevent running away using the character's mobility.
In the case of some PvP maps with high ceilings, the ceiling position has been lowered.
To further prevent the act of holding out or running away while recovering mana, the duration or effectiveness of certain buffs like Meditation, Natal Chart and White Hat has been lowered.
We have also increased the MP cost of commands that let you cheese in air for long.
The hitstun of certain command attacks that bully the opponent is problematic, such as Noah 2nd Path dice command, and it has a relatively high MP gain like the toy commands of Laby 4th Path.
We have also adjusted some other attack's MP cost and recovery.We are monitoring the feedback of adventurers about difficulties when playing PvP matches, and we empathize with those concerns internally as well.
Some characters were being constantly mentioned in adventurers' opinions, and they also have a high average win rate in the play data.
For certain characters, we have reviewed the match data more carefully. It turned out that these are showing a high win rate in SSS or higher ranks. We believe that this has a negative impact on the PvP mode.
Therefore, based on the opinions of adventurers, drastic adjustments will be made to some commands and skills that have a great impact on gameplay in PvP.
Some passives and skills that are not separated to Dungeon/PvP will have their PvP values adjusted.
In addition, to prevent the events of taking certain characters to speed up the cooldown of escape skills, we modified them not to be affected by Cooldown Speed Increase (Cooldown Acceleration) in PvP.
Even after this Balance Patch, if additional issues are identified, we will continue patching them in the periodic Dungeon-oriented Balance Patches.
Common changes
Lowered the ceiling's position in Elrianode Town, Eternal Winner, Remnants of the Snowstorm PvP maps.
Evasion skills will not be affected by Cooldown Speed Increase effects in PvP.
17 Comments
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Honestly tired with how CL gets killed in almost every goddamn balance patch.
I wonder when they'll add more Mod Skills for each class. They'll have to do it eventually, since there's now more Mod Skill slots than there are Mod Skills for any single class.
YES! YES!
That wont stop KE, GEN, IM from delete your hp. Rena (Dab) will still run like a chicken to spam wind&dmg etc etc...
What about pve?!? There are some classes that are useless in ran raid.
They literally said this is a PvP oriented patch so idk what you were expecting
It's great that they nerf everyone, but it's clearly not enough, They need to nerf even more cuz the power creep is real since years... and it's not all about char balance but gear balance, they need to focus on that next. Like preventing the use of raid weapon in PvP just like tenebros set, and make a duelist weapon.
DA, CA, TP got barely touched,.. FP, Cent, IN, NI, PR, DyB and all Elboys literally got ignored... However CL got killed, AD and AeS took a big hit but it's not gonna change anything at the state of PvP so it's very disappointing. The only meta change is that CL is about to disappear completly due to his domination on KR pvp boards for years (finally)...
They have to :
adjust escape skills to make them like Chung & Aisha (knock down with niche possibility to recatch)
adjust our MPR stat (legit removing it in PVP wouldnt be a bad idea but maybe too drastic)
change the skill stack part of duelist gear for tankiness stat (so stacking one single skill won't be a thing anymore = more diversity and versatility + less burst) = also actually bankshareable gear cuz noone want to use a gear with a stacked skill thats not fitting ur reroll class... gear is already char specific for some reason so....
make pvp optimizations that are related to PVE ACCESSIBLE (el collection, synergy, artifacts, unique and legendary force skills, titles, accessories....)
duelist weapon
more balance patches but without ignoring certain problematic classes for the game health (elboys chung rena laby in general)
PvP isn't really my thing, but even I feel this is kind of lackluster. Not saying it's bad, I just feel like there are things they could have done better (I don't really know how, though).
I believe it's because everyone got nerfed, so nobody really got nerfed. The only meaningful nerfs are the hitstun / MP usage ones.
Next:
- Genesis nonsense aerial movement nerf, even Eve and Add can't fly and attack like that (CA is nerfed so it's fine)
- Remove super armor from the dashing commands, basically they just dash and catch without using their brain
- Add mp consumption to all ranged commands, especially the classes released recently
Best balance, fk u adrestia, fk u genesis, fk u CAnth and noah
LiB need more nerf that this
So technically the entire patch summed up in one sentence is: "Half everything."
Yeah XD half of the ragequit for all
Yeah, not that PvP is relevant anymore since they fcked almost every base movement possible, but they should nerf one hit skills as well, lmao.
Thanks for the translation and the great work! 🥳