Title Database

Fire Tamer
The one to tame the undying flame, albeit only for a brief moment
- Achieve Level 99
- Clear Crimson Tower of Howling Flames 1st Stage 1 time (1x)
- Clear Crimson Tower of Howling Flames 1 time (Excludes Story Mode) (1x)
- Adaptation +2% (Max 55%) (Dungeon)
- Fire Proc Chance +5% (When using a weapon with this attribute)
- Fire Resistance +200

Blazing Figure
A fire that seems to evolve, becoming something wholly sentient
- Achieve Level 99
- Clear Crimson Tower of Howling Flames 1 time (1x)
- Clear Crimson Tower of Howling Flames 3 Times (Excludes Story Mode) (3x)
- Physical Attack +5%
- Magical Attack +5%
- Summon [Blazing Figure] that attacks close enemies when using special actives When you summon the 5th [Blazing Figure], all [Blazing Figure] will disappear and shoot [Howling Flames]

- Applies an unknown unique feature

Dance of Thorns
Dance of thorns that constantly shoot from the ground.
- Achieve Level 99
- Clear Never-Ending Darkness 1st Stage 1 time (1x)
- Clear Never-Ending Darkness 1 time (Excludes Story Mode) (1x)
- MP Recovery Attacking +5%
- MP Recovery Attacked +5%
- When attacking, 3% chance to summon Red Thorns (Cooldown: 1s)
- When attacking, 3% chance to summon Black Thorns (Cooldown: 1s)

Dark Gaze
The gaze of darkness paralyzes its target.
- Achieve Level 99
- Clear Never-Ending Darkness 1 time (1x)
- Clear Never-Ending Darkness without resurrecting 3 times (Excludes Story Mode) (3x)
- Adaptation +3% (Max 55%) (Dungeon)
- Polarize: Attack/Attacked Damage +5% (Max 55%) (Dungeon)
- Damage Reduction +5%
- Damage from Boss Monsters -10% (Dungeon)
- All Attribute Resistance +50

Saga of Fire and Darkness
The battle of Fire and Darkness was like one epic saga.
- Achieve Level 99
- Crimson Cradle of Flames 1st Stage 1 time (1x)
- Clear Crimson Cradle of Flames 1 time (Excludes Story Mode) (1x)
- When attacking, 10% chance to receive [Saga of Fire] buff (Critical +5% for 10 sec.) (Cooldown: 1s)
- When attacking, 10% chance to receive [Saga of Darkness] buff (Maximize +5% for 10 sec.) (Cooldown: 1s)
- When having both [Saga of Fire] and [Saga of Darkness] buffs, receive [Saga of Fire and Darkness] buff (Critical Damage +10%)

- Change Critical Chance by 5.00% M
- Applies an unknown unique feature

- Change Maximize by 5.00% M
- Applies an unknown unique feature

Rekindled Fire
After centuries, forgotten ashes are finally rekindled into blazing fire that drives darkness away
- Achieve Level 99
- Requires Blazing Figure, Dark Gaze
- Clear Crimson Cradle of Flames without resurrecting 5 times (Excludes Story Mode) (5x)
- Max HP +10%
- Action Speed +10%
- When attacking, 5% chance to summon Blazing Scythe that will attack enemies and receive [White Flash] buff (10 sec. Cooldown, Critical Damage +5%) (Does not overlap) (Cooldown: 10s)
- When attacked, 7% chance to summon Blazing Armor and receive [Crimson Armor] buff (10 sec. Cooldown, Damage Reduction 10%) (Cooldown: 10s)
- When using Special Active skills, 10% chance to summon meteors that will destroy the enemy and receive [Crimson Orb] buff (10 sec. Cooldown, All Skill Damage +5%) (Cooldown: 10s)
- When all buffs [White Flash], [Crimson Armor], [Crimson Orb] are activated at the same time, remove all buffs and receive [Primordial Flame] buff [Primordial Flame]: All Skill Damage +10%, Damage Reduction 20%, Critical Damage +10%, and Heals 15% of Damage Dealt to enemies when attacking for 20 sec.

- Change Critical Damage by 5.00% M
- Applies an unknown unique feature

- Change Damage Reduction by 10.00% M
- Applies an unknown unique feature

- Change Damage of [Active Skills by 5.00%, Tenacity Skills by 5.00%, Strength Skills by 5.00%, Bravery Skills by 5.00%] M
- Applies an unknown unique feature

Versatility
When the form is everchanging, you will not be able to find the true form.
- Achieve Level 99
- Clear Savage White-Ghost's Castle 1 time (Excludes Story Mode) (1x)
- Clear Savage White-Ghost's Castle 5 Times (Excludes Story Mode) (5x)
- Adaptation +2% (Max 55%) (Dungeon)
- Max HP +15%
- Action Speed +10%
- Active, Tenacity, Strength, Bravery Skill Damage increase by 15% for a set duration in order. (PvP: 50%) (Cooldown: 15s)
- - Active Skill Damage Increase: 2 sec. (Cooldown: 15s)
- - Tenacity Skill Damage Increase : 3 sec. (Cooldown: 15s)
- - Strength, Bravery Skill Damage Increase: 5 sec. (Cooldown: 15s)

- Change Damage of [Active Skills by 15.00%] M
- Removes effects [Versatility, Versatility, Versatility]

- Change Damage of [Tenacity Skills by 15.00%] M
- Removes effects [Versatility, Versatility, Versatility]

- Change Damage of [Strength Skills by 15.00%] M
- Removes effects [Versatility, Versatility, Versatility]

- Change Damage of [Bravery Skills by 15.00%] M
- Removes effects [Versatility, Versatility, Versatility]

Night Parade of the White-Ghost
A single white ghost will reign supreme tonight.
- Achieve Level 99
- Clear Altar of Invocation 1 time (Excludes Story Mode) (1x)
- Clear Altar of Invocation 5 Times (Excludes Story Mode) (5x)
- Polarize: Attack/Attacked Damage +5% (Max 55%) (Dungeon)
- Adaptation +3% (Max 55%) (Dungeon)
- MP Cost -5% (Max 35%)
- When receiving a fatal attack, the HP will remain 1 and become invincible for 3 sec. (180 sec. cooldown after activation) (Only happens 1 time in PvP, All Skill enter Cooldown) (Does not overlap) (Cooldown: 180s)
- Upon using a special active, reset cooldown for that skill. (Cooldown: 25 sec.) (Dungeon)
- Upon using a special active, reset cooldown for that skill. (Cooldown: 90 sec.) (PvP)

- Invincible
- Cannot lose HP

Black and White
Between what is black and what is white, you will not be able to find the answer.
- Achieve Level 99
- Requires Versatility, Night Parade of the White-Ghost
- Clear Savage White-Ghost's Castle with at least 1 Resurrection Count 10 Times (Excludes Story Mode) (10x)
- Clear Altar of Invocation with at least 1 Resurrection Count 10 Times (Excludes Story Mode) (10x)
- Adaptation +5% (Max 55%) (Dungeon)
- Ignore Enemy Physical Defense +3% (Dungeon)
- Ignore Enemy Magical Defense +3% (Dungeon)
- Action Speed +12%
- Upon being attacked, Damage Reduction by 99% for 3 sec. (Cooldown: 90 sec.) (Dungeon)
- Use 1 El's Essence every 30 sec. to alternate between Black and White buff. (The buff ends once you run out of El's Essence in your inventory) Black - Special Active Skill Damage Increased by 15% - MP Cost -8% White - Special Active Skill Damage Increased by 15% - Special Active Skill Cooldown -8% (Only 50% effective in PvP)
- Call effects [Black and White - Black, Black and White - White] sequentially

- Change Damage Received by -99.00% M

Faint Silhouette
Darkness engulfs you. They shall appear. You who wish to go forward, give in to the flow of the Abyss.
- Achieve Level 99
- Clear Sunken Holy Ground 1 time (Excludes Story Mode) (1x)
- Clear Sunken Holy Ground 30 times (Excludes Story Mode) (30x)
- Adaptation +2% (Max 55%) (Dungeon)
- Dark Proc Chance +2% (When using a weapon with this attribute)
- Physical Attack Power +3%
- Magical Attack Power +3%
- 30% chance on attack to fire Abyss Altar Orb (Cooldown: 30 sec.) (Dungeon)

Awakened Hatchling
Stretch the body. Rise and fall into a beat. With the first gasp of air, open the eyes.
- Achieve Level 99
- Clear Blooming Mineral Field 1 time (Excludes Story Mode) (1x)
- Clear Blooming Mineral Field 30 times (Excludes Story Mode) (30x)
- Adaptation +2% (Max 55%) (Dungeon)
- Movement Speed +10%
- Jump Speed +10%
- Upon using Quick Slot Items, gain a buff that increases Physical/Magical Attack Power +5 % for 15 sec. (Buff will be removed upon Title removal) (Cooldown: 30 sec.) (Does not overlap) (Dungeon)

- Change Physical Attack by 5.00% M
- Change Magical Attack by 5.00% M

Stagnant Dreamer
The tideswept mind sinks and finally becomes eternal. Eternity leads to immutability, immutability leads to fixation, and fixation leads to regression.
- Achieve Level 99
- Clear Nightmare's Crib 1 time (Excludes Story Mode) (1x)
- Clear Nightmare's Crib 30 times (Excludes Story Mode) (30x)
- Adaptation +2% (Max 55%) (Dungeon)
- Movement Speed +10%
- Jump Speed +10%
- Upon using Quick Slot Items, gain a buff that increases Physical/Magical Attack Power +5 % for 15 sec. (Buff will be removed upon Title removal) (Cooldown: 30 sec.) (Does not overlap) (Dungeon)

- Change Physical Attack by 5.00% M
- Change Magical Attack by 5.00% M

King of Abyss
Eternal King of Abyss. Endless, forever...
- Achieve Level 99
- Clear Birth of Origin 1 time (Excludes Story Mode) (1x)
- Clear Birth of Origin 30 times (Excludes Story Mode) (30x)
- Adaptation +3% (Max 55%) (Dungeon)
- Polarize: Attack/Attacked Damage +5% (Max 55%) (Dungeon)
- All Skill Cooldown -3% (Bond Skills Excluded)
- Upon attacked, 30% chance to recover +50% HP (Cooldown: 60 sec.) (Dungeon)
- Create an orb that follows an ally upon successful Special Active attack. When the ally gains the orb, apply a buff that increases Critical Damage by 10% for 15 sec. (Buff will be removed upon Title removal) (Cooldown: 30 sec.) (Dungeon)

- Change Critical Damage by 10.00% A
- Change HP/s by 50.00% M

Natural Flow
Wind flows to the skies, fallen leaves flow to the roots. There may be turbulence, but everything will return to the beginning.
- Achieve Level 99
- Clear Blooming Mineral Field or Nightmare's Crib 31 times (Excludes Story Mode) (31x)
- Requires Faint Silhouette, King of Abyss
- Clear Sunken Holy Ground with at least 1 resurrection count 50 times (Excludes Story Mode) (50x)
- Clear Blooming Mineral Field or Nightmare's Crib with at least 1 resurrection count 50 times (Excludes Story Mode) (50x)
- Clear Birth of Origin with at least 1 resurrection count 50 times (Excludes Story Mode) (50x)
- Adaptation +5% (Max 55%) (Dungeon)
- Ignore Enemy Physical Defense +5% (Dungeon)
- Ignore Enemy Magical Defense +5% (Dungeon)
- Use 1 El's Essence every 30 sec. to gain 'Natural Flow' buff. (The buff ends once you run out of El's Essence in your inventory) Natural Flow Buff - Special Active Skill Damage Increased by 18% - MP Cost -5% (Only 50% effective in PvP)
- Upon using Tenacity Skills, all Tenacity Skill's Cooldown -20% (Cooldown: 30 sec.) (Dungeon)
- Upon using Strength Skills, all Strength Skill's Cooldown -20% (Cooldown: 30 sec.) (Dungeon)
- Upon using Bravery Skills, all Bravery Skill's Cooldown -20% (Cooldown: 30 sec.) (Dungeon)
- Upon using Tenacity Skills, all Tenacity Skill's Cooldown -20% (Cooldown: 90 sec.) (PvP)
- Upon using Strength Skills, all Strength Skill's Cooldown -20% (Cooldown: 90 sec.) (PvP)
- Upon using Bravery Skills, all Bravery Skill's Cooldown -20% (Cooldown: 90 sec.) (PvP)
- Call effects [Natural Flow] sequentially
- Modifies Cooldowns of Tenacity Skills by -20.00% M
- Modifies Cooldowns of Strength Skills by -20.00% M
- Modifies Cooldowns of Bravery Skills by -20.00% M

Overture
When the lower inner layer is damaged beyond 50%, transition to Defense Mode.
- Achieve Level 99
- Clear Serpentium Tower at Difficulty Stage 2 or above (1x)
- Clear Serpentium Tower at Difficulty Stage 2 or above 300 times (300x)
- Adaptation +3% (Max 55%) (Dungeon)
- Polarize: Attack/Attacked Damage +5% (Max 55%) (Dungeon)
- Max HP +15%
- Light Proc Chance +2% (When using a weapon with this attribute)
- When attacked, activate an energy discharge and heal for 50% of HP on a 30% chance (Cooldown: 30 sec.) (Dungeon)

Concerto
Rule One, 'Entry will be limited once the performance starts.' Rule Two, 'the players must provide the best performance to the audience.'
- Achieve Level 99
- Clear Orchestra Hall at Difficulty Stage 2 or above (1x)
- Clear Orchestra Hall at Difficulty Stage 2 or above 300 times (300x)
- Adaptation +3% (Max 55%) (Dungeon)
- Recover 100 MP upon Mana Break (Dungeon)
- Recover 20 MP upon Mana Break (PvP)
- When attacked. 5% chance for 99% Damage Reduction for 3 sec. (Cooldown: 60 sec.) (PvP)
- When receiving a fatal attack, the HP will remain 1 and become invincible for 3 sec. (180 sec. cooldown after activation) (Only happens 1 time in PvP, All Skill enter Cooldown) (Does not overlap) (Cooldown: 180s)
- Upon awakening, Action Speed increased by 15% for 40 sec. (Cooldown: 60 sec.) Upon awakening, All Damage increased by 20% for 40 sec. (Cooldown: 60 sec.) (PvP: 40%)

- Invincible
- Cannot lose HP

- Change Damage Received by -99.00% M

- Change Damage From All Melee Attacks by 20.00% M
- Change Damage From All Ranged Attacks by 20.00% M
- Change Action Speed by 15.00% M
- Removes effects [Aurora Wing, Guardian of Elrianode, Shadow Aura]

Fated Future
The flow of fate is set.
- Achieve Level 99
- Clear Cornerstone of Prophecy at stage 2 difficulty or above 1 times (1x)
- Clear Nightmare: Reset Room at stage 2 difficulty or above 1 times (1x)
- Clear Queen’s Throne Hall at stage 2 difficulty or above 1 times (1x)
- Clear Cornerstone of Prophecy at stage 2 difficulty or above 100 times (100x)
- Clear Nightmare: Reset Room at stage 2 difficulty or above 100 times (100x)
- Clear Queen’s Throne Hall at stage 2 difficulty or above 100 times (100x)
- Adaptation +4% (Max 55%) (Dungeon)
- Polarize: Attack/Attacked Damage +5% (Max 55%) (Dungeon)
- All Skill Cooldown -5% (Bond Skills Excluded)
- Upon attacked, 50% chance to recover +50% HP (Cooldown: 30 sec.) (Dungeon)
- Upon attacking, 30% chance to activate Haures’ Torment (Cooldown: 30 sec.) (Dungeon)
- Change HP/s by 50.00% M

Roar of Death
The product of stitched body parts and the mangled spirit flies out of control.
- Achieve Level 99
- Clear Wilting Tower: Fall at Stage 2 Difficulty or Above 1 Time (1x)
- Clear Wilting Tower: Fall at Stage 2 Difficulty or Above 100 Times (100x)
- Adaptation +4% (Max 55%) (Dungeon)
- MP Cost -5% (Max 35%)
- Max HP +20%
- All Attribute Resistance +80
- Decrease Received Critical Damage -20%
- When attacked, activate Jabberwock’s Roar to deal damage to nearby enemies on a 10% chance (Cooldown: 50 sec.) (Dungeon)

Dogma
It’s good to prune in moderation, but overpruning will kill the tree.
- Achieve Level 99
- Clear Wilting Tower: Fall at Stage 3 Difficulty 1 Time (1x)
- Clear Wilting Tower: Fall at Stage 3 Difficulty 20 Times (1 Count per Week) (Weekly Count Condition is unaffected by Additional Title Count Effects and Title Count Medal Effects.) (20x)
- Adaptation +5% (Max 55%) (Dungeon)
- Ignore Enemy Physical Defense +5% (Dungeon)
- Ignore Enemy Magical Defense +5% (Dungeon)
- Upon using Tenacity Skills, all Tenacity Skill's Cooldown -20% (Cooldown: 30 sec.) (Dungeon)
- Upon using Strength Skills, all Strength Skill's Cooldown -20% (Cooldown: 30 sec.) (Dungeon)
- Upon using Bravery Skills, all Bravery Skill's Cooldown -20% (Cooldown: 30 sec.) (Dungeon)
- Use 1 El's Essence every 30 sec. to gain ‘Prophetic Eye' buff. (The buff ends once you run out of El's Essence in your inventory) Prophetic Eye Buff - Special Active Skill Damage Increased by 25% (Dungeon)
- Apply Twisted Belief to allies other than self (Buff is removed upon unequipping Title) Twisted Belief Buff - MP Cost -5% (Does not overlap) (Dungeon) (Cooldown: 1s)
- Gain Twisted Prophecy when Prophetic Eye and Twisted Belief is active at the same time (Buff is removed upon unequipping Title) Twisted Prophecy Buff - Hyper Adaptation +5% (Not affected by the Adaptation stat limit) (Dungeon)
- Modifies Cooldowns of Tenacity Skills by -20.00% M
- Modifies Cooldowns of Strength Skills by -20.00% M
- Modifies Cooldowns of Bravery Skills by -20.00% M
- Call effects [Prophetic Eye] sequentially

- Change MP Cost of [Active Skills by -5.00%, Tenacity Skills by -5.00%, Strength Skills by -5.00%, Bravery Skills by -5.00%] M
- Applies an unknown unique feature