03/12 Patch Notes
11 March 2026
Developer Notes
Hello. This is Elsword Director, Dong-Shin Lee.
First, I would like to thank all adventurers who participated in the two rounds of the Public Test Server.
After reviewing the data gathered from the 1st and 2nd test servers, along with the feedback sent by adventurers, we plan to update the following during the March 26 maintenance:
Balance Patch
Combat Power Revamp
Monster Stat Adjustments
Combat Power Requirement Adjustments
Regarding DirectX 11, the second test confirmed that optimization has improved. However, additional stability improvements and fixes are still required, so the update schedule will be announced again at a later date.
For the Combat Power Revamp, some feedback mentioned disappointment about the change in numerical scaling. Even after applying it to the test server, we continued discussing this from multiple perspectives. After considering the long-term operational direction of the game, we concluded that implementing these changes is necessary.
For the Balance Patch, many adventurers agreed with the overall direction. However, we also fully understand the concerns regarding the reliability of play data from the test server and the individual balance of each character.
Taking these concerns into account, we carefully reviewed the appropriateness of the play data used for implementation, together with the feedback received. Cases that were judged to require additional adjustment will be further revised and included in the March 26 maintenance update.
After the update goes live, we will continue collecting gameplay data from a wider range of adventurers and review additional feedback. If further balance adjustments are needed, we will examine them closely and continue refining the balance.
We appreciate your continued interest and feedback.
Events
Grail's Special Elixir Factory
Target: All characters above Lv. 10 (per account)
Duration: March 12 ~ April 9
Clear designated dungeons to increase your Points! Spend Points to activate Elixirs and feel their powerful buffs!
Based on the accumulated number of Elixir uses, you will receive items that help with your gameplay.
List of Applicable Elixirs
Each Elixir can be applied up to 3 times per week, and the number of applications resets every Thursday at 10:00 AM.
Item Name | Options | Points Required and Number of Uses |
|---|---|---|
[Cobo] Special Elixir of Increased Drop Rate | Duration: 30 minutes | Required Points: 200 |
[Cobo] Special Elixir of Increased EXP | Duration: 30 minutes | Required Points: 200 |
[Cobo] Special Elixir of Increased Combat Power | Duration: 30 minutes | Required Points: 100 |
Cumulative Rewards for Number of Uses
Depending on the total number of Elixir applications, you will receive helpful items.
3 Cumulative Uses | 9 Cumulative Uses | 12 Cumulative Uses | 18 Cumulative Uses | 21 Cumulative Uses | 27 Cumulative Uses |
|---|---|---|---|---|---|
[Luriel] 30 Sage's Magic Stones | [Luriel] 50 Fighter Potion | [Cobo] 100 Apples, 1 Selection Cube | [Luriel] El Search Party Collection - Synergy Effect Ticket (10 days) | [Cobo] 1 Abyss Magic Stone Cube | [Cobo] 1 Dungeon EXP Booster Selection Cube |
Dungeons that grant Points
Points can be obtained by clearing:
Normal Dungeons and Raids in the Varnimyr - Tirnog region
Henir's Time and Space (Devil of Chaos, High Entropy)
Each dungeon grants different amounts of Points.
Detailed information can be checked on:
The Event Page opening on March 12 on the official website
The [Point Acquisition Dungeons] button in the in-game Event UI.
Cash Shop Update
Avatar: Rev Atelier

The bonus package contains a beret & glasses.
Custom Sit Motion: Oh! My Art

Fixes & Improvements
Random Mission buffs will no longer apply to Raids and Henir.
댓글 118
닉네임을 입력하여 게스트로 댓글을 남기세요.
lol yeah this game is dead
if theres one thing that’s been made blatantly obvious to me; it’s that KOG HATES it when people try to solo deal or carry content unless they explicitly want you to, and i don’t think that’s ever been a healthy mindset to have with the game when we barely have anything to do as it stands; let alone with the gear we have and could get
do they just not want us to make the most use out of what we build with anyone other than ourselves? is gear building and progression NOT a core part of the game as an MMO???
I’m starting to think there’s a variable we’re not considering, and that’s the KR Playerbase itself. Either they’ve figured out some crazy tech that hasn’t even been thought of in other servers (either because it’s not available yet or otherwise) or some of the diehards are just that good compared to everyone else, and all these nerfs are the result of either them complaining the game is too easy or someone on the dev team is seeing them wipe the content with brand new content on day 1, took it personally, and is turning the game into Dark Souls as a result.
‘wipe the floor with’ is what I meant to say
The nerfs are done according to the tweaks since relevant content HP and damage recieved from bosses got reduced, wdym its turning into dark souls, people has monitored clear times since the first test server and clear times for content like 21-5 are FASTER than before balance

How nice of the screw up to be so well thought through.
Which equipment has managed such times and is capable of them? +13 and beyond?
It’s another pay 2 play aspect, even supports need to have a high amount of CP to be useful, again…
+11 has achieved those times. (wdym +13 “and beyond”, +13 is the maximum enhancement level)
For your second point.… to be fair supports had an easier time progressing because they could just scam CP, they’re just finally removing that. Supports were able to be built easier since they didnt need to build damage, i do get why that would be a complain but, if im honest with you, a support that doesn’t want to spend ED for its build is just a leecher who likes to be carried… (tl;dr now DPS and Supports require the same effort to progress)
I meant best of the best, alligned perfectly like planets once in a while.
They better not be balancing everything based on those players results, otherwise the chorelike gameplay makes sense now.
KOG should’ve went for a different approach, not lazily shifting effects around and putting hard restrictions on everything support related.
Yeah, THIS is what I’m worried that these balance patches are addressing, not the average player’s stats.
I’m just doing what I can with the equipment I’ve got, which right now gets me to about 7mil combat power, but that’s with a couple of temporary event items so I’m going to lose a little when they expire. I can handle the regular monsters in any dungeon around my combat level with no problems, but the bosses are an entirely different situation. Trying to solo anything from Tirnog or Monaterra is either a slog or attrition, and Abyss Raid is nightmare unto itself. Unless you are getting HARD carried, survival is questionable at best even being above the required combat power (which is why their HP being increased is getting side-eyed by a lot of people).
Now, my Resonance loadout probably leaves something to be desired, with half of my almost 400 resonance points going into Drop Rate and EXP Gain (which feel like necessities given how horrible the default drop rate is in the game, and if not for stuff my own characters, then to make ED on the board to try to buy actually worthwhile things; and EXP is EXP, there’s never enough of that). What’s left over I’ve at least tried to bolster my offense with (though I do feel like there’s some room for improvement with what Resonance offers), but there’s not a whole lot left I can try to do. I have a +11 Abyss weapon, +10~11 Tenebrous Armor pieces all at max Reforge. Can’t get anything better until I somehow get past Monaterra. All I can do is just grind it out from here.
And I think they REALLY need to de-bloat all these different stat boosts. Socketing, Mystic Stones, Imprinting, Artifacts, Tenebrous and Exascale Armors as a whole…..it’s getting beyond ridiculous how much RNG we have to contend with.
You mean the near-endgame content that’s practically inaccessible to players that don’t give KoG their entire life’s savings? Especially now that they’re dropping the impact certain stats have on Combat Power? Wow, content you have to whale for is getting faster clear times, how impressive.
Meanwhile, players like me struggle to even reach Pruinaum Outskirts without needing something like the 10m CP event, which a good chunk of that “10m CP” is from TEMPORARY ICE BURNERS! As soon as I switch back to my best permanent items (which included those given by the event), I’m between 6m and 7m AT BEST! Nowhere near enough to reach Serpentium!
I have a Radiant Soul that is aporia level with a Submergence of Abyss +10 and the free tenebrous armor from dr. phorus guide. i don’t know where you’re getting your info from, but you can farm for things like Ice Burners with ED and buy off board, either you’re new, or you’re not putting effort into the game,
Hell, to dumben your statement even more, i know someone who plays in 6… SIX ACCOUNTS at the same time, without spending a single penny, and is thrice as stronger than you in ALL the accounts.
“Especially now that they’re dropping the impact certain stats have on Combat Power?”
Are you aware that they are also ten-foldedly decreasing entry CP to all dungeons, did you not research anything about the test server???
They’re pretty much just re balancing the CP amount to mantain a high-fidelity with someones damaging capacity, because people were inflated from the non-useful stats they had.
As an example:
Someone had 60m CP, went down to 6.8m CP after rebalance
Then someone else, who also had 60m CP, went down to 8.4m CP after rebalance
This means the 1st person had a lot of useless stats socketed just to make his Combat Power look good.
Also are you from EU or something? i really don’t get why would you be stuck at 7m with Punch event, if you are from EU then don’t worry, it's just your server’s fault, the updates that come afterwards will make progression easier.
How in the hell did you just assume I’m from EU? You think EU is the only server with CP problems? Fuck no! And those friends of yours? Probably no-lifers with a ton of ERP and lucky enough to actually get shit! I not only have 7 accounts, but also other shit that actively prevent me from being able to spend every waking minute working on my Elsword characters! Hell, only my first account has every Master Class char: all the rest are only slowly building up on it because I’m too damn busy to make significant progress on them!
Not to mention that ED isn’t exactly that easy to grind! Sure, we’ve got weekly missions and secret dungeons, but the ED those reward, especially at toughest SD I can actually handle, pale in comparison with THE GODDAMN INSANE PRICES ON THE EN BOARD!! THE PRICES IN THE FUCKING BILLIONS, DUDE, AND I CAN ONLY GET MILLIONS PER WEEK! It’s extremely rare for me to find an IB that’s priced in the millions! And on top of that, I have other shit I need to use my ED on, like repairing my gear and unlocking inven/bank slots to make sure I can actually hold everything I get from dungeons and events! (which I’ve recently gotten enough inven slots on each of my accounts’ mains to give me some leeway to actually work on buying IBs from the board, but again, they’re expensive as hell, and I’ll probably have to go back to unlocking slots eventually as events keep coming).
Are you aware that they are also ten-foldedly decreasing entry CP to all dungeons, did you not research anything about the test server???
I’m sorry, but with said “other shit” I mentioned earlier, I cannot be assed to get sources of Elsword KR info outside of Babel, which didn’t mention any of that. And even if that’s the case, it’s probably still gonna take some BS to get access to those endgame dungeons. And on top of that, I wouldn’t be surprised if they’re still unfairly difficult if you only just barely have the CP to enter those dungeons, like how it was before this “balance” patch.
i really don’t get why would you be stuck at 7m with Punch event
BECAUSE THE TEMPORARY ICE BURNERS, AS WELL AS THEIR PRE-SOCKETS, ACCOUNTED FOR A FULL 3M OF THAT 10M! And that’s assuming I didn’t replace those sockets to try to push that CP higher (which I had to do with one of my chars in the first 10m CP event because I unknowingly chose a char that had naturally low CP)!
To me, you’re coming across as someone who thinks that just because some people can do something, it’s easy as shit for everyone else to do it as well! THAT AIN’T HOW THE WORLD WORKS!
What about the freebies IB from anniversary? My alts manage to reach 13M just from the previous +11 Abyss event and the free Eligos from last year. Not to mention the free skill rings from Harmony Festival event. Only on Level 250 ERP too.
Socketing as well, we got plenty of free Sage and Shining Dual Magic Stones.
What about the freebies IB from anniversary? My alts manage to reach 13M just from the previous +11 Abyss event and the free Eligos from last year.
Thing is, I’m not exactly good at judging how good an IB is, and my first account’s main already has Sacred Knights Armor/Hair/Wep gifted from a generous player I met a while back (which its current sockets still can’t get me to 7m), so I didn’t feel like the free Eligos would’ve helped me enough to justify getting it on that char, so I instead gave the free Eligos to the chars I decided to use its appearance for rather than chars I was building up.
Not to mention the free skill rings from Harmony Festival event.
I’ve seen and participated in a few Harmony Festival events, I don’t recall them giving permanent Skill Rings.
Socketing as well, we got plenty of free Sage and Shining Dual Magic Stones.
I have a lot of Sage’s as well… and tend to burn through a ton of them every time I try to socket something. RNG is not friendly in this game.
And honestly, I don’t see how any of that justifies this “balance” patch.
They give out the free skill ring last year Harmony Festival. This one.
Also, generally newer IBs are better than the old ones. You probably don’t have the rest of the Sacred Knight’s Accessories for the set effect.
Those set effects are worth around 1M CP.
But yeah, this doesn’t affect anything about this balance patch.
Just pointing out that you can indeed go above 10M+ easily with the freebies.
Oh, I think I kinda remember now… I think I either tunnel-visioned on some of the other rewards (most likely the Sage’s Stones) or thought it wasn’t worth it. Or maybe something else was going on? Not sure tbh.
I don’t think the anniversary event gave Eligos accs either. Or if they did, I missed them, ‘cause I don’t have those registered on my first account.
Also, I have a hard time remembering what’s newer and what’s older. And even directly comparing their effects, I personally have a hard time deciding on what’s better, unless one literally has the exact same effects as the other but with higher values.
They always give full set on anniversary.
You probably skipped some day and didn’t get the ticket to exchange it.
Next free IB is Bloody Nightmare.

Hmm… admittedly, I’m not a fan of the Polarize stat, so I might just get it for visuals like I did with Eligos (though looking at the set, I might skip on the hair and a few accs). I know people hype the stat up a lot and it’s probably the best option from a purely offensive standpoint, but as someone who sucks at evading attacks that aren’t super heavily telegraphed, I’d rather keep my damage taken as low as I can and focus on keeping my recovery shield up.
Granted, I’m aware Sacred Knight also has some Polarize, but it’s only like 2% while Bloody Nightmare gives 10% across both sets, so I’m a bit more willing to use it (though I still don’t quite like it).
Edit: Wait… Eligos has no Polarize… How did that not register in my brain?! Ugh, and it’s not Bank Shareable, which means even though I got it on the same kind of char as my main (Elboy), I can’t actually get it to my main because it’s on my secondary!
I’m sorry, but with said “other shit” I mentioned earlier, I cannot be assed to get sources of Elsword KR info outside of Babel, which didn’t mention any of that.
What do you mean it had no mention of that?
Combat Power value units are expected to change significantly compared to before. As a result, entry and restriction Combat Power requirements across content will also be adjusted.
source: https://cobodex.eu/en/babel/public-test-server-feb-mar
Even an extra section was added recently that shows the CP changes for each dungeon specifically. (sidebar > Patch Diff > Dungeon)
What do you mean it had no mention of that?
Combat Power value units are expected to change significantly compared to before. As a result, entry and restriction Combat Power requirements across content will also be adjusted.
I kinda overlooked this (I mean I read it, but it didn’t seem to register), but at the same time, that is such a generic statement that how in the hell was I supposed to know it meant it was going to be such a huge drop? Plus, it’s KoG, how could I NOT expect them to just make a small adjustment and call it “good”?
Pretty sure the actual Babel posts never linked to this (or if one did I completely missed it), and if Babel doesn’t link to it, chances are, I’m not gonna know it even fucking exists. I come to Babel to read KR news, I don’t really look at the sidebar stuff. When I said Babel was my only source, I meant BABEL was my only source. Also, holy hell, SDs dropped by HOW MUCH?! Here’s hoping they actually adjusted the difficulty properly with how much they dropped the CP requirements.
Pretty sure the actual Babel posts never linked to this
I don’t really look at the sidebar stuff
Babel did not link to it simply because patches go live after they post an update notice (duh). Patch Diff compares game data between versions, so it can list things they didn’t include. Worth checking every time there’s an update.
Also, holy hell, SDs dropped by HOW MUCH?! Here’s hoping they actually adjusted the difficulty properly with how much they dropped the CP requirements.
I don’t think there is a difficulty adjustment for Secret Dungeons. The reason why the requirements are dropping so much is that our CP will be decreased by 7~8 times after this update.
Forgot to mention, but I don’t really pay attention to the sidebar, so I didn’t notice that the “Patch Diff” button was there.
I don’t think there is a difficulty adjustment for Secret Dungeons. The reason why the requirements are dropping so much is that our CP will be decreased by 7~8 times after this update.
… Well fuck me, I guess.
Uhhh… then sorry but i think you just don’t know how CP works or something because even totally new people have been achieving 19m CP just by playing casual…., yeah after temp ibs run out its going down but almost everyone will stay around the range of 10m-15m CP
because even totally new people have been achieving 19m CP just by playing casual
Well excuse me for not getting the god RNG to get insane gear/sockets/other RNG stuff or choosing the highest CP classes. Jesus Christ, dude, do you know how ASS this game’s RNG and character-CP-difference is? My Ain’s natural CP was so ass that I literally had to resocket THE TEMPORARY ICE BURNERS to reach 10m during the first 10m CP event, while literally every other character I did the 10m CP events on was able to reach 10m without having to resocket those same Ice Burners. And something tells me they weren’t even the classes with the highest natural CP (not that I cared outside of Ain’s lack of CP, and only because I wanted to finish the event, I’m not a meta guy and just want to play WHATEVER CHARACTER I FUCKING WANT!)
lemme tell you something, CP until the rework arrives, is not a good measure of damage and going for CP increase only will only lead to you likely doing less damage, and thats probably why you think your classes do not deal enough damage, you are not supposed to socket critical all the way to 100%, maximize neither.
It’s not like im the server TOP 1 dps or something, but i still have a very solid knowledge of the game as someone who is currently sitting at 35m CP
Theres a whole 5/5 and 4/4 IB you can get for free at EP Shop (Ariel) and with the Tene +11 and SoA +11 you can get from punch, theres really nothing stopping you from getting all the way to 20m CP, its just about knowing what and how to build, the only RNG things, like mirror del, atma’ram are just about playing, you’ll eventually get good rewards
If im honest to you, you can’t just outright see someone new and say “oh he must be 19m CP because he got generational luck”, in my opinion that’s just dumbplaying someone else’s effort to progress.
I saw you say “I’m not a fan of the polarize stat”
Guess what, Polarize is one of the biggest source of damages, Along with Continuous Damage, Damage based on HP and of course, raw Physical/Magical Damage sources. (Damage to boss too, even more if you have Spirit Challenger)
So basically, KOG doesn’t want you to bring new friends
so. . . i saw the 3/26 patch notes.
looks like NI is the new supportive raven. unless that [saprophyte] change with “Cooldown speeds pushed to 1.3x, by special active attack” applies to allies.
It might be making RV a bonified DPS, but idk how to feel about catacomb’s new buff being “caster only”. I guess KR always wanted every raven to be a DPS with no “buffer/ supportive “ path?
and to be fair i’m sure RV Will be great and deal more better damsge, I’m just a bit sad to see a buffer path be more dps now. BUT that was a matter of time. I still think that every char should have a more supportive job path for those who like the character’s style, but dont want to go to a character they’re not interested in.
and I could see how they’re pushing the entire playerbase to be a DPS, but I dont think this will look good for EU,INT, or NA period.
welp, i guess the punch events are a helpful band-aid.
The Saprophyte change is only for caster.
Thanks for that clarification.
welp, I’m now scared for RV.
At the LEAST, it seems his DPS is gonna be better. Still a bit worried.
Based solely on the limited sample size of players from the Korean server (and recently, there was the incident of MN and Aisha players collectively covering up their completion records in the "High Entropy Time-Space Dungeon"), what kind of balance can you expect KOG to achieve? The sample size is too small; the result will be garbage.
Furthermore, as game developers, internal favoritism only fuels player anger. Specifically, extremely selfish DPS classes like TP/MI/MO didn't receive any synergy buffs in this major balance update.
When all professions weaken the ability to cooperate, this selfish profession is indirectly strengthened. KOG needs someone who can objectively and fairly maintain a balance. If you lack the capability, why don't you go ask AI?
Let me do a hot take,
Korean player are on average not good Elsword player.
Like 90%+ of all korean Videos dont show the dmg so its hard to see if a Person on the Class performs good in term of dmg, There are also not that much Contentcreater overall so its hard to evaluate how good those balance changes are.
If some broken ass class on other server only have bad player on kr as example they will not nerf the class and vice versa.
The reason for not showcasing these is that during the 18Raid era, all classes that uploaded damage output videos to YouTube and demonstrated short completion times unsurprisingly received a 50% nerf to their skill damage in the next balance update. Because the official team lacks the ability to balance the game, they only consider adjustments based on players' walkthrough videos.
I have a question about those tests: Do they consider in which order equipment is obtained and upgraded?
Or do they go nuts with the best equipment possible in every single dungeon?
Players used their own equipment for the test.
Uh-oh
https://youtu.be/mjJb35toNmc?si=Kt5VvLdxFqqcw5y6&t=133
But seriously, what the fuck?! In a server meant to figure out BALANCING characters, shouldn’t they have given everyone the exact same equipment loadout?! Having players use their own gear leaves too many variables to properly figure out what characters are actually good and what characters need improvement!
Exactly. I thought they would be doing proper testing and not shift standard gameplay from one server to another and then observe it.
But, a few more questions: what if players aren’t experienced with certain paths and have bad results, are those paths considered weak then?
What if players don’t have good equipment or deliberately pick bad equipment to make paths seem weak and thus eligible for buffs?
As Flare Kyn mentioned, there are too many variables to be considered for proper balancing and letting players seemingly do whatever is wrong.
Please, PLEASE tell me they have SOME sort of requirements for testing results, P L E A S E
I’m sorry WHAT?! That’s a ton of variables. Do they have at least some kind of requirement to do the testing? By the gods, this is not good at all for figuring out balancing characters. Please tell me they had some kind of requirement to do the testing: otherwise this means people could have actually been inexperienced with that certain path, or deliberately pick bad equipment to make the class seem weak.
Why not just have everyone use the same gear, then conduct it?
Yeah, there was an ERP requirement to get qualified for the test (300 or more).
The same ERP that has been increased to 200 for every account below that, just for participating in an specific event?
The same ERP that can be grinded for by just doing the same dungeon over and over again?
The same ERP fishing rods are used for? Catching fish, trading them for ERP exp and doing it all over again?
The SAME, ERP? I was right, they are lazy about it.
It was my assumption that because of the significant amount of cheating, bots and ED sellers we have in NA/INT, that our prices are inflated compared to KR servers and it makes even F2P progressing take longer than it should. Example Chlorite seeds are half price at around 21M. Better economy, better market and a bigger player base. Try your best, everyone.
Just saw the NA event details for the new Henir dungeons.
WHY IN THE HELL DID THEY GATE THE EVENT ACC BEHIND THE 45M DUNGEON?!
They also showed the Luto’s Illusion Costume Suit in the image showing Luto’s Key! They clearly haven’t forgotten about it, and they clearly chose it for a reason, so why the hell did they stop releasing new Luto’s Illusion/Traces Costume Suits?! I already got all the ones for Elboy~LuCiel, and I want Rose-Lithia versions as well! And why the hell are the only Wardrobeable Luto costumes on NA the Elboy~Elesis Luto’s Traces?! Not a single Luto’s Illusion (not even the Luto’s Faint Illusions) can be registered, nor can the Add or LuCiel Luto’s Traces!
the acc does absolutely nothing, anything else you can put in slot is better
The second thing, unsure
the acc does absolutely nothing, anything else you can put in slot is better
I KNOW IT DOES NOTHING!!
Then why would you complain about them rewarding something entirely cosmetic to people who put enough effort to reach that point as if it was something wrong??? :u
BECAUSE IT DOES NOTHING!! Why lock a PURELY COSMETIC item behind such an insane CP requirement?!

Let me rephase.
Why make a reward for clearing ONE OF THE HARDEST DUNGEONS IN THE GAME, BOTH IN TERMS OF ACCESSING AND IN ACTUAL DIFFICULY, BE PRACTICALLY NOTHING?! Something like this should’ve been a minigame reward or even just something for even ATTEMPTING “Devil of Chaos” regardless of if you actually clear it, not be put behind such BS requirements!
hello pre notice: sorry for my bad english,i’m from kr and ive saw that the aspect of the game is very diff in each version.. on kr we like this balance direction and that was said in the article too… its laughable enough that na and eu sopporters are wearing multiple exascale or tenebrous set in one team. they dont stack and a good support with green exascale >10% is enough. you can check it on youtube/miiq/koggames vidofweek. its always since years that only 1 or 2 supports are in one team..
this balance gaves them the possibiliy wear another stuff and doing damage+typical support stuff and on top,they can go and play solo.
to be a support will always be a free carry and you can reach 25-30m cp as a normal player (ive full +11 and 28m. atma access alone was 4m+)
so..play support as main like damage dealers does or stop crying. i saw so many peoples crying about “how p2w everything is” but crying also about more freedom and power creep cda buffs for all..learn to play the game. korea version was always better,team and clear time oriented. we did abyss in month one with aes as dealer in 7minutes meanwhile na: aisha is dead,15minutes top times.. all proofs on yt
First person who knows what it talks about i see here, thx for your feedback o7
Ohh so its true then: thats why we’re getting sloppy balancing nonstop. So you’re fine with the gutting of several classes like ES? CC’s pande losing some percent just cuz it debuffs both now?(a lot of classes got this, while top tiers like TP didn’t.) You’re fine with classes like TP going scot free and never getting nerfs, while classes who barely can compete with her, like IM/FP are nerfed? you’re fine with those said classes are getting buffed continuously while others who are struggling or not even close get nerfed? Then again I forgot: my intel tells me KR players can’t play TP. Debunk me if you can, but I find it BS just so TP can remain busted
You’re telling me you find this a good direction of Iron Howling losing it’s shred, and not even gaining at the very least a heavy trait? That some of CC’s skills didn’t at least get a slight damage scaling increase? Do you also agree with the Wonder Wall nerf? The quality of life is nice, but this just makes him slightly less miserable to play.
Stop consuming slop, and demand better. I know KR is different from NA in terms of composition, but KR is also given way better events, including free enhancement amulets and stuff. Or is this the fact that you just dont care for those on other servers because you get to eat free? The amount of criticisms is valid, people are tired of the bias balancing. You discrediting other’s valid criticisms aren’t helping in the slightest just because KR gets way more better things. “P2W” is a true complaint….especially with how much of a chore the gameplay has gotten, the RNG etc….all simply because of the planets aligning every once in a blue moon? I didn’t sign up to play Dark Souls: I signed up to play a fun anime game. Stop the elitist nonsense, this is poor balancing. It’s the same poor balancing over and over again: when are we going to stop settling for slop and acting like we’re better than other’s that give criticisms? Criticism help’s games improve in most cases: so why swallow the slop just cuz your side is having the better times while we suffer?
Never cook again, especially when brutal swing has been useless for an entire four years since reboot, and CC still has that useless MP recovery on POTIONS(you only use true max potions late-game endgame) passive on Metabolic Boost. His mod scare chase is the only one that gives no additional bonuses, and don’t even match him thematically(should’ve been a sweep of heavy rocks, or a tenacity war cry). Heavy Stance still has not been updated either. The last time the system was touched was Six Years, and it was a nerf to its damage reduction. Why does Core reduce more damage than my Guard? Why does Guard get ignored so easily on a class who’s entire identity is based on that? Why do already top tier classes get stronger or remain on top, while others keep getting shot?
You didn’t cook at all.
Lemme guess: CC main? :p
One of the few remaining ones yep. Been watching my guy get shot in the backyard for an entire year, with no compensations(at least not till this test server gave him a QOL).
I don’t think he’s like the worst of the worst, but the balancing he’s been getting has been disrespectful, and this is what he gets for that wonder wall nerf? the iron howling shred removal? I’m happy he got a QOL, but i expected a bit more damage increases. Iron Howling heavy trait, PoC increase etc.
I think you’re overlooking the fact that the 1st balance was intended to be Synergy only, the 2nd one was the one with actual changes, do notice that the synergy nerfs are made because of the changes and everyone’s synergy outside of support got butchered in half or more, this doesn’t mean classes are worse and i think damage is fine overall
It doesn’t seem to be bad before balance either, this guy from KR manages to do good clear time as solo dealer
Stop the coping: Look at what happened to ES. She is way worse off than she is after the changes. That’s just one example, and you claim that the synergy nerfs are “made because of the changes” yet, TP kept her percentage. TP is far stronger than CC or ES, yet she isn’t nerfed. She’s stronger than FP and IM, both of whom got nerfed in the second test server, yet TP is still free to keep being busted. Top tiers who are already strong are buffed even further (Eve), while classes who aren’t either got a random nerf, or some QOL that doesn’t make up for the number of times one has been getting shot in the back alley: look at CC for example. He got a mere quality of life so that he can actually have some more uptime on his skills, actually decent all skill damage increase on Elemental training, but it took him losing Rapid Guardian’s partywide buff, Iron Howling’s shred (I know it’s on Guardian Force now, but Iron Howling didn’t get a compensation. No Heavy trait or scaling increase. The same can be said for PoC), Wonder Wall going from 50% to 30%, and in PVP going from 25% to a mere 15%. If anything: his damage scaling is still a huge problem for this class. So no, the damage is not “fine” if he has to go through entire hurdles just to do actual damage. He needs an entire team dedicated and the perfect planets aligned to do actual “decent” damage. The 2nd one didn’t bring him any changes, and in fact, actually buffed classes that are already way stronger or do higher damage than he does. CS is a good example of this.
I’ve already seen that video: this doesn’t prove anything. If anything, if you actually read the comments: you’ll realize every CC down in the comments are confused to this guy’s party or are asking for CC to actually stop feeling miserable to play as and to get actual buffs. Heck: there’s people saying he takes way too much work just to simply clear at that time. Then we even have a blasterous comment that says he needs to get NERFED!? Seriously? Why go through summoning a million monsters, telling your party “Hey use these skills” and PRAY they use those skills, use mod wonder wall, then make it all pop, when you can just play BQ and achieve a faster time, and way easier. Same with TP. This isn’t accounting the insane amount of ERP/gearing the CC has to do compared to these two classes as well, so just stop. Do you not realize how absolutely “once in a blue moon” this is? Why is his tenacity his strongest skill, when it requires an entire freakin math equation to get a team comp like this, and for them to actually go for skills/use monster summons just to help him actually do decent damage because the rest of his other skills have meh scaling? Are you telling me they’re balancing over a team comp that won’t happen unless you have a 100% dedicated group that’s gonna run this setup with you every single time? If so: that’s ridiculous, and CC deserves better. If they’re balancing this way: that explains all the times he got shot: the wonder wall nerf meaning he is less bulky, the random Guard nerf(Guard is still 50 MP btw), Guard being ignored easily, so even if he blocks something he still takes full damage. Brutal Swing still being completely useless for SEVEN YEARS since the rebooted version, still has not been changed. Metabolic Boost having that useless MP recovery potion effect for FOUR YEARS. Do I need to go on? Heavy Stance not being touched for SIX YEARS and this class is still designed around that. The last time it was touched it was nerfed. Crack Crasher still being completely left in a state of collecting dust for NINE YEARS after the nerf, which effectively killed it. Why does Burst Wolf, Wonder Wall, Scare Chase, all consume additional MP for tenacities? 120 for Burst Wolf, 130 for Wonder Wall, 120 for Scare chase respectively. This is absurd dude, this is exactly why he chugs so much: because he has nothing to counterbalance this. Speaking of: Burst Wolf’s last change was to make it into a stun with almost no range: they removed the ability to transfer debuffs, and Mod Burst Wolf’s silence is almost non-existent now: a mere 1 second. Do you know the amount of timing it takes to land that now? the precision? Of course not: we’re always told to “get good” or “adapt”, only to keep getting kicked while we’re down. That’s exactly what happened to ES in this test server, and people like you are saying this is fine? Are you kidding me? The changes they gave her in this current one is mere band aids compared to what she lost. It’s ridiculous this is actually going through.
When are we going to just stop accepting slop for once? So YES, he was bad “before balance”, yet they nerfed him anyway. Wonder Wall did not deserve that nerf to it’s damage reduction, especially when it is his JOB fantasy to fulfill being a bulky bruiser.



I can’t believe you would actually try to use that video to discredit my criticism’s, when if anything, this only proves my point. CC is still in that same weird spot, and the only reason why he’s probably getting taken now in test servers is just because of that synergy nerf everyone got…not because of his own merits. I’m tired of the coping, we should not be balancing over something that only happens once in a dry spell. If CC’s TENACITY is the only reason he can “solo DPS” with high amounts of summoning/very highly specific characters needed, then that’s a very big problem…especially since this will rarely happen in a casual setting. If CC has to go that far to merely be considered doing “decent damage”, then that’s not good balancing.
So no, I’m not overlooking anything: I’m just tired of the sloppy, bias balancing. I know he isn’t “bad”, and he doesn’t have it as bad as ES does right now, but his current state has not been fun to play. We’re talking about a guy whose Braveries like mod POC is doing a mere 11k% with HEAVY trait. He just lost Rapid Guardian’s synergy, Wonder Wall got nuked, and he doesn’t get any more damage to make up for it? Come on. Yeah sure, he got the 1.6X CDA back: but he lost the synergy of it there. So why not boost up his damage a bit? That’s only fair, especially because of so many things he lost. Also, give him a super armor command for once: or update his commands. They updated commands for Lithia, even giving her super armor on commands that didn’t have them, but not him?
Honestly, at this point, I think Sinxs is just delusional and thinks he understands the game better than they actually do. Even as a PvE-only player who doesn’t have a grasp of the game like meta players do, I can see how BS their arguments are because I’ve dealt with the frustration of bad characters myself (especially Aisha, Ara, and Ain imo).
I wouldn’t go so far as to call him delusional: I think that he’s so used to mediocre sh!t that now he’s happily consuming it instead of criticizing it. I’m more insulted that he had the audacity to try to show me a video to say: “See? CC is doing solo in a VERY specific party composition, insane ERP/gear, and a Very specific party using monster cards to make Wonder Wall do more damage than his actual braveries.” It’s sad and should not be something that is balanced around. How about we give his bravery skills actual numbers, like POC or Nova. How about we make his mod scare chase actually give him a buff like the rest of the other chung’s does?
I’m just frustrated of people being content with subpar or even terrible changes, then telling people who criticize it that are frustrated to “shut up” or “you’re just not good”. The arguments are pure copium on their part.
He called me delusional for telling him he must be doing something wrong after being stuck at 7m (and going down to 3m) in 10m CP punch event, and i just told him that he must be overlooking stats or being wrongly build because its not normal
Also as before i never said CC was Bloody Queen Level, or TP level, anything like that, just pray that they actually get the dmg right because with the amount of people that have skill issue while playing this game its actually hard to balance around, consider the variables.
Using x Skill to deal damage, you have to take in consideration the individual stats of each character to calculate a damage output, and on top of that, cast speed, cda, cdr, multiplicative buffs from party, and on top of that, the performance of the people playing as a pilot, and their respective skill level, i’d say the only thing you can do is to complain directly to kog because tbh complaining on babel wont do much, it’s not a kog forum or anything, the video was just like to say hes capable of solo deal at the very least, i do get that in a normal comp and with normal gear it should be way slower, like 20min or so, but its still usable
after being stuck at 7m (and going down to 3m) in 10m CP punch event
I said I LOST 3m when I switched off the temp stuff to my perm stuff, dropping me from 10m to 7m. Do you suck at reading, or are you intentionally misrepresenting what I said?
I called you delusional because you keep telling us we just have to “get good” or whatever and acting like things in this game are easy as shit when the reality is that some characters just plain suck compared to others, KoG’s poor “balancing” just makes the gap worse, and WHALING, NO-LIFING, AND/OR INSANE RNG LUCK are what makes those things “easy as shit”! For those of us who can’t do that or have shit RNG luck, it’s not that damn easy!
Honestly, I’m getting tired of dealing with your shit. The only reason I’m replying here is because of what I quoted at the top of this reply.
You talk too big for someone who refuses to elaborate on his words (Not explaining how the game needs whaling, no lifing or insane rng, and no, ibs arent everything there is to progression, youre given a whole ass permanent setup that is enough to get you to 19m even without ibs) to progress as much as a newbie, ye call it my bad on misunderstanding how low you went (doesnt make much of a difference anyway, you can't access relevant content) but how you play is up to you, im just telling you its not like you say, ig you can believe whatever makes you happy
youre given a whole ass permanent setup that is enough to get you to 19m even without ibs
And what exactly are these “19m” players wearing? ‘Cause I’m pretty damn sure my main has all the permanent stuff from story/Prof. Pho up to what my current perma gear allows, plus the permanent stuff from the 10m CP event and most recent free SoA event, and it’s still not even close to TEN! With my Sacred Knights costume (which I didn’t factor in when I said I was “between 6m and 7m at best” earlier since it’s not exactly something players just “casually” get), I best at 7.6m if I choose to equip a third MR acc (which I don’t, but the third acc only gives me a 200k boost at most). Without my Sacred Knights costume, I’m still under 7m, even with the third MR acc. And that’s AFTER I got Stage 5 Arti thanks to Mirror Del releasing mid-10m event (meaning I still had my temp ice burners)”.
Exascale is trash when you initially get it because it comes with no enhance levels and no reforge, and the Elrios Guardian Knights stuff, which takes 8.7k EP to buy the full set, isn’t exactly easy to grind for when you have A BILLION OTHER THINGS YOU NEED TO SPEND ED ON! And you don't exactly get a lot of EP from any single story quest. Sure, maybe you can buy a couple of pieces as you work on story quests, but realistically speaking, you’re gonna have to grind some ED SPECIFICALLY to get the full set if you wanna go for that. And considering how much ED a single EP costs, unless your character can handle Stage 4+ SDs, you’re probably only gonna be able to buy one, maybe two pieces after your weekly SD runs and weekly missions (which there’s still the other shit you need to waste your ED on such as socketing, enhancing, reforging, etc.).
And on top of that, not only is the RNG on sockets and other RNG-related gear boosters not in your favor most of the time, but the chances of you getting boss drops in Level 99 dungeons feels like trying to win the lottery. Sure, I’ve gotten a few, but only a small number. Most of the boss drops I’ve gotten come from pre-Elrianode dungeons when I’m trying to REACH level 99.
All of that’s not to mention how much of a slog ERP gets when you start getting to higher levels (hell, my lowest ERP account is only barely above 240, and even at that level it already feels like it’s taking way too long). Sure, the Secret Dungeon weeklies help a bit, but outside of SDs, it feels like I’m barely gaining any EXP! And the artifact, though not as bad as ERP, also kinda feels sloggish to level as well, especially at Stage 4, but unlike ERP, it DOESN’T gain EXP from SDs. And keep in mind, the set effects of Spirit Stones only applies at Stage 4 and higher, so that’s also something you won’t have for a while unless you practically no-life it.
So yeah, you’re gonna have to forgive me for not buying that “given perma 19m setup” claim for a second! But I guess we’ll have to see what my CP drops to when these changes come to NA.
And you don't exactly get a lot of EP from any single story quest. Sure, maybe you can buy a couple of pieces as you work on story quests, but realistically speaking, you’re gonna have to grind some ED SPECIFICALLY to get the full set if you wanna go for that.
Just grind it on alts and transfer the IB over the bank…
Okay, I’ll confess I didn’t consider doing that, but I still stand by everything else I said here.
i already answered too much, its tiring to deal with the bs so ill just leave my Ashal build from 1 year ago, you can decide to take it as guide to build your character or just rot in early game, i find you a lost cause
And what exactly is this supposed to prove? Ice Burners that you have to whale for or buy off the board for insane ED prices? Multiple Boss Drop Accs that you have to run dungeons over and over again for even a CHANCE to get them? Atma accessories that you have to keep repeat running WEEKLY for either a chance at Unique/Legendary or materials to upgrade them? Bro, you said earlier that the game GIVES perm 19m, including stuff the game DOESN’T outright give you goes against that.
Consider what variables? CC’s highest damaging bravery is at 44k and that is with HEAVY trait and on a big boss. Why do you think CC’s are doing these absurd gimmicks with Mod WW? because he has absolutely no choice but to do that to get any actual results. I get that complaining won’t do anything on babel, but people have every right to voice their criticism’s on sh!tty choices such as this. There’s no need to tell others to “get good” just because KOG can’t balance for half a dime a dollar. Heavy Stance is still one of the most outdated and unused systems in the game, and has not gotten fixed or updated in SIX years, while CC is still specifically designed on using it. Stop making excuses for KOG’s terrible balancing.
Oh yeah, he is DEFINITELY capable of solo deal: that’s why almost every “solo DPS” CC I see is doing a once in a blue moon comp. Do you know why they do this? Because his skills have very mediocre damage scaling. I already told you this before: the fact he has to do all of this to get an actual decent result is absolutely absurd, and he didn’t even get a compensation to help him in these changes: just a mere QOL, that still was met with some nerfs(Guardian Force losing 10% of its attack power reduction) or still has him having very useless things (Brutal Swing, Mod Scare Chase not giving him any buff, Metabolic Boost having that useless MP recovery potion effect still). If they are balancing over a once in a blue moon comp: that’s stupid as heck and should be criticized. CC is in a very frustrating state right now, and he deserved way more than what he got. ES as well, especially after the brutal changes she got in the first test server. Just because something is “still usable” doesn’t mean it’s okay to leave it in that state. If you had an Eraser, and the eraser is dirty/squished up, would you still use that eraser just because it’s “still usable”, or are you going to fix it? Yeah: exactly.
If you had an Eraser, and the eraser is dirty/squished up, would you still use that eraser just because it’s “still usable”, or are you going to fix it? Yeah: exactly.
Put another way, would you use a dull sword just because it’s still technically a weapon? Or would you sharpen that sword to make it cut more easily?
Exactly my point, well said.
characters like TW also got their synergy decreased from 20 phys mag to 15 phys to 12% phys mag, it doesnt have to make sense, and it's not like im saying everything is equal after the patch and im not saying it should stay like that, im literally only saying that there are a lot of things to look after when balancing a character, including the skill of the pilot itself, as an example Anemos has skills with low average k% on small bossing, yet She's capable of competing with dps like cat that have an skill with 95% ignore defense because of the simple cast speed difference
The “once in a blue moon” comp is something common to see in kr due to the server having more players, it's not as unusual to see as on NA/INT, so players can afford to get picky, other title usage or things like that are for minmaxing but they're not exactly game changers
but well in the end i mostly wanted to talk about the example, If your eraser is dirty or squished up, then you can fix it, thats fine, in that case you could try ro fix CC yourself, it doesnt work because you can't balance him yourself, the code belongs to someone else, so it's more of a “shared property” even for kog, theyre the ones that can make the change, but they also must get the approvement of all the people who use the eraser, in order to actually fix the eraser according to what the people said to them, if ppl complain in a random video but not to kog, then nothing is gonna change really, don't expect kog to play their own game, they will just listen to the opinion of the players and thats it, although it is right that sometimes buff or nerf seem suspiciously odd as if it was made to benefit a GM, im not gonna lie about thst
“It doesn’t have to make sense”. Do you not hear yourself right now? You’re literally reaching like Mr. Fantastic over here to justify terrible decisions. Just stop. I get that, but you see, Rena also has one of the best systems in the game, and those nature orbs exploding ignore 100% defense. Also, Anemos has just way better passives as well compared to low percentage classes like Comet Crusader, such as critical damage, All Damage increase, and defense ignore on some of her skills. Yet, Comet Crusader isn’t doing this thing by himself: it’s absolutely miserable playing him in any solo content, and any CC will tell you that his current state is frustrating to do so right now. Comet Crusader in fact, lost a lot of his bulk, and was barely given any compensation for it. Anemos was given buffs to set her up in her current state, while Comet Crusader was too busy getting continuously shot in the back alley or ignored. Either way this conversation isn’t about these two: it’s about KOG’s terrible balancing, and how much disrespect classes like ES/CC/Apsara are given in these balance patches, and you feeling the need to defend and even support these disastrous changes that absolutely obliterated ES, and didn’t compensate CC/Apsara based on what they had lost. I don’t think casting speed should objectify nerfing a character’s damage- that doesn’t fix the core issue of a character if casting speed is the problem. you’ll just end up nerfing the character over and over again as more new equipment comes out… OH WAIT THATS EXACTLY WHAT THEY’RE DOING!
What on earth are you even talking about? It’s not just the comp brother: it’s the simple fact the CC player requires all of these classes to play in a VERY specific way to get full use out of mod Wonder Wall. This requires the DA to know to use Dissent Orb/Mod Dissent Orb for example, each of the party members to summon out monsters/units themselves etc. The whole title thing I can see is min-maxing (Herbaon’s Friend to get another unit to explode mod WW), but this does not discredit how silly it is the CC has to work to get what is known as “decent” results. You aren’t gonna just run into people that will know about this commonly or said classes. You claim this isn’t game changers: but in CC’s case it is a massive game changer, because his TENACITY is actually his strongest skill with an actual percentage that can hurt these bosses. If CC isn’t doing this: he is very mediocre and ain’t doing much, and that’s the simple fact of it. What is he gonna do? Use Mod Pain of Cadablog and it’s pathetic 11k% with HEAVY trait? Or Artillery Nova with it’s 16k% with HEAVY trait? Lunatic Fury/Bethel is still on CD, and both of those do 42k% and 44k% on a big boss respectively with HEAVY trait.
What are you even on about? CC players have been giving out their issues several times and were ignored. I don’t buy that “they must get approved by all of the CC”. No, they’re balancing off of playing favorites. Really? Don’t expect them to play their own game? Sounds like a very huge skill issue as a developer, especially when KOG are only listening to a specific few players/classes. It’s mainly used to benefit specific players it feels like, and that is not fair to people like CC, ES, who are currently suffering right now. Maybe they SHOULD play their own game and get actual true play data. Stop listening to the TP saying, “TP is in a fine spot, but FP is doing way too much damage, and so is IM!” when clearly, she’s doing way more damage than both of these classes period. The constant buffing of Eve, the constant ignorance of a clearly stronger class being ignored while others who aren’t even close to her are being nerfed speaks volumes. Comet Crusader deserves way more than what he got, ES as well. There’s only so much “fixing” a person can do by themselves to make a class they love to be not miserable. I shouldn’t have to grind beyond absurd levels of ERP just to play CC, who is ranked as “Easy” difficulty according to KOG. If they are balancing in this way: then that’s terrible and should be criticized, not encouraged by people like you. Everything is a bloody chore because they’re balancing based on perfectly planet aligned BS. Yes that’s because they are doing that. They are playing favorites. Why do you think it’s so suspicious? That’s because it’s clear they are deliberately playing favorites. Look at some of the patch notes, like for Centurion in the past (he hasn’t gotten favored balances in a good while, and in fact just lost mod TF in test server 2 rip) or Eve in general. Laby is another candidate of this as well. They’re literally balancing off of popularity and what benefits certain players. “Well, no one is playing CC because we’ve been gutting him every single time, and that wonder wall nerf absolutely nuked his popularity. So, let’s ignore him in every other update. We’ll just have to give him a quality of life, that’ll shut them up.”

CC players expressing issues to YT or any other source, doesn't mean all CC players are ranting to kog in their balance forum about the state of the character, and as i said like 50000 times already im not saying CC status is good, also, you just talked nonsense about rena because your “100% ignore nature orbs” do literal 230% average stat damage (NOTHING AT ALL, ITS USELESS), i do accept the fact that Anemos is in a better position than CC, im not comparing your class to another classes, im comparing others to tell you that its not always about the k%, but anyways yeah, its not a change that is up to us bro stop ranting to a third party page and focus on telling kog your feedback about the game
TP is not doing more damage than IM what the hell are you talking about
i read you said CS was OP too, but CS is not even near CU level (at least before this patch)
Ive heard no one complain of RT, when hes quite literally 2nd if not best physical damage output, followed by IM
TP is broken, yeah, but its DEFINITIVELY not the best either
I also had to grind incredible amounts of ERP to play TW because it was crap at the time, it legit needed ERP 550 for optimum play, but i played her because she was good enough to perform in raids, and i dont blame kog on not knowing how to buff her, because she has little to no players
Ive told you i know little to none about CC itself because its a class that i never played/Interacted with, but its not like im someone who is in the game for 6 days or something, i know how every popular DPS performs in NA/INT, the only reason im unable to tell something about that is because you keep comparing CC to other classes, so i couldnt tell, but now that you compared TP to IM, i can tell you got that info wrong.
As for like the 10000th time, im NOT TALKING about CC
Also yeah, its a big issue for KOG to not play the game themselves, but geninuely thats what they do, yes theyre not a good developer and everyone who plays the game knows it, but the changes do little to no harm to almost the entirety of us as a player base, if youre the one angry then nothing else you can do than pray for them to get their shit right and buff your character or stop dealing with their shit and leave the game for once. its not up to us.
I’ve done that: my main argument is that you defending these changes aren’t helping at all: quit trying to change things up. How am I talking nonsense about Rena? I’m speaking facts about her system, and the orbs isn’t the only thing that makes her system great. Also: you’re flat out wrong about the Orb’s percentages: It’s 370% X 1.2 X the skill usage that the skill used for the NF. Not including the awakened will passives bolstering it up further. So no, far from useless. This isn’t even including the free Critical damage she gets, up to a whopping 30%. Never say I don’t know what I’m talking about if you can’t get the percentages correct. I already said many times before: I took my complaints with them: but they get ignored.
What are you even on about? TP is one of the most infamous classes and is always talked about with BQ for a reason. Why is IM never mentioned when these two are brought up? because IM does not compare to them, nor does FP. When I said CS was OP, I’m talking strictly about PVP. Did you not even notice that I mentioned GUARD in that sentence? My main point there was that they had time to touch GUARD in a PVE patch, but CS’s energy needles are still hitstunning constantly, and she is continuously buffed in the wrong ways, making her more oppressive in PVP yet still below CU in PVE. Like are we joking here? The difference is that Ain was sh!t for a long time, he can at least have time to shine, TP was never sh!t and still remains broken to this day. Guess who gets nerfed and who doesn’t? Ain gets nerfed, TP doesn’t. My point still remains strong. IM just got his sword fall nerfed, so I don’t want to hear anything. As soon as these classes so much as touch TP, they’re immediately nerfed, but never TP….I wonder why.
Also you were talking about CC: your very first response had that video to try to go “see he’s still doing good”. Now suddenly, you aren’t talking about CC?
Oh and there it is: so just because this patch doesn’t harm you, it’s okay? NO. Those changes did a lot of harm to ES, Apsara, Cent’s mod TF and did absolutely nothing for CC but a mere quality of life update. See: you keep saying you don’t find their balancing good, yet here you are still defending these stupid changes.
any skill based on average power will never do anything, 370% average power x 1.2 × 3 will still only do around 400k dmg, compared to things like my Dive Kick Bombing deal 8b dmg per cast, how is that comparable? that passive from NF was only useful like 10 years ago, also i only said “idk about CC exactly but he seems to be doing fine here”, my messages about cc were those, but the topic was entirely different, you were the one who kept talking about CC, i also was like “Why does this guy keep bringing CC up?” for the past interactions, i also have a Cent friend who is 30m CP and he also doesnt care about Cent nerfs
Uhhh well, yes it doesnt harm me so it is okay for me, if its harmful for you then complain to kog bro i literally cannot do anything about it, its still coming anyway and as u know ppl in KR are happy with it so, you might want to be fast with it
The 30% cdmg from awakening is quite literally a need, try to play rena without awakening and you wont even tickle, but i guess you think numbers is all that matters in this game, actually, send me a photo of your character
Look at this mr. “I won’t respond” responding anyway. So someone can’t even keep their word. That isn’t the point: the point is it makes that skill do way more damage and adds on to the damage due to the system + passives stacking together: THAT’S why Anemos hits so hard. It isn’t just cuz she has fast casting/CD uptime. Yeah, because Cent is first and foremost a big boss slayer. I only bring it up because it’s to show that Cent isn’t 100% being favorited anymore. I get that the nerf won’t affect most Cent’s, but support Cent is pretty much dead. Yeah I did, because you sent me a video ABOUT CC, and guess who this patch claimed should be helping? I don’t need to dive further than this.
I’m just gonna ignore this second statement as I’ve answered it countless times.
Dear lord….you’re really something else. “try to play this character without awakening” WHAT ARE YOU ON ABOUT!? THAT’S LIKE 90% OF THE CAST WHO DON’T DO CRAP WITHOUT AWAKENING. I legit play a character who’s entire gimmick is to be in awakening the entire time. That’s it: I’ve seen that you’re one of those elitists who have zero arguments and mere gaslighting. I know that numbers isn’t the only thing that matters: but in the case of what class I’m talking about, it matters because his damage is lackluster due to said numbers. I don’t need to send you anything: I’ve been debunking each and every one of your arguments, why on planet’s earth should I show you my character when you have no arguments at all, but to just defend KOG’s terrible balancing?
I’ll do us both a favor: and just do what you claimed you were going to do: I’m not gonna respond to your next response after I respond to your other messages. Unlike you: I can actually stay true to my word. I realized you’re a lost cause and have just accepted the slop KOG is giving everyone. This isn’t worth talking about anymore: you won’t change my mind, and I won’t change yours. So I’ll do what you said you were going to do: and actually do it.
I answered cause you add info that can be harmful to people who doesnt know about the state of other classes so i have to follow up, and yes awakening is important for all classes, thats why they made it a 100% upkeep thing the whole purpose of me saying that you’d deal no damage without is that if you take that 30% cdmg from her awakening then she would likely become the worst character in the game, the same way chung would become the worst if he had no infinite cannonballs, you get it?
No the orbs from NF aren’t the reason Anemos hits hard, because orbs also count toward command attack damage, so if the damage increase from orbs was high, you could tell from commands themselves, as orbs still do 1/5th of the dmg they do on skills, It is because she has fast cast and CD uptime wdym, thats her whole trait, and TW’s too, they both deal damage based on how fast they can reset their rotation
What is showing your character related to balancing? damage after all is based on your entire gear and how your build is set up?
I never said i accept the “slop” (holy tiktok term) KOG gives, i just know that i’m a nobody to them and they wont ever care about my opinion, everything i said also applies for me, if i dont like it, they likely wont change it, i dni or i leave the game because theres nothing else to do, we all know only KR is taken in mind for balances…
but ye please stop answering
BTW since you seem too fixated in it, im not saying your takes on CC’s status are wrong, but youre definitively not right on everything you said…
…?
Ain’s Richter, is one if not the best physical damage dealer, and bluhen is one of the best supports of the game rn, its Herscherr and Opferung who are not at that level, but i have some people who say they’re not in a bad state either,
Ara, specifically Shakti, Devi and Surya aren’t in a bad position either, it’s mainly just Apsara who’s “bad”
Aisha, Metamorphy is decent and Oz too according from the dmg tables shown at Test server, and AeS is a pretty solid dmg dealer, she’s actually pretty strong
The thing is that, you won’t notice damage per class until you’re strong
I used to main Void Princess before switching to Infinity Sword when he released. That was back when commands actually meant a damn. She was alright back then. Nowadays, she feels slow. It feels like it takes forever to get from point A to point B, even when I tried to Teleport spam (which I eventually gave up on because it felt too slow to be worth the MP cost), and I even VIVIDLY remember not being able to do anything because my party members got to the monsters before I did. This isn’t the case with Metamorphy, but the fact that she needs a PASSIVE to keep up with the other characters shows how bad her base speed sucks. And her mana regen kinda sucks, too. I mean, the fastest I can regen mana, without the aid of equipment, is either when I awaken as Oz Sorcerer (which I’m not gonna be doing a lot when I can’t even reach the monsters before my party members kill them)”, or excluding that, when I STAND STILL, something that I’m not gonna be doing a lot because I’m either moving from sub-stage to sub-stage or fighting monsters (or trying, and usually failing, to get to them before my party members kill them).
Shakti? Please. It feels like all I do with ANY Ara is spam 1st Job Secret Arts and occasionally use other Skills when the first Skill in the Secret Art is on cooldown, and that’s when I’m NOT trying to rebuild Shakti’s Energy after dropping below 5. Sure, when Shakti has Energy, she can hit hard, but the key phrase is “when she’s got Energy”. When fighting bosses, I’ve had multiple cases of running out of Energy simply because Celestial Fox mode only gives a CHANCE of not consuming it, she doesn’t have infinite Energy like how Chung has infinite Cannonballs in Berserk Mode. And with the path having a high emphasis on USING Energy, it takes a while to build it back up when that happens. At least Apsara’s focus on Energy GAIN and recovering MP per extra Energy makes her more consistent, Devi gains Energy over time while Awakened, and Surya can use ALL her path-specific Skills at 0 Energy.
Richter has good burst damage. The problem is that on his own, he can’t access it easily. I need either a healer class to help me out or use something like Tenebrous’ healing shield, which while I’m fine with having those options, the fact that Richter needs them in the first place is telling. Bluhen is okay, but Avarice has better party play support due to her Sandstorm’s Will Skills duplicating through Golden Vow, which, with a certain passive of hers, also increases her damage range. Not to mention her Reasonable Price Passive that makes it easier to spam Skills for the entire party even without Tenebrous’ healing shield. And cycling through Skills feels smoother on Avarice than on Bluhen, especially when you can spam Awakening while under the effect of Charging Gem.
When I called Aisha, Ara, and Ain bad, I didn’t mean the damage they can achieve sucked. I meant there were other aspects of them and/or other that made them bad compared to others.
according from the dmg tables shown at Test server
You mean the test server where everyone uses their own gear instead of preset gear, the latter of which would’ve actually been better for seeing where characters stand with each other? Yeah, I’m not trusting that kind of data.
It feels like it takes forever to get from point A to point B, even when I tried to Teleport spam (which I eventually gave up on because it felt too slow to be worth the MP cost),
Does this imply you are actually walking/running on Aisha…
I mean, it literally costs 7.5 MP per cast with Light, what the fuck… Not to mention, you also recover 5 MP per second with the Gate of Darkness buff. It’s so free. Just Teleport.
While I know you have your outdated 2014 playstyle, it still renders me shocked, because I’ve never heard anyone complain about Teleport’s MP cost in my life.
… Okay, what?! Did they buff Teleport or something?! I do NOT remember being able to get across the map this fast with it!
… Thinking about it, maybe I can get it to work with my autistic brain, though I’ll have to make a slight remap of my keyboard (though it might take a bit to get used to). That said, I feel like it would’ve been better if they mapped it to a double dash like Twilight and the Phys Noahs, or had made it her Special Action rather than it being a Skill (though with the current Memorize system, I would actually prefer the double dash option).
Everything you’re saying kind of just shows you’re a bad player lol.
Richter? Best physical DPS? That has to be a joke, right…. I sometimes check back in to this site just to know what’s new, even though I’ve quit since a few years ago. Has things changed so much that Ain is now the best AGAIN?
I actually quit this game over a balance change toward Richter years ago, in which they made it so that the cooldown reduction was fixed and percentage based. It stopped encouraging using commands, but rather had you spamming skills over and over, just making him even more MP hungry.
I liked when I could use commands to not only gain a lot of MP, but also have a chance to basically just use Viert multiple times in 3 seconds. Then they changed it and it was the final straw that prompted me to quit after I was getting tired of this game. It’s so bad, I won’t be returning anytime soon, especially since now I’ve moved on to gachas, and I am in university…
The balance change you’re talking about wasn’t a nerf by any means, even if you disliked it. This actually allowed him to become a top DPS through other updates that gave him more damage skills than Viert.
TP synergy didn’t get nerfed because she is considered a Selfish DPS to begin with, the point was to kill Synergy between DPS, and i didn’t say he was BQ level or saying all DPS are on the same level now, they need to gather data of each character for nerf and as you said, some think he deserves nerf, the data is inconsistent because even with people playing the characters damage depend on pilot and proper stat building, i’m not that fond of how CC is rn and i never tried to demerit anything of what you said, i’m just saying that the “synergy” nerf on its specifical side, isn’t doing any wrong
Okay: Fatal Phantom is considered a selfish DPS: yet Sharpshooter got nerfed, didn’t it? See on how your argument isn’t really sound? Fatal Cannon also got nerfed. Fatal Phantom’s Burning Punisher/Rumble was nerfed in the second test server. Same thing happened with Immortal. Guess who still wasn’t touched in both of those? TP. Yet: FP is usually seen as a selfish DPS right? Heck, Cent’s mod tactical field was absolutely obliterated in that second test server. When will you just admit that this is just BS bias terrible balancing. TP is free to get away with her stuff, but God forbid FP does a decent amount of damage, or CC gets something cool to work with that barely makes him functionable. Look at Eve: almost every single patch she is continuously buffed up, and is a top tier character overall. CS is a major example of this: and the funny part is they keep buffing the kits that a CS won’t really use: so it just makes her completely stupid in PVP and unfun to play against. Energy Needles is still hitstunning, while CC lost his GUARD ability in a PVE patch. I didn’t think Guard was so broken in PVE! Do you not see why this is stupid?
Yet the synergy nerf is doing something wrong: it’s messing with numbers that didn’t need to be messed with. Pande literally went from 20%→12%→15%→ BACK TO 12% just simply because it makes the boss take both increased damage now? Yet TP gets to make the boss take 20% in both defense with no nerf to her period. ES is a grand example of this: she lost a ton and barely gained anything in compensation for what she lost. CC is in the same boat: Wonder Wall took an unnecessary hit, Iron Howling lost it’s shred with no compensation: he’s still doing about the same damage, it’s just that now you can cast more often which is a small increase of damage. It took Rapid Guardian losing the ability to buff his comrades to finally get back an actual good CDA number. If anything: CC is in need of way more than what he got, same goes for Apsara and ES.
I’m glad you agree on CC’s current state being not so fond of, but I do have to disagree that the synergy changes “didn’t do anything wrong” when it has indeed, massively harmed several classes.
Ive never seen someone call fatal phantom a selfish DPS but wtv, not all changes need to make sense, try see it from a developer perspective
Good developers will try to make their game enjoyable to as many of their players as possible! That means HAVING ACTUALLY GOOD BALANCE!!
Did you just see what I saw? They fr just said “Not all changes need to make sense” and I quote “don't expect kog to play their own game, they will just listen to the opinion of the players and thats it” Does this sound like what a good developer would do? Or does this just sound like they’re making up excuses and are actually absorbing the slop KOG has been giving us?
It sounds like they’re delusional AND sucking up slop to me.
I was making a point against their argument, btw.
Yeah I saw, it’s absolutely absurd how far they’re willing to stretch to excuse these poor decisions.
Thats not my fault, if kog is like that then its like that, i dont have control over what they do but if you dont feel the changes are fine then you have the absolute right to complain directly to them instead of ranting on an external comment section that does nothing bro, its like critizicing someone on their back and expect them to change when they didnt even hear such opinion to begin with
We never once thought KOG is a good developer lmao, if you stuck around for a good while you should know this already, you’re just overreacting for something that is pretty much doing little to no diff for the state of the game, yeah ES is not in a good position because even with the little damage buffs she got she isnt near a top dps, same with revenant, and thats something kog needs to look into, but if they dont, then we cant do shit, 2 decisions, get over it or leave the game, and thats it, youre talking as if we had a word in these changes when KOG only takes KR in mind for things, go complain yourself if you want something to be changed -.-
Not all changes need to make sense, because at the end, its not the last balance of the game, if someone complains about it, its gonna get changed and thats it.
“We never once thought KOG is a good developer lmao” yet you’ve spent several days defending these terrible changes. Yeah no: you’re just saying that to save face and gaslight. I told you before: I’ve done this, and many others have, and were ignored.
“get over it or leave the game, and thats it, youre talking as if we had a word in these changes when KOG only takes KR in mind for things, go complain yourself if you want something to be changed -.-”
Ah yes, and here comes the true colors of the elitist attitude. “Get over it”: you only proved my point. Yeah I know they only take KR words in mind, and I made my argument sound and clear in my first comment, which you then tried to defend these changes continuously. However, you realized you’re wrong, and are now tired. I’m sure there’s many KR CC’s that have been complaining, as I’ve been on the fourms and seen their cries. Yet: they are ignored. Laby/Eve cry, suddenly: they get massively buffed up further.
They’re playing favorites, end of story. No: because if that was the case, then CC and other's like ES wouldn’t be in these frustrating states. They aren’t listening at all: they’re balancing based on popularity/favorites.
Overly dramatic, its true that we cant do anything about it, what do you want me to say
How about don’t encourage slop? Let people say what they want and not tell them to “get good”.
then tell kog you dont want to get good and give your characters enough buffs to destroy the meta on casual play effortlessly, nothing is stopping you is it?
Im just telling you that you, me, and people from outside KR, arent taken in mind for their balancing
If they make their balancing based solely on S. Kr players, then the game shouldn’t be global.
Especially if players are allowed to do their “testing” with their own equipment, no matter which and no matter which dungeon.
If either is the case, then they let players decide how messy the latest patch is going to be, explains blatant favouritism too.
I really don’t like the direction the game devolved into, nor their decisions for “balance”.
Well said.
You should probably try to increase your power before thinking of balances because all balancing takes endgame as base dood
I’m sorry what? You are really trying way too hard at this point to excuse terrible decisions. “Try to see it from a developer perspective”? A developer shouldn’t be playing favorites and will make their game as enjoyable to as many players as possible. That isn’t the case right now, as shown here. KOG is infamous for playing favorites, and the current patches only prove the point further.
No: Wonder Wall should have never been touched in it’s defensive capabilities period, and Guard should have been touched in an actual PVP patch note. I just find it funny how they will prioritize nerfing Comet Crusader continuously, but will let classes like CS, TP run wild and do their BS no matter the amount of criticism. I find it funny that certain character’s commands are getting updated to have super armor or some other things, but CC has been stuck with this "heavy stance outdated” gimmick for years. His MP recovery potions passive is utterly useless, and so is Brutal swing. His Mod Scare Chase is clearly rushed, while as we see with TP or Eve, their mods are clearly thought out on.
Just admit that KOG is playing favorites and is terrible at balancing. Quit the coping.
i never said it wasnt bad at balancing but if you never balanced something yourself, then youd know its not as easy as “just numbers”, if you give every single class the same output, there are some classes that still will be much better than the others due to cast speed, cda, cdr, reset, multiplicative buffs, in the end its kog fault for not knowing how to deal with their damage sources correctly
Then again you keep saying things about CC, im not saying shit about CC, i already said everything i need, that i know hes not the best, likely on the same state as RV and ES but once again, yeah, complain and see if they change something instead of ranting to random people, we are not kog.
Nobody is ranting against you: I’m just dumbfounded you’re over here trying to defend KOG’s nonsensical balancing. You claim you never did, but from what I have read from your previous comments: you most definitely are defending these nonsensical changes. Don’t try to change your tune.
Good: then you got my point: this patch is complete dog water, and should not go through. I said this numerous times: we CC had done so in the forums and got nothing for it. My main point is to prove to you that this balance patch did way more harm than good, and I successfuly did. I’ll take this as a concession.
No dude im saying the characters as a whole arent balanced, but this patch isnt rendering any path useless and overall is a change for best due to the low influx of support on NA/INT, so theres no reason for it not to go through
Also i never said you were ranting to me, youre ranting in a third party site (cobo) as a whole
Then why CHANGE THE DARN NUMBERS ON ES/CC/APSARA TO BE LOWER JUST FOR AFFECTING BOTH DEFENSES?! TP wasn’t given this treatment, and FP/IM were just nerfed in the second test server. So yes, it renders a ton of classes way worse than they should be. ES, CC, Aspara are all in that same spot or in ES’s case, worse than she was.
Okay?
because they’re also reducing HP bro, of course they wont let you form a team with 200% Shred when theyre decreasing the HP on every single dungeon that matters to the game, the literal POINT of this balance was to kill the meta KR had of bringing the highest Synergy + DPS output to every single party because it was unhealthy to selfish characters
Since this is what you want i wont be answering after this response, im also getting tired of the conversation already, but to begin with the person from KR never said anything about the status of the characters, he only talked about the support aspect, and how it makes it better because they can now have a build that is DPS capable, while telling them to stop leeching off DPS while not upgrading their gear because “they dont need to”
Not about CC, not about ES, not about RV, not about TP
I could careless: You two are over here celebrating classes getting destroyed over what? Some CP based healing again? No no, he said people needs to “shut up” and “get good”, don’t try to make them sound like some hero. He specifically compared servers, mocking us for not “being good" (despite KR notoriously getting better events and a much easier time grinding) and for criticizing KOG for going through with these….terrible changes. He specifically said he agrees with these changes, and that includes every.single.change. As soon as he said he agreed with the direction: that means it was absolutely fine ES was destroyed, that CC is left in this purgatory state, that TP not getting nerfed is good etc.

People can’t afford to grind all the dang time, and we have to continuously roll the dice on RNG or be stuck. It isn’t fun. He mocked people for criticizing, and that’s why I responded. The grinding is absolutely absurd, the balance is unfair, and people are tired of it and are letting their voices be heard. Stop trying to act like you and this guy are some martyrs: you aren’t. Not everyone is a masochist, and they’re letting their voices be known as we speak. You and this guy trying to defend these changes are utterly ridiculous. Look at the comments he said here: he’s literally mocking people’s criticisms on the game being too p2w, and told people to “learn to play the game” like some elitist snob. He then compares Korea server: who has easier time gearing/way better events, to ours, then mocked the criticisms. It’s all right there dude, and I refuse to be mocked because this dev team is so garbage and this guy wants to play some Dark Souls P2W nonsense.
Yet the balance patch affects ES, it affects CC, and it has done absolutely unnecessary changes that have hurt these classes or did absolutely nothing for them. The patch effects FP, it affects IM, and it just continues to buff Eve non-stop while letting TP keep doing what she pleases. It’s the same cycle over and over. The strong popular ones keep getting buffed or remain not nerfed, while the weaker ones remain getting nerfed or ignored.
I have an ES friend (High Entropy level btw) that doesnt care as much as you for this nerfs, its better for ES to get some dmg for solo content like HE instead of let her stay a synergy character forever, and he gets that, also not really as i mentioned before ppl regardless of the gear achieved better times during test, but, in all honesty just wait till the patch arrives then you can discuss over it
No: because I and others can clearly see this patch does more harm to weaker classes and only made stronger classes stronger. Your ES friend is coping and is super high geared to ignore her terrible state. Their opinion is invalid, especially when I have several other ES unhappy with these changes. You really think this is enough to make her do “some dmg” for solo content? Come on man. This is exactly what I was talking about: you just accept the slop and go “man this is yummy”.
the amount of gear will never make up for the difference between classes, if you compare 2 classes at the same level you’ll see how different is the performance from class 1 and class 2, on HE, the average time per clear is 40-50 mins here on NA/INT, and the clear time for ES was 1:20:00, this is why she does need damage for solo content and also showcases that she is capable of working on solo, so they should focus more on giving DPS damage instead of synergy, with current content being highly solo based, synergy wont save people, also care to remind you that all dungeons HP is going down alongside with the nerf so truly talking we have no way to tell how things will go until we try it ourselves
But the idea of do not stack some supp buffs kills the possibility of building supp for dps?
Like me and a friend of mine that like to do it (me: Nyx and surya, he: Dem and AV).
If they want to carry on with just 1 healer, ok, but let the buffs stack, and maintain the heal not stacking.
I still want to make some wierd builds….. its fun….
ragebait
Too many changes seem petty and dictatorial.
I always heard about S. Korea being a horrible place but I didn`t expect their lunacies infecting everything they put out too.
Doubt the game is going to recover from all those decisions ever again.
They’re actually making that god awful balance patch go online, holy fuck, what a joke LMAO.
I just can’t believe, it’s insane.
I guess KoG wants this game to die, sooner rather than later.
I’m not surprised honestly: they are the masters of insanity and terrible decisions lol.
It’s a bit off topic but, god damn the new henir reward mechanic sucks ass.
wdym I have to get lucky to get the good shits? All of them are not even bank shareable.
Not to mention the CP gatekeep too.
Imagine this newest CP update somehow push your CP back barely below the required amount for the rewards.
I agree with this: it’s stupid as heck. Gotta get lucky just to get good stuff as always over and over again.
Lol we’re boned.
They’re seriously going through with this BS “balance”?
Absolute dogshit KoG